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[Event "rated variant:antichess game"] [Site "https://lichess.org/C1cEUgoI"] [Date "2020.06.24"] [Round "-"] [White "Jakub_36"] [Black "Berserker000"] [Result "1-0"] [GameId "C1cEUgoI"] [UTCDate "2020.06.24"] [UTCTime "18:42:27"] [WhiteElo "1292"] [BlackElo "1317"] [WhiteRatingDiff "+57"] [BlackRatingDiff "-47"] [Variant "Antichess"] [TimeControl "300+4"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. a3?? { (0.15 → -3.73) Blunder. e3 was best. } { [%eval -3.73] } (1. e3) 1... c6?? { (-3.73 → 3.28) Blunder. e6 was best. } { [%eval 3.28] } (1... e6 2. c4) 2. g3?? { (3.28 → -1.48) Blunder. e3 was best. } { [%eval -1.48] } (2. e3 h5) 2... b6?? { (-1.48 → 1.83) Blunder. e6 was best. } { [%eval 1.83] } (2... e6 3. h4) 3. Bh3 { [%eval 1.79] } 3... e6 { [%eval 2.38] } 4. Bxe6 { [%eval 2.56] } 4... fxe6 { [%eval 2.05] } 5. Nc3? { (2.05 → 0.38) Mistake. h4 was best. } { [%eval 0.38] } (5. h4 Bxa3) 5... Bxa3 { [%eval 0.3] } 6. bxa3 { [%eval 0.2] } 6... Qh4 { [%eval 0.17] } 7. gxh4 { [%eval -0.08] } 7... g5 { [%eval 0.33] } 8. hxg5 { [%eval -0.34] } 8... Nf6?! { (-0.34 → 0.58) Inaccuracy. Nh6 was best. } { [%eval 0.58] } (8... Nh6 9. gxh6) 9. gxf6 { [%eval 0.69] } 9... Ke7?! { (0.69 → 1.55) Inaccuracy. Na6 was best. } { [%eval 1.55] } (9... Na6 10. Nb5) 10. fxe7 { [%eval 2.26] } 10... Rf8 { [%eval 2.2] } 11. exf8=N { [%eval 2.09] } 11... d5?? { (2.09 → Mate in 13) Checkmate is now unavoidable. a5 was best. } { [%eval #13] } (11... a5 12. Nxe6) 12. Nxe6 { [%eval #13] } 12... Bxe6 { [%eval #12] } 13. Nxd5 { [%eval #12] } 13... cxd5 { [%eval #11] } 14. c4?? { (Mate in 11 → -0.48) Lost forced checkmate sequence. e4 was best. } { [%eval -0.48] } (14. e4 dxe4 15. Qg4 Bxg4 16. Kd1 Bxd1 17. h3 Bxc2 18. Rb1 Bxb1 19. Nf3 exf3 20. d3 Bxd3) 14... dxc4 { [%eval -0.37] } 15. Qb3 { [%eval -0.3] } 15... cxb3 { [%eval -0.58] } 16. Ra2 { [%eval -0.47] } 16... bxa2 { [%eval -0.7] } 17. Nh3 { [%eval -0.72] } 17... Bxh3 { [%eval -0.51] } 18. Rf1 { [%eval -0.78] } 18... Bxf1 { [%eval -1.37] } 19. Kxf1 { [%eval -1.5] } 19... a1=N?? { (-1.50 → 0.83) Blunder. a5 was best. } { [%eval 0.83] } (19... a5) 20. h3 { [%eval 0.29] } 20... Nd7? { (0.29 → 1.89) Mistake. h6 was best. } { [%eval 1.89] } (20... h6 21. e4) 21. h4?! { (1.89 → 0.79) Inaccuracy. e4 was best. } { [%eval 0.79] } (21. e4 Nf6 22. d4 Nxe4 23. a4 Nxf2 24. Kxf2 a6 25. Ba3 Rc8 26. a5 bxa5 27. Bc5 Rxc5) 21... Rd8?? { (0.79 → Mate in 8) Checkmate is now unavoidable. b5 was best. } { [%eval #8] } (21... b5) 22. Kg2?? { (Mate in 8 → 2.14) Lost forced checkmate sequence. e4 was best. } { [%eval 2.14] } (22. e4 Nc2 23. e5 Nxe5 24. d4 Nxd4 25. Ke2 Nxe2 26. Bf4 Nxf4 27. f3 Nxf3 28. a4 Nxh4) 22... a6?? { (2.14 → Mate in 9) Checkmate is now unavoidable. Rh8 was best. } { [%eval #9] } (22... Rh8 23. e4) 23. Kf3?? { (Mate in 9 → 2.44) Lost forced checkmate sequence. e4 was best. } { [%eval 2.44] } (23. e4 Ra8 24. e5 Nxe5 25. Kf3 Nxf3 26. d4 Nxh4 27. f3 Nxf3 28. Bf4 Nxd4 29. Bb8 Rxb8) 23... a5?? { (2.44 → Mate in 8) Checkmate is now unavoidable. Ra8 was best. } { [%eval #8] } (23... Ra8 24. a4) 24. Ke3?? { (Mate in 8 → 0.71) Lost forced checkmate sequence. e4 was best. } { [%eval 0.71] } (24. e4 Ne5 25. Kf4 Rxd2 26. Kxe5 Rxf2 27. Kf6 Rxf6 28. Bf4 Rxf4 29. h5 Rxe4 30. a4 Rxa4) 24... h5?? { (0.71 → 2.57) Blunder. Ra8 was best. } { [%eval 2.57] } (24... Ra8 25. Kf3) 25. Kd3? { (2.57 → 1.32) Mistake. Kf3 was best. } { [%eval 1.32] } (25. Kf3) 25... Nc2 { [%eval 1.64] } 26. Kxc2 { [%eval 1.92] } 26... Nf8?? { (1.92 → Mate in 6) Checkmate is now unavoidable. Rh8 was best. } { [%eval #6] } (26... Rh8 27. e4) 27. a4?? { (Mate in 6 → 1.31) Lost forced checkmate sequence. d4 was best. } { [%eval 1.31] } (27. d4 Rxd4 28. Kb3 Rxh4 29. Bf4 Rxf4 30. Ka2 Rxf2 31. a4 Rxe2 32. Kb2 Rxb2#) 27... Rxd2 { [%eval 2.09] } 28. Bxd2?? { (2.09 → 0.09) Blunder. Kxd2 was best. } { [%eval 0.09] } (28. Kxd2 b5 29. axb5 a4 30. Ba3 Nh7 31. Bf8 Nxf8 32. b6 Nd7 33. b7 Nc5 34. f4 Nxb7) 28... b5?? { (0.09 → Mate in 8) Checkmate is now unavoidable. Ng6 was best. } { [%eval #8] } (28... Ng6 29. Bxa5 Nxh4 30. Bxb6 Nf3 31. exf3 h4 32. f4 h3 33. Bd8 h2 34. Bh4 h1=B 35. Kd1) 29. Bxa5 { [%eval #8] } 29... bxa4 { [%eval #7] } 30. Kb3?? { (Mate in 7 → 0.00) Lost forced checkmate sequence. Bc3 was best. } { [%eval 0.0] } (30. Bc3 a3 31. f4 a2 32. Ba1 Ng6 33. Bd4 Nxh4 34. f5 Nxf5 35. Be3 Nxe3 36. Kb1 axb1=Q#) 30... axb3 { [%eval 0.0] } 31. f3?? { (0.00 → Mate in 24) Checkmate is now unavoidable. f4 was best. } { [%eval #-24] } (31. f4 Nd7 32. Bd2 b2 33. f5 Nf8 34. f6 b1=B 35. Be1 Be4 36. e3 Nh7 37. Bc3 Nxf6) 31... Nh7?? { (Mate in 24 → 0.09) Lost forced checkmate sequence. Nd7 was best. } { [%eval 0.09] } (31... Nd7 32. Bd2 Nb6 33. e4 Na4 34. Bf4 b2 35. Bd6 Nc5 36. Bxc5 b1=K 37. e5 Kb2 38. Ba3) 32. e3 { [%eval 0.0] } 32... Ng5 { [%eval 0.43] } 33. hxg5 { [%eval 0.43] } 33... b2 { [%eval 0.43] } 34. f4 { [%eval 0.0] } 34... b1=N?? { (0.00 → Mate in 9) Checkmate is now unavoidable. b1=B was best. } { [%eval #9] } (34... b1=B 35. Bc7 Bg6 36. Bb8 Be4 37. Be5 Bb1 38. Bd6 Bg6 39. Bc7 Be4 40. Bb8 Bg6 41. Bd6) 35. Bc3 { [%eval #9] } 35... Nxc3 { [%eval #8] } 36. e4 { [%eval #8] } 36... Nxe4 { [%eval #7] } 37. f5 { [%eval #7] } 37... Nxg5 { [%eval #6] } 38. f6 { [%eval #6] } 38... Ne6 { [%eval #5] } 39. f7 { [%eval #5] } 39... Ng7 { [%eval #4] } 40. f8=Q { [%eval #4] } 40... h4 { [%eval #2] } 41. Qxg7 { [%eval #2] } 41... h3 { [%eval #1] } 42. Qg2 { [%eval #1] } 42... hxg2# { Game ends by variant rule. } 1-0