FEN
[Event "rated variant:kingOfTheHill game"]
[Site "https://lichess.org/Ci5MVufj"]
[Date "2025.07.29"]
[Round "-"]
[White "SkodaKylaq"]
[Black "Mirakel05"]
[Result "0-1"]
[GameId "Ci5MVufj"]
[UTCDate "2025.07.29"]
[UTCTime "14:09:30"]
[WhiteElo "2575"]
[BlackElo "2684"]
[WhiteRatingDiff "-4"]
[BlackRatingDiff "+4"]
[BlackTitle "IM"]
[Variant "King of the Hill"]
[TimeControl "30+0"]
[ECO "B21"]
[Opening "Sicilian Defense: Smith-Morra Gambit Declined, Center Formation"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4 { [%eval 0.61] } 1... c5 { [%eval 0.95] } 2. d4 { [%eval 0.76] } 2... cxd4 { [%eval 0.75] } 3. c3 { [%eval 0.92] } 3... e5 { [%eval 0.89] } { B21 Sicilian Defense: Smith-Morra Gambit Declined, Center Formation } 4. f4? { (0.89 → -0.37) Mistake. Nf3 was best. } { [%eval -0.37] } (4. Nf3 Nf6 5. cxd4 Nxe4 6. dxe5 Bb4+ 7. Nc3 d5 8. Bb5+ Nc6) 4... d6?? { (-0.37 → 1.82) Blunder. Nc6 was best. } { [%eval 1.82] } (4... Nc6 5. Nf3 d5 6. Bb5 Qb6 7. Bxc6+ bxc6 8. exd5 e4 9. Nxd4 cxd5 10. b4) 5. cxd4 { [%eval 1.28] } 5... Nf6 { [%eval 1.6] } 6. dxe5 { [%eval 1.95] } 6... dxe5 { [%eval 1.9] } 7. Qxd8+ { [%eval 1.44] } 7... Kxd8 { [%eval 1.38] } 8. fxe5 { [%eval 1.17] } 8... Nxe4 { [%eval 1.53] } 9. Ke2?? { (1.53 → -0.91) Blunder. Bc4 was best. } { [%eval -0.91] } (9. Bc4 Nc6) 9... Bf5?? { (-0.91 → 4.96) Blunder. Nc6 was best. } { [%eval 4.96] } (9... Nc6) 10. Nc3?? { (4.96 → 0.66) Blunder. g4 was best. } { [%eval 0.66] } (10. g4 Bg6 11. Kd3 Nc6 12. Kc4 Nf6 13. exf6 Be4 14. Nc3 Bxh1 15. Bg5 Kc8) 10... Nxc3+ { [%eval 0.69] } 11. bxc3 { [%eval -0.02] } 11... Bc5?! { (-0.02 → 1.03) Inaccuracy. Nc6 was best. } { [%eval 1.03] } (11... Nc6 12. Nf3) 12. Be3?? { (1.03 → -14.17) Blunder. Kf3 was best. } { [%eval -14.17] } (12. Kf3) 12... b6?? { (-14.17 → 7.01) Blunder. Ke7 was best. } { [%eval 7.01] } (12... Ke7 13. c4 Ke6 14. Bf4 Bg4+ 15. Kd2 Rd8+ 16. Kc2 Nc6 17. g3 g5 18. Re1) 13. Kf3 { [%eval 6.39] } 13... Ke7 { [%eval 6.49] } 14. Bc4? { (6.49 → 3.99) Mistake. Kf4 was best. } { [%eval 3.99] } (14. Kf4) 14... Nc6?! { (3.99 → 6.05) Inaccuracy. h6 was best. } { [%eval 6.05] } (14... h6) 15. Bxc5+ { [%eval 5.46] } 15... bxc5 { [%eval 5.37] } 16. Kf4 { [%eval 5.71] } 16... Bg6?! { (5.71 → 9.02) Inaccuracy. Bc2 was best. } { [%eval 9.02] } (16... Bc2 17. Nf3) 17. Nf3 { [%eval 7.72] } 17... Rhd8 { [%eval 14.13] } 18. Rad1 { [%eval 12.73] } 18... Bc2?! { (12.73 → Mate in 5) Checkmate is now unavoidable. f6 was best. } { [%eval #5] } (18... f6 19. exf6+ gxf6 20. Rhe1+ Kf8 21. Bd5 Rab8 22. Nh4 Bc2 23. Bxc6 Rxd1 24. Rxd1) 19. e6?? { (Mate in 5 → 6.69) Lost forced checkmate sequence. Rd3 was best. } { [%eval 6.69] } (19. Rd3 Rd4+ 20. Nxd4 Bxd3 21. Bxd3 f5 22. Bxf5 cxd4 23. Ke4#) 19... f6?? { (6.69 → Mate in 5) Checkmate is now unavoidable. f5 was best. } { [%eval #5] } (19... f5 20. Rd7+) 20. Rhe1?? { (Mate in 5 → -3.15) Lost forced checkmate sequence. Bd3 was best. } { [%eval -3.15] } (20. Bd3 f5 21. Kxf5 Bxd3+ 22. Rxd3 Rd4 23. cxd4 c4 24. Ke4#) 20... g5+ { [%eval -2.0] } 21. Nxg5?? { (-2.00 → -29.90) Blunder. Ke3 was best. } { [%eval -29.9] } (21. Ke3) 21... fxg5+ { [%eval -26.42] } 22. Ke3 { [%eval -26.54] } 22... Rf8?? { (-26.54 → -0.22) Blunder. Kf6 was best. } { [%eval -0.22] } (22... Kf6) 23. Bd5?? { (-0.22 → Mate in 2) Checkmate is now unavoidable. Rd7+ was best. } { [%eval #-2] } (23. Rd7+ Kf6 24. Rd5 Rae8 25. Rxc5 Rxe6+ 26. Bxe6 Kxe6 27. c4 Rf5 28. Kd2+ Kd6) 23... Rf4? { (Mate in 2 → -8.70) Lost forced checkmate sequence. Kd6 was best. } { [%eval -8.7] } (23... Kd6 24. c4 Ke5#) 24. Be4? { (-8.70 → Mate in 3) Checkmate is now unavoidable. g3 was best. } { [%eval #-3] } (24. g3 Kd6) 24... Rxe4+ { [%eval #-4] } 25. Kd2 { [%eval #-2] } 25... Rf4?! { (Mate in 2 → -28.74) Lost forced checkmate sequence. Kxe6 was best. } { [%eval -28.74] } (25... Kxe6 26. Rxe4+ Kd5#) 26. Ke3?! { (-28.74 → Mate in 2) Checkmate is now unavoidable. Kxc2 was best. } { [%eval #-2] } (26. Kxc2 Rd8) 26... Raf8 { [%eval #-6] } 27. Rf1 { [%eval #-2] } 27... R8f5 { [%eval #-3] } 28. Rxf4 { [%eval #-3] } 28... gxf4+ { [%eval #-2] } 29. Kd2 { [%eval #-2] } 29... Re5 { [%eval #-4] } 30. Re1 { [%eval #-3] } 30... Kxe6 { [%eval #-2] } 31. Rxe5+ { [%eval #-1] } 31... Kxe5# { Game ends by variant rule. } 0-1

