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[Event "rated variant:antichess game"] [Site "https://lichess.org/D1l9XdJy"] [Date "2024.05.01"] [Round "-"] [White "carbonion"] [Black "SFGmairem1"] [Result "0-1"] [GameId "D1l9XdJy"] [UTCDate "2024.05.01"] [UTCTime "09:30:36"] [WhiteElo "1779"] [BlackElo "1402"] [WhiteRatingDiff "-10"] [BlackRatingDiff "+11"] [Variant "Antichess"] [TimeControl "600+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.19] } 1... e6?? { (0.19 → Mate in 15) Checkmate is now unavoidable. g6 was best. } { [%eval #15] } (1... g6 2. d3 Bh6 3. Bxh6 Nxh6 4. g4 Nxg4 5. h3 Nxf2 6. Kxf2) 2. a3?? { (Mate in 15 → -4.48) Lost forced checkmate sequence. b4 was best. } { [%eval -4.48] } (2. b4 Bxb4 3. Bg2 Bxd2 4. Bxb7 Bxb7 5. Nxd2 Bxh1 6. Ne4 Bxe4 7. Qxd7 Bxc2 8. Qxf7 Kxf7) 2... Bxa3 { [%eval -3.32] } 3. Rxa3?? { (-3.32 → -21.61) Blunder. bxa3 was best. } { [%eval -21.61] } (3. bxa3 Qh4) 3... Qh4 { [%eval #-20] } 4. Rxa7 { [%eval #-16] } 4... Rxa7 { [%eval #-16] } 5. gxh4 { [%eval #-15] } 5... Ra3 { [%eval #-15] } 6. bxa3 { [%eval #-14] } 6... g5 { [%eval #-14] } 7. hxg5 { [%eval #-13] } 7... Nf6 { [%eval #-13] } 8. gxf6 { [%eval #-12] } 8... Ke7?? { (Mate in 12 → 1.62) Lost forced checkmate sequence. Kf8 was best. } { [%eval 1.62] } (8... Kf8 9. h3 Kg7 10. fxg7 Nc6 11. gxh8=B Nd8 12. Bg2 e5 13. Bxe5 b6 14. Bxc7 d5 15. Bxd8) 9. fxe7 { [%eval 1.46] } 9... Rf8?! { (1.46 → 2.50) Inaccuracy. d6 was best. } { [%eval 2.5] } (9... d6 10. e8=K) 10. exf8=B?? { (2.50 → Mate in 8) Checkmate is now unavoidable. exf8=N was best. } { [%eval #-8] } (10. exf8=N d6) 10... c5 { [%eval #-8] } 11. Bxc5 { [%eval #-7] } 11... d6 { [%eval #-7] } 12. Bxd6 { [%eval #-6] } 12... e5 { [%eval #-6] } 13. Bxe5 { [%eval #-5] } 13... f6?? { (Mate in 5 → 6.02) Lost forced checkmate sequence. Bf5 was best. } { [%eval 6.02] } (13... Bf5 14. Bxb8 Bxc2 15. Qxc2 f5 16. Qxf5 h5 17. Qxh5 b5 18. Qxb5#) 14. Bxf6?? { (6.02 → -1.15) Blunder. Bxb8 was best. } { [%eval -1.15] } (14. Bxb8 h5 15. f4 Bh3 16. Nxh3 b5 17. d4 b4 18. axb4 h4 19. c4 f5 20. e4 fxe4) 14... Bh3?? { (-1.15 → 1.46) Blunder. h5 was best. } { [%eval 1.46] } (14... h5 15. h4) 15. Nxh3 { [%eval 1.62] } 15... h5?! { (1.62 → 2.45) Inaccuracy. Na6 was best. } { [%eval 2.45] } (15... Na6 16. Bc3) 16. Bc3 { [%eval 2.08] } 16... b5?! { (2.08 → 3.18) Inaccuracy. h4 was best. } { [%eval 3.18] } (16... h4 17. Bb4) 17. a4?? { (3.18 → -0.46) Blunder. Bb4 was best. } { [%eval -0.46] } (17. Bb4 Nc6) 17... bxa4 { [%eval 0.52] } 18. Ba3?? { (0.52 → Mate in 9) Checkmate is now unavoidable. Bb4 was best. } { [%eval #-9] } (18. Bb4 Nd7) 18... Na6 { [%eval #-9] } 19. Bc5 { [%eval #-8] } 19... Nxc5 { [%eval #-8] } 20. e4 { [%eval #-3] } 20... Nxe4 { [%eval #-3] } 21. Qxh5 { [%eval #-2] } 21... Nxc3?? { (Mate in 2 → Mate in 12) Lost forced checkmate sequence. Nxf2 was best. } { [%eval #12] } (21... Nxf2 22. Nxf2 a3 23. Nxa3#) 22. Nxc3 { [%eval #12] } 22... a3 { [%eval #11] } 23. Nb1 { [%eval #11] } 23... a2 { [%eval #10] } 24. Ba6?? { (Mate in 10 → Mate in 3) Lost forced checkmate sequence. d4 was best. } { [%eval #-3] } (24. d4 axb1=K 25. f3 Kxc2 26. Kd2 Kxd2 27. Bd3 Kxd3 28. Re1 Kxd4 29. Re3 Kxe3 30. Qg6 Kxf3) 24... axb1=Q { [%eval #-4] } 25. Ng1 { [%eval #-3] } 25... Qxc2 { [%eval #-3] } 26. Kf1 { [%eval #-2] } 26... Qxd2 { [%eval #-2] } 27. Qe2 { [%eval #-1] } 27... Qxe2 { [%eval #-1] } 28. Kxe2# { Game ends by variant rule. } 0-1