FEN
[Event "Antichess Arena"]
[Site "https://lichess.org/DK8zTqD6"]
[Date "2021.11.21"]
[Round "-"]
[White "erosie"]
[Black "cnilemc"]
[Result "0-1"]
[GameId "DK8zTqD6"]
[UTCDate "2021.11.21"]
[UTCTime "23:17:16"]
[WhiteElo "1500"]
[BlackElo "1503"]
[WhiteRatingDiff "-238"]
[BlackRatingDiff "+22"]
[BlackBerserk "true"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. Nf3?? { (0.15 → -6.97) Blunder. e3 was best. } { [%eval -6.97] } (1. e3 e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qe2 Bxd2 5. Qxa6 bxa6 6. Kxd2 a5 7. Kc3 Rb8) 1... e5 { [%eval -6.42] } 2. Nxe5 { [%eval -6.5] } 2... Qh4?? { (-6.50 → -2.47) Blunder. Bd6 was best. } { [%eval -2.47] } (2... Bd6 3. Nxf7 Bxh2 4. Nxd8 Kxd8 5. Rxh2 Ke8 6. Rxh7 Rxh7 7. b3) 3. Nxd7?! { (-2.47 → -3.49) Inaccuracy. Nxf7 was best. } { [%eval -3.49] } (3. Nxf7) 3... Qxf2?? { (-3.49 → -0.79) Blunder. Qxh2 was best. } { [%eval -0.79] } (3... Qxh2) 4. Nxb8 { [%eval -1.07] } 4... Qxe2?? { (-1.07 → Mate in 13) Checkmate is now unavoidable. Rxb8 was best. } { [%eval #13] } (4... Rxb8 5. Kxf2) 5. Bxe2 { [%eval #13] } 5... Rxb8 { [%eval #12] } 6. Ba6 { [%eval #12] } 6... bxa6 { [%eval #11] } 7. Rf1?? { (Mate in 11 → Mate in 11) Lost forced checkmate sequence. b4 was best. } { [%eval #-11] } (7. b4 Bxb4 8. Qg4 Bxg4 9. Bb2 Bxd2 10. Nxd2 Rxb2 11. a4 Rxc2 12. Kf2 Rxd2 13. Rab1 Rxf2) 7... Rxb2 { [%eval #-11] } 8. Rxf7 { [%eval #-9] } 8... Kxf7 { [%eval #-9] } 9. Bxb2 { [%eval #-8] } 9... g6 { [%eval #-8] } 10. Bxh8 { [%eval #-7] } 10... Bg7?? { (Mate in 7 → Mate in 10) Lost forced checkmate sequence. Ba3 was best. } { [%eval #10] } (10... Ba3 11. Nxa3 Bg4 12. Qxg4 g5 13. Qxg5 Nh6 14. Qxh6 a5 15. Qxh7 a4 16. Qxf7 a5 17. Qxc7#) 11. Bxg7 { [%eval #10] } 11... Kxg7 { [%eval #9] } 12. Qh5?? { (Mate in 9 → 5.25) Lost forced checkmate sequence. Qg4 was best. } { [%eval 5.25] } (12. Qg4 Bxg4 13. Kd1 Bxd1 14. Nc3 Bxc2 15. Ne4 Bxe4 16. Re1 Bxg2 17. h3 Bxh3 18. Re6 Bxe6) 12... gxh5 { [%eval 5.4] } 13. Nc3?! { (5.40 → 4.08) Inaccuracy. h3 was best. } { [%eval 4.08] } (13. h3 Bxh3 14. gxh3 Kf6 15. Kf2 Nh6 16. Ke3 Ke6 17. Kd4 Kd7 18. Ke5 Ng4 19. hxg4 hxg4) 13... Bh3 { [%eval 4.91] } 14. gxh3 { [%eval 4.14] } 14... a5 { [%eval 4.62] } 15. Rb1?? { (4.62 → -1.14) Blunder. a4 was best. } { [%eval -1.14] } (15. a4 Kf6) 15... Nf6?? { (-1.14 → Mate in 6) Checkmate is now unavoidable. a4 was best. } { [%eval #6] } (15... a4 16. Nxa4 c5 17. Nxc5 a6 18. Nxa6 h4 19. Nc5 Nh6 20. Kf2 Ng4 21. hxg4 h3 22. Kg2) 16. Rb6 { [%eval #7] } 16... axb6 { [%eval #6] } 17. d4?? { (Mate in 6 → Mate in 5) Lost forced checkmate sequence. Ne4 was best. } { [%eval #-5] } (17. Ne4 Nxe4 18. Kf1 Nxd2 19. a4 Nxf1 20. c4 Nxh2 21. c5 bxc5 22. h4 Kg6#) 17... Nd5 { [%eval #-10] } 18. Nxd5 { [%eval #-9] } 18... c5?? { (Mate in 9 → -0.50) Lost forced checkmate sequence. b5 was best. } { [%eval -0.5] } (18... b5 19. Nxc7 a4 20. Nxb5 a3 21. Nxa3 Kf6 22. Nc4 h4 23. Kf2 h5 24. Kg3 hxg3 25. hxg3) 19. Nxb6 { [%eval -0.84] } 19... cxd4 { [%eval -1.08] } 20. Nd5?? { (-1.08 → Mate in 6) Checkmate is now unavoidable. Nc8 was best. } { [%eval #-6] } (20. Nc8 d3) 20... Kf6 { [%eval #-6] } 21. Nxf6 { [%eval #-5] } 21... a4 { [%eval #-5] } 22. Nxh5 { [%eval #-4] } 22... a3?? { (Mate in 4 → -6.40) Lost forced checkmate sequence. d3 was best. } { [%eval -6.4] } (22... d3 23. cxd3 a3 24. Kd1 h6 25. Nf6 h5 26. Nxh5#) 23. Ng3?? { (-6.40 → Mate in 2) Checkmate is now unavoidable. c3 was best. } { [%eval #-2] } (23. c3 dxc3) 23... d3 { [%eval #-2] } 24. cxd3 { [%eval #-1] } 24... h5 { [%eval #-1] } 25. Nxh5# { Game ends by variant rule. } 0-1