FEN
[Event "Антишахи Arena"]
[Site "https://lichess.org/DYpv0Sod"]
[Date "2026.03.21"]
[Round "-"]
[White "SviatShtuka"]
[Black "Hunerun_0"]
[Result "0-1"]
[GameId "DYpv0Sod"]
[UTCDate "2026.03.21"]
[UTCTime "17:54:08"]
[WhiteElo "1467"]
[BlackElo "1259"]
[WhiteRatingDiff "-36"]
[BlackRatingDiff "+52"]
[BlackBerserk "true"]
[Variant "Antichess"]
[TimeControl "300+3"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... g5?? { (2.49 → 6.81) Blunder. b5 was best. } { [%eval 6.81] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. Ba6 { [%eval 4.64] } 2... bxa6? { (4.64 → 8.74) Mistake. Nxa6 was best. } { [%eval 8.74] } (2... Nxa6 3. b4 Nxb4 4. Qf3 Nxc2 5. Qxf7 Nxe3 6. dxe3 Kxf7 7. Ba3) 3. f4?? { (8.74 → 0.69) Blunder. Qh5 was best. } { [%eval 0.69] } (3. Qh5 Bg7 4. Qxh7 Bxb2 5. Bxb2 Rxh7 6. Bf6 Nxf6 7. e4 Nxe4) 3... gxf4 { [%eval 0.64] } 4. exf4 { [%eval 0.53] } 4... e5 { [%eval 0.66] } 5. fxe5 { [%eval 0.07] } 5... Qf6?? { (0.07 → Mate in 13) Checkmate is now unavoidable. Qh4 was best. } { [%eval #13] } (5... Qh4 6. Qh5 Qxe1 7. Qxf7 Kxf7 8. Ne2 Qxd2 9. Nxd2 Ba3 10. bxa3 Ne7 11. e6) 6. exf6 { [%eval #13] } 6... Nxf6 { [%eval #12] } 7. Qg4?? { (Mate in 12 → 3.32) Lost forced checkmate sequence. Qh5 was best. } { [%eval 3.32] } (7. Qh5 Nxh5 8. b4 Bxb4 9. d4 Bxe1 10. Nc3 Bxc3 11. a4 Bxa1 12. Nh3 Bxd4) 7... Nxg4 { [%eval 2.88] } 8. h4 { [%eval 2.46] } 8... Ne3 { [%eval 2.86] } 9. dxe3 { [%eval 3.14] } 9... Ba3 { [%eval 3.4] } 10. bxa3?? { (3.40 → 0.71) Blunder. Nxa3 was best. } { [%eval 0.71] } (10. Nxa3 a5 11. Nf3 a4 12. Bd2 c5 13. Nd4 cxd4 14. exd4 Kd8 15. Ba5 Nc6) 10... Rg8?? { (0.71 → Mate in 11) Checkmate is now unavoidable. a5 was best. } { [%eval #11] } (10... a5 11. Nf3) 11. Rh3 { [%eval #11] } 11... Rxg2 { [%eval #10] } 12. h5?? { (Mate in 10 → 1.32) Lost forced checkmate sequence. a4 was best. } { [%eval 1.32] } (12. a4 Rxc2 13. a3 Rxc1 14. Ra2 Rxe1 15. Rhh2 Rxe3 16. Nc3 Rxc3 17. Rag2 Rxa3) 12... Rxc2 { [%eval 2.03] } 13. Nc3?? { (2.03 → Mate in 11) Checkmate is now unavoidable. Rh4 was best. } { [%eval #-11] } (13. Rh4 Rxa2 14. Rxa2 c5 15. Rb2 Bb7 16. Rxb7 Nc6 17. Rxd7 Kxd7 18. Rd4 Nxd4) 13... Rxa2?? { (Mate in 11 → -0.29) Lost forced checkmate sequence. Rxc1 was best. } { [%eval -0.29] } (13... Rxc1 14. Rxc1 d5 15. Nxd5 Bxh3 16. Rxc7 Nc6 17. Nxh3 f6 18. Nxf6 Kf7 19. Rxf7) 14. Rxa2?? { (-0.29 → Mate in 9) Checkmate is now unavoidable. Nxa2 was best. } { [%eval #-9] } (14. Nxa2 Nc6 15. Rg3 Bb7 16. Rg2 Kf8 17. Rg8 Kxg8 18. Ne2 Nb4 19. axb4 f5) 14... d5 { [%eval #-9] } 15. Nxd5 { [%eval #-8] } 15... Bxh3 { [%eval #-8] } 16. Nxc7 { [%eval #-7] } 16... Bf1?? { (Mate in 7 → 0.00) Lost forced checkmate sequence. Kf8 was best. } { [%eval 0.0] } (16... Kf8 17. Nxh3 Nc6 18. Nxa8 Nb4 19. axb4 f5 20. Rxa6 Ke7 21. Rxa7 h6 22. Rxe7) 17. Nxa6?? { (0.00 → Mate in 6) Checkmate is now unavoidable. Kxf1 was best. } { [%eval #-6] } (17. Kxf1 Kd7 18. Nxa6 Nxa6 19. Rb2 Kc7 20. Rb4 Nxb4 21. axb4 Rh8 22. Bd2 a6) 17... Nxa6 { [%eval #-6] } 18. Kxf1 { [%eval #-5] } 18... Nb4 { [%eval #-5] } 19. axb4 { [%eval #-4] } 19... a5?? { (Mate in 4 → 1.83) Lost forced checkmate sequence. Rd8 was best. } { [%eval 1.83] } (19... Rd8 20. Rxa7 Ke7 21. Rxe7 h6 22. Rxf7 Rf8 23. Rxf8#) 20. Rxa5 { [%eval 1.9] } 20... Rxa5 { [%eval 1.83] } 21. bxa5 { [%eval 1.95] } 21... Kd7?! { (1.95 → 2.75) Inaccuracy. h6 was best. } { [%eval 2.75] } (21... h6 22. Nh3) 22. a6?? { (2.75 → 0.76) Blunder. Ba3 was best. } { [%eval 0.76] } (22. Ba3) 22... Kc7?? { (0.76 → 3.61) Blunder. h6 was best. } { [%eval 3.61] } (22... h6) 23. Ne2?! { (3.61 → 2.67) Inaccuracy. Ba3 was best. } { [%eval 2.67] } (23. Ba3) 23... Kb7?? { (2.67 → Mate in 10) Checkmate is now unavoidable. h6 was best. } { [%eval #10] } (23... h6 24. Ba3) 24. axb7 { [%eval #10] } 24... f5 { [%eval #9] } 25. e4 { [%eval #9] } 25... fxe4 { [%eval #8] } 26. Ba3 { [%eval #8] } 26... e3 { [%eval #7] } 27. Kf2?? { (Mate in 7 → 1.01) Lost forced checkmate sequence. b8=Q was best. } { [%eval 1.01] } (27. b8=Q h6 28. Kf2 exf2 29. Qg3 f1=B 30. Qc3 Bxe2 31. Be7 Bxh5 32. Qf3 Bxf3) 27... exf2 { [%eval 0.91] } 28. b8=Q?! { (0.91 → 0.00) Inaccuracy. Bb4 was best. } { [%eval 0.0] } (28. Bb4 f1=B) 28... h6?? { (0.00 → Mate in 5) Checkmate is now unavoidable. f1=B was best. } { [%eval #5] } (28... f1=B 29. Qb4 Bxe2 30. Qg4 Bxg4 31. h6 Bd1 32. Bc1 Bf3 33. Bd2 Be2 34. Bf4) 29. Bb4 { [%eval #5] } 29... f1=B { [%eval #4] } 30. Be7 { [%eval #4] } 30... Bxe2 { [%eval #3] } 31. Bg5?? { (Mate in 3 → Mate in 2) Lost forced checkmate sequence. Qb7 was best. } { [%eval #-2] } (31. Qb7 Bxh5 32. Qf3 Bxf3 33. Bg5 hxg5#) 31... Bxh5 { [%eval #-2] } 32. Bxh6 { [%eval #-1] } 32... Be8 { [%eval #-1] } 33. Qxe8# { Game ends by variant rule. } 0-1

