FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/CKgekb9t"]
[Date "2022.09.14"]
[Round "-"]
[White "superheroritesh"]
[Black "kshubhkkj"]
[Result "0-1"]
[GameId "CKgekb9t"]
[UTCDate "2022.09.14"]
[UTCTime "16:00:44"]
[WhiteElo "1050"]
[BlackElo "1296"]
[WhiteRatingDiff "-13"]
[BlackRatingDiff "+13"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... b5 { [%eval #-15] } 2. Bxb5 { [%eval #-14] } 2... Bb7?? { (Mate in 14 → -0.13) Lost forced checkmate sequence. Nf6 was best. } { [%eval -0.13] } (2... Nf6 3. Bxd7 Nxe4 4. Bxe8 Nxf2 5. Bxf7 Nxd1 6. Kxd1 Qxd2 7. Bxd2) 3. Bxd7 { [%eval 3.15] } 3... Bxe4 { [%eval 4.33] } 4. Bxe8 { [%eval 3.43] } 4... Qxd2?! { (3.43 → 5.00) Inaccuracy. Bxc2 was best. } { [%eval 5.0] } (4... Bxc2 5. Bxf7 Qxd2 6. Bxd2 Bxb1 7. Rxb1 h5 8. Qxh5 Rxh5 9. Bxh5) 5. Qxd2?? { (5.00 → Mate in 19) Checkmate is now unavoidable. Nxd2 was best. } { [%eval #-19] } (5. Nxd2) 5... Bxc2 { [%eval #-19] } 6. Qxc2 { [%eval #-11] } 6... Nc6?? { (Mate in 11 → Mate in 13) Lost forced checkmate sequence. e6 was best. } { [%eval #13] } (6... e6 7. Bxf7 Ne7 8. Qxc7 Nbc6 9. Bxe6 g5 10. Bxg5 Nf5 11. Bxf5 Nb4 12. Qxa7 Rxa7 13. Bxh7) 7. Qxh7 { [%eval #13] } 7... Rxh7 { [%eval #12] } 8. Bxf7 { [%eval #12] } 8... Rxh2 { [%eval #11] } 9. Rxh2?? { (Mate in 11 → Mate in 7) Lost forced checkmate sequence. Bxg8 was best. } { [%eval #-7] } (9. Bxg8 Rxg2 10. Rh7 Rxg1 11. Rxg7 Rxe1 12. Rxe7 Rxc1 13. Rxc7 Rxb1 14. Rxc6 Rxb2 15. Rb6 axb6) 9... Nd4 { [%eval #-8] } 10. Bxg8 { [%eval #-7] } 10... Ne2 { [%eval #-7] } 11. Kxe2 { [%eval #-6] } 11... e6 { [%eval #-6] } 12. Bxe6 { [%eval #-5] } 12... Rc8 { [%eval #-5] } 13. Bxc8 { White offers draw } { [%eval #-4] } 13... a6 { [%eval #-4] } 14. Bxa6 { [%eval #-3] } 14... Ba3?? { (Mate in 3 → 2.37) Lost forced checkmate sequence. g5 was best. } { [%eval 2.37] } (14... g5 15. Bxg5 Be7 16. Bxe7 c5 17. Bxc5#) 15. Nxa3 { [%eval 3.58] } 15... g5 { [%eval 2.28] } 16. Bxg5 { [%eval 6.51] } 16... c5 { [%eval 2.84] } 17. b4 { [%eval 0.91] } 17... cxb4 { [%eval 1.05] } 18. Be3?? { (1.05 → Mate in 1) Checkmate is now unavoidable. Bf6 was best. } { [%eval #-1] } (18. Bf6 bxa3) 18... bxa3 { [%eval #-1] } 19. Nf3# { Game ends by variant rule. } 0-1
