FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/DNha8MIJ"]
[Date "2020.09.10"]
[Round "-"]
[White "ozgun10"]
[Black "Svist4"]
[Result "0-1"]
[GameId "DNha8MIJ"]
[UTCDate "2020.09.10"]
[UTCTime "07:34:19"]
[WhiteElo "1376"]
[BlackElo "1955"]
[WhiteRatingDiff "+0"]
[BlackRatingDiff "+0"]
[BlackBerserk "true"]
[Variant "Antichess"]
[TimeControl "60+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3) 1... d5?? { (Mate in 15 → 0.91) Lost forced checkmate sequence. b5 was best. } { [%eval 0.91] } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxe8 Nxf2 5. Bxf7 Nxd1 6. Kxd1) 2. exd5 { [%eval 0.32] } 2... Qxd5 { [%eval 0.0] } 3. Bc4? { (0.00 → -1.30) Mistake. Ba6 was best. } { [%eval -1.3] } (3. Ba6 Qxg2 4. Bxb7 Bxb7 5. Nf3 Bxf3 6. Qxf3 Qxh2 7. Qxf7 Kxf7) 3... Qxg2?? { (-1.30 → 1.45) Blunder. Qxd2 was best. } { [%eval 1.45] } (3... Qxd2 4. Bxf7 Kxf7 5. Nxd2 Bh3 6. gxh3 g6 7. Qh5 gxh5 8. h4) 4. Bxf7 { [%eval 0.21] } 4... Kxf7 { [%eval 0.5] } 5. Nh3?? { (0.50 → -3.50) Blunder. Qh5 was best. } { [%eval -3.5] } (5. Qh5 Qxg1 6. Qxf7 Qxh2 7. Qxf8 Qxf2 8. Qxc8 Qxd2 9. Qxc7 Qxc2 10. Qxb7 Qxb2 11. Bxb2 Na6) 5... Qxh2 { [%eval -3.21] } 6. Rxh2 { [%eval -3.5] } 6... Bxh3 { [%eval -3.67] } 7. Rxh3 { [%eval -4.57] } 7... Nh6?? { (-4.57 → -1.17) Blunder. h5 was best. } { [%eval -1.17] } (7... h5 8. Rxh5) 8. Rxh6 { [%eval -0.61] } 8... gxh6 { [%eval -0.85] } 9. Qh5 { [%eval -0.91] } 9... Kg7 { [%eval -0.95] } 10. Qxh6 { [%eval -1.69] } 10... Kxh6 { [%eval -1.14] } 11. d3?? { (-1.14 → Mate in 10) Checkmate is now unavoidable. c4 was best. } { [%eval #-10] } (11. c4 Rg8) 11... Kg5 { [%eval #-10] } 12. Bxg5 { [%eval #-9] } 12... Bh6 { [%eval #-9] } 13. Bxh6 { [%eval #-7] } 13... Rf8 { [%eval #-7] } 14. Bxf8 { [%eval #-6] } 14... Nd7 { [%eval #-7] } 15. Bxe7 { [%eval #-6] } 15... Nc5 { [%eval #-9] } 16. Bxc5 { [%eval #-8] } 16... Rg8 { [%eval #-8] } 17. Bxa7 { [%eval #-7] } 17... c5 { [%eval #-7] } 18. Bxc5 { [%eval #-6] } 18... Rf8 { [%eval #-6] } 19. Bxf8 { [%eval #-5] } 19... h6 { [%eval #-5] } 20. Bxh6 { [%eval #-4] } 20... b5 { [%eval #-4] } 21. a4 { [%eval #-1] } 21... bxa4 { [%eval #-1] } 22. Rxa4# { Game ends by variant rule. } 0-1
