lichess.org
Donate
FEN
[Event "Racing Kings Summer Marathon 1 Team Battle"] [Site "https://lichess.org/Cz7frjei"] [Date "2024.06.22"] [Round "-"] [White "koth-RK-tc"] [Black "CyberShredder"] [Result "0-1"] [GameId "Cz7frjei"] [UTCDate "2024.06.22"] [UTCTime "14:01:28"] [WhiteElo "2111"] [BlackElo "2453"] [WhiteRatingDiff "-1"] [BlackRatingDiff "+2"] [WhiteBerserk "true"] [BlackBerserk "true"] [Variant "Racing Kings"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nxc2 { [%eval 0.0] } 1... Kb3?! { (0.00 → 0.89) Inaccuracy. Nxf2 was best. } { [%eval 0.89] } (1... Nxf2 2. Rxf2 Rxc2 3. Kg3 Rc5 4. Kf4 Kb3 5. Ng3 Ka4 6. Qh6) 2. Nc3 { [%eval 0.8] } 2... Nxc3 { [%eval 0.74] } 3. Kg3 { [%eval 0.86] } 3... Qa4 { [%eval 0.72] } 4. Qh4?! { (0.72 → -0.28) Inaccuracy. Ne1 was best. } { [%eval -0.28] } (4. Ne1 Nd1 5. Qh4 Nxf2 6. Kxf2 Ra2 7. Rg4 Qe8 8. Bd3 Rba1) 4... Rxc2 { [%eval -0.14] } 5. Bd3 { [%eval -0.53] } 5... Ba3 { [%eval -0.21] } 6. Qf4 { [%eval -0.65] } 6... Nd5 { [%eval -0.77] } 7. Qg4 { [%eval -0.92] } 7... Rc3 { [%eval -0.49] } 8. Kh4 { [%eval -0.42] } 8... Nf6 { [%eval -0.34] } 9. Qd4?? { (-0.34 → -3.33) Blunder. Bxb1 was best. } { [%eval -3.33] } (9. Bxb1 Nxg4 10. Rxg4 Qb5 11. Bh7 Rc7 12. Re1 Bd6 13. Bg3 Nc4 14. Bxd6 Nxd6) 9... Rxd3 { [%eval -2.74] } 10. Kg5?! { (-2.74 → -4.10) Inaccuracy. Rg7 was best. } { [%eval -4.1] } (10. Rg7 Bc5 11. Kg5 Bxd4 12. Bxd4 Qxd4 13. Kg6 Qd8 14. Rf7 Qh8 15. Rxf6 Rd7) 10... Rxd4 { [%eval -3.92] } 11. Kxf6? { (-3.92 → -6.40) Mistake. Bxd4 was best. } { [%eval -6.4] } (11. Bxd4 Qxd4 12. Kg6 Qd8 13. Kg7 Nf3 14. Re2 Nxg1 15. Rh2 Nh3 16. Rd2 Qe8) 11... Rd7 { [%eval -5.93] } 12. Rg7?! { (-5.93 → -10.93) Inaccuracy. Rg5 was best. } { [%eval -10.93] } (12. Rg5 Rxg1) 12... Rxg1 { [%eval -9.4] } 13. Bxg1 { [%eval -12.9] } 13... Kc4 { [%eval -10.0] } 14. Rf7?! { (-10.00 → Mate in 7) Checkmate is now unavoidable. Rg5 was best. } { [%eval #-7] } (14. Rg5 Nf3) 14... Kd5 { [%eval #-6] } 15. Kg7 { [%eval #-6] } 15... Qa8 { [%eval #-5] } 16. Bh2 { [%eval #-4] } 16... Ke6 { [%eval #-4] } 17. Bf4 { [%eval #-4] } 17... Ne4 { [%eval #-4] } 18. Bh6 { [%eval #-4] } 18... Nd6 { [%eval #-4] } 19. Rxd7 { [%eval #-2] } 19... Kxd7 { [%eval #-1] } 20. Kh7 { [%eval #-1] } 20... Ke8# { Game ends by variant rule. } 0-1