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[Event "rated variant:antichess game"] [Site "https://lichess.org/CEsx9958"] [Date "2026.02.12"] [Round "-"] [White "portizan"] [Black "PerfectMove_007"] [Result "0-1"] [GameId "CEsx9958"] [UTCDate "2026.02.12"] [UTCTime "12:37:25"] [WhiteElo "2210"] [BlackElo "2001"] [WhiteRatingDiff "-8"] [BlackRatingDiff "+18"] [Variant "Antichess"] [TimeControl "45+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... a6?? { (2.49 → 7.55) Blunder. b5 was best. } { [%eval 7.55] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. Bxa6 { [%eval 6.46] } 2... Rxa6?? { (6.46 → Mate in 16) Checkmate is now unavoidable. bxa6 was best. } { [%eval #16] } (2... bxa6 3. Qg4 g6 4. Qxd7 Kxd7 5. Nc3 c6 6. b3 Bh6 7. Nge2) 3. Qg4?? { (Mate in 16 → 0.89) Lost forced checkmate sequence. Qf3 was best. } { [%eval 0.89] } (3. Qf3 Rxa2 4. Rxa2 b5 5. Qxf7 Kxf7 6. Ra6 Nxa6 7. b4 Nxb4) 3... Rxa2 { [%eval 0.98] } 4. Rxa2 { [%eval 0.81] } 4... Na6 { [%eval 0.74] } 5. Rxa6 { [%eval 1.84] } 5... bxa6 { [%eval 0.76] } 6. Qxd7 { [%eval 0.78] } 6... Qxd7 { [%eval 0.75] } 7. g4 { [%eval 0.84] } 7... Qxg4 { [%eval 2.15] } 8. Nf3 { [%eval 2.36] } 8... Qxf3 { [%eval 2.29] } 9. Rf1 { [%eval 1.75] } 9... Qxe3 { [%eval 1.75] } 10. dxe3 { [%eval 1.7] } 10... Nh6?? { (1.70 → Mate in 9) Checkmate is now unavoidable. Kd7 was best. } { [%eval #9] } (10... Kd7 11. Nc3) 11. h3 { [%eval #9] } 11... Bxh3 { [%eval #8] } 12. Kd2 { [%eval #8] } 12... Bxf1 { [%eval #7] } 13. c4 { [%eval #7] } 13... Bxc4 { [%eval #6] } 14. Kd3 { [%eval #6] } 14... Bxd3 { [%eval #5] } 15. f4?? { (Mate in 5 → -1.07) Lost forced checkmate sequence. b4 was best. } { [%eval -1.07] } (15. b4 Bxb1 16. b5 axb5 17. e4 Bxe4 18. Bxh6 gxh6 19. f3 Bxf3#) 15... Bxb1 { [%eval -1.17] } 16. f5?? { (-1.17 → -4.76) Blunder. e4 was best. } { [%eval -4.76] } (16. e4 Bxe4) 16... Bxf5 { [%eval -6.0] } 17. e4?? { (-6.00 → Mate in 15) Checkmate is now unavoidable. b4 was best. } { [%eval #-15] } (17. b4 c5 18. bxc5 Bc8 19. Bd2 g5 20. Bc1 g4 21. Ba3 Bg7 22. e4 Bb2) 17... Bxe4 { [%eval #-14] } 18. Bxh6 { [%eval #-14] } 18... gxh6 { [%eval #-14] } 19. b4 { [%eval #-12] } 19... a5 { [%eval #-12] } 20. bxa5 { [%eval -3.53] } 20... c6 { [%eval -5.69] } 21. a6 { [%eval -6.54] } 21... Kd8?? { (-6.54 → 0.79) Blunder. Bc2 was best. } { [%eval 0.79] } (21... Bc2 22. a7 Rg8 23. a8=K Ba4 24. Ka7 c5 25. Kb8 c4 26. Ka7 Kd7 27. Kb6) 22. a7 { [%eval 0.22] } 22... Kc8?? { (0.22 → Mate in 3) Checkmate is now unavoidable. e6 was best. } { [%eval #3] } (22... e6 23. a8=K Bg6 24. Ka7 c5 25. Ka6 Ke7 26. Ka5 c4 27. Ka4 c3 28. Ka3) 23. a8=K?? { (Mate in 3 → Mate in 9) Lost forced checkmate sequence. a8=N was best. } { [%eval #-9] } (23. a8=N Kc7 24. Nxc7 h5 25. Nb5 cxb5#) 23... Kb7 { [%eval #-9] } 24. Kxb7 { [%eval #-8] } 24... Bf5 { [%eval #-8] } 25. Kxc6 { [%eval #-7] } 25... Bd7 { [%eval #-7] } 26. Kxd7 { [%eval #-6] } 26... Bg7 { [%eval #-6] } 27. Kxe7 { [%eval #-5] } 27... Rc8 { [%eval #-5] } 28. Kxf7 { [%eval #-4] } 28... Rd8 { [%eval #-4] } 29. Kxg7 { [%eval #-3] } 29... Re8 { [%eval #-3] } 30. Kxh7 { [%eval #-2] } 30... Re5 { [%eval #-2] } 31. Kxh6 { [%eval #-1] } 31... Rg5 { [%eval #-1] } 32. Kxg5# { Game ends by variant rule. } 0-1