FEN
[Event "casual variant:antichess game"]
[Site "https://lichess.org/ClO8yYTQ"]
[Date "2025.11.13"]
[Round "-"]
[White "Dchess19"]
[Black "yoey03"]
[Result "0-1"]
[GameId "ClO8yYTQ"]
[UTCDate "2025.11.13"]
[UTCTime "19:36:37"]
[WhiteElo "1500"]
[BlackElo "1659"]
[BlackTitle "CM"]
[BlackFideId "5008719"]
[Variant "Antichess"]
[TimeControl "600+5"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... f5?? { (Mate in 16 → -0.40) Lost forced checkmate sequence. b5 was best. } { [%eval -0.4] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. exf5 { [%eval -0.12] } 2... e6?? { (-0.12 → Mate in 16) Checkmate is now unavoidable. b5 was best. } { [%eval #16] } (2... b5 3. Bxb5 e6 4. Bxd7 Nxd7 5. fxe6 Ba3 6. bxa3 Qg5 7. exd7) 3. fxe6 { [%eval #16] } 3... dxe6 { [%eval #14] } 4. d4?? { (Mate in 14 → Mate in 14) Lost forced checkmate sequence. b4 was best. } { [%eval #-14] } (4. b4 Bxb4 5. Qg4 Bxd2 6. Qxg7 Bxc1 7. Qxh7 Rxh7 8. Na3 Rxh2) 4... Qxd4 { [%eval #-14] } 5. Qxd4 { [%eval #-13] } 5... Ba3?? { (Mate in 13 → Mate in 13) Lost forced checkmate sequence. g5 was best. } { [%eval #13] } (5... g5 6. Bxg5 a5 7. Qxh8 Kd8 8. Qxg8 e5 9. Qxh7 b5 10. Bxb5) 6. bxa3?? { (Mate in 13 → Mate in 13) Lost forced checkmate sequence. Qxg7 was best. } { [%eval #-13] } (6. Qxg7 Bxb2 7. Qxc7 Bxa1 8. Qxb7 Bxb7 9. g3 Bxh1 10. Bb2 Bxb2 11. Nf3 Bxf3) 6... e5?? { (Mate in 13 → Mate in 14) Lost forced checkmate sequence. g5 was best. } { [%eval #14] } (6... g5 7. Qxh8 Nd7 8. Qxg8 h5 9. Qxe8 b5 10. Bxg5 Ne5) 7. Qxe5?? { (Mate in 14 → -3.22) Lost forced checkmate sequence. Qxa7 was best. } { [%eval -3.22] } (7. Qxa7 Rxa7 8. g4 Bxg4 9. Kd1 Bxd1 10. Nc3 Bxc2 11. Ne4 Bxe4 12. Bd2 Rxa3) 7... Bh3?? { (-3.22 → 1.03) Blunder. g5 was best. } { [%eval 1.03] } (7... g5 8. Qxe8) 8. gxh3?? { (1.03 → Mate in 14) Checkmate is now unavoidable. Qxg7 was best. } { [%eval #-14] } (8. Qxg7 Bxg2) 8... Ne7?? { (Mate in 14 → 0.07) Lost forced checkmate sequence. g5 was best. } { [%eval 0.07] } (8... g5 9. Qxe8 Nf6 10. Bxg5 Rxe8 11. Bxf6 Rxe1 12. Nd2 Rxa1 13. Bxa1 b5 14. Bxb5) 9. Qxe7? { (0.07 → -1.19) Mistake. Qxc7 was best. } { [%eval -1.19] } (9. Qxc7 Kf7 10. Qxb8 Rhxb8 11. Bh6 gxh6 12. Ne2 Kf6 13. Nd2 Rh8 14. f4 a6) 9... Kxe7 { [%eval -0.76] } 10. Bg5?? { (-0.76 → Mate in 7) Checkmate is now unavoidable. Bh6 was best. } { [%eval #-7] } (10. Bh6 gxh6 11. Ne2 Kf7 12. Nd2 Nd7 13. Kd1 Kg6 14. Ke1 b6 15. Kd1 h5) 10... a5 { [%eval #-8] } 11. Bxe7 { [%eval #-7] } 11... c5 { [%eval #-7] } 12. Bxc5 { [%eval #-6] } 12... Ra7?? { (Mate in 6 → 3.36) Lost forced checkmate sequence. b5 was best. } { [%eval 3.36] } (12... b5 13. Bxb5 Re8 14. Bxe8 h5 15. Bxh5 Ra7 16. Bxa7 a4 17. Bxb8 g6 18. Bxg6#) 13. Bxa7 { [%eval 3.76] } 13... b6? { (3.76 → 7.79) Mistake. Rf8 was best. } { [%eval 7.79] } (13... Rf8 14. Bxb8) 14. Bxb8 { [%eval 6.09] } 14... Rxb8 { [%eval 6.08] } 15. Bg2 { [%eval 6.55] } 15... Rb7 { [%eval 7.52] } 16. Bxb7 { [%eval 8.38] } 16... b5? { (8.38 → Mate in 18) Checkmate is now unavoidable. a4 was best. } { [%eval #18] } (16... a4 17. Nd2) 17. a4 { [%eval #18] } 17... bxa4 { [%eval #17] } 18. Kd2 { [%eval #17] } 18... a3 { [%eval #19] } 19. Nxa3 { [%eval #19] } 19... h6 { [%eval #17] } 20. Kc3 { [%eval #18] } 20... g6 { [%eval #13] } 21. Kb3? { (Mate in 13 → 9.87) Lost forced checkmate sequence. Kb4 was best. } { [%eval 9.87] } (21. Kb4 axb4 22. h4 bxa3 23. h5 gxh5 24. Rd1 h4 25. Ne2 h5 26. Rd6 h3) 21... a4? { (9.87 → Mate in 15) Checkmate is now unavoidable. g5 was best. } { [%eval #15] } (21... g5 22. h4) 22. Kxa4 { [%eval #15] } 22... h5 { [%eval #14] } 23. h4 { [%eval #14] } 23... g5 { [%eval #13] } 24. hxg5 { [%eval #13] } 24... h4 { [%eval #12] } 25. Nf3?? { (Mate in 12 → Mate in 1) Lost forced checkmate sequence. Ne2 was best. } { [%eval #-1] } (25. Ne2 h3 26. Bg2 hxg2 27. Nb1 gxh1=B 28. f3 Bxf3 29. h4 Bxe2 30. h5 Bxh5) 25... h3 { [%eval #-1] } 26. Rhg1# { Game ends by variant rule. } 0-1