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[Event "rated variant:antichess game"] [Site "https://lichess.org/Dd6DRotd"] [Date "2024.05.18"] [Round "-"] [White "Scout_3-0"] [Black "tranquanghuy2009"] [Result "0-1"] [GameId "Dd6DRotd"] [UTCDate "2024.05.18"] [UTCTime "09:09:37"] [WhiteElo "820"] [BlackElo "731"] [WhiteRatingDiff "-52"] [BlackRatingDiff "+143"] [Variant "Antichess"] [TimeControl "420+1"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 e6 2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxe3 5. Bxe3 c5) 1... d5?? { (Mate in 15 → 0.29) Lost forced checkmate sequence. b5 was best. } { [%eval 0.29] } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxe8 Qxd2 5. Kxd2 Nxf2 6. Bxf7) 2. exd5 { [%eval 0.15] } 2... Qxd5 { [%eval 0.17] } 3. c4?? { (0.17 → Mate in 14) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-14] } (3. Ba6 Qxg2 4. Bxb7 Bxb7 5. Qg4 Qxh2 6. Rxh2 g5 7. Qxg5 Bf3) 3... Qxc4 { Black offers draw } { [%eval #-15] } 4. Bxc4 { [%eval #-15] } 4... b5?? { (Mate in 15 → Mate in 14) Lost forced checkmate sequence. Kd8 was best. } { [%eval #14] } (4... Kd8 5. Bxf7 h5 6. Bxh5 Rxh5 7. Qxh5 g6 8. Qxg6 e5 9. Qxg8 Bg4 10. Qxg4) 5. Bxb5?? { (Mate in 14 → Mate in 12) Lost forced checkmate sequence. Bxf7 was best. } { [%eval #-12] } (5. Bxf7 Kxf7 6. Qa4 bxa4 7. g4 Bxg4 8. Kd1 Bxd1 9. Ne2 Bxe2 10. Rf1 Bxf1) 5... c5 { [%eval #-12] } 6. Bxe8 { [%eval #-11] } 6... Bh3?? { (Mate in 11 → Mate in 13) Lost forced checkmate sequence. Nf6 was best. } { [%eval #13] } (6... Nf6 7. Bxf7 c4 8. Bxc4 Nd5 9. Bxd5 g5 10. Bxa8 Bb7 11. Bxb7 Na6 12. Bxa6) 7. Bxf7 { [%eval #13] } 7... Bxg2 { [%eval #12] } 8. Bxg8 { [%eval #12] } 8... Bxh1 { [%eval #11] } 9. Bxh7 { [%eval #11] } 9... Rxh7 { [%eval #10] } 10. d4?? { (Mate in 10 → Mate in 9) Lost forced checkmate sequence. b3 was best. } { [%eval #-9] } (10. b3 Rxh2 11. Qg4 Rxf2 12. Qxg7 Rxd2 13. Kxd2 Bxg7 14. Na3 Bxa1 15. Kc3 Bxc3) 10... cxd4?? { (Mate in 9 → Mate in 9) Lost forced checkmate sequence. Rxh2 was best. } { [%eval #9] } (10... Rxh2 11. dxc5 Rxf2 12. Kxf2 Bg2 13. Kxg2 g5 14. Bxg5 Bh6 15. Bxe7 Nd7 16. Qxd7) 11. Qxd4 { [%eval #9] } 11... Rxh2 { [%eval #8] } 12. Qxg7 { [%eval #8] } 12... Bxg7 { [%eval #7] } 13. Bh6 { [%eval #8] } 13... Bxh6 { [%eval #7] } 14. a4?? { (Mate in 7 → 3.78) Lost forced checkmate sequence. Nd2 was best. } { [%eval 3.78] } (14. Nd2 Rxf2 15. Kxf2 Bxd2 16. Rc1 Bxc1 17. Ke1 Bxb2 18. Nf3 Bxf3 19. Kd1 Bxd1) 14... Rxf2 { [%eval 3.92] } 15. Kxf2 { [%eval 3.2] } 15... Be3 { [%eval 4.74] } 16. Kxe3 { [%eval 4.87] } 16... Bf3 { [%eval 4.22] } 17. Kxf3 { [%eval 4.63] } 17... Nc6?? { (4.63 → Mate in 15) Checkmate is now unavoidable. Nd7 was best. } { [%eval #15] } (17... Nd7 18. Na3) 18. Nc3 { [%eval 7.48] } 18... Rd8? { (7.48 → Mate in 6) Checkmate is now unavoidable. Nd8 was best. } { [%eval #6] } (18... Nd8 19. Ne4) 19. Nb5?? { (Mate in 6 → Mate in 4) Lost forced checkmate sequence. Nd5 was best. } { [%eval #-4] } (19. Nd5 Rxd5 20. Rd1 Rxd1 21. Kg4 Rxg1 22. Kg5 Rxg5 23. b4 Nxb4 24. a5 Rxa5#) 19... Rd1 { [%eval #-4] } 20. Rxd1 { [%eval #-3] } 20... e5?? { (Mate in 3 → 1.34) Lost forced checkmate sequence. Ne5 was best. } { [%eval 1.34] } (20... Ne5 21. Nxa7 Nxf3 22. Nxf3 e5 23. Nxe5#) 21. Nxa7 { [%eval 1.46] } 21... Nxa7 { [%eval 2.26] } 22. Rd4? { (2.26 → 0.73) Mistake. Kg2 was best. } { [%eval 0.73] } (22. Kg2 Nb5 23. axb5 e4 24. b6 e3 25. Nh3 e2 26. Rd6 e1=K 27. Kf1 Kxf1) 22... exd4 { [%eval 0.85] } 23. Ke3?? { (0.85 → Mate in 11) Checkmate is now unavoidable. a5 was best. } { [%eval #-11] } (23. a5 d3) 23... dxe3 { [%eval #-11] } 24. Nf3 { [%eval #-10] } 24... Nb5 { [%eval #-10] } 25. axb5 { [%eval #-9] } 25... e2 { [%eval #-9] } 26. Nd2 { [%eval #-7] } 26... e1=Q?? { (Mate in 7 → Mate in 2) Lost forced checkmate sequence. e1=B was best. } { [%eval #2] } (26... e1=B 27. b3 Bxd2 28. b4 Bxb4 29. b6 Bd6 30. b7 Bc5 31. b8=N Ba7 32. Na6) 27. b6 { [%eval #3] } 27... Qxd2 { [%eval #2] } 28. b3?? { (Mate in 2 → Mate in 2) Lost forced checkmate sequence. b4 was best. } { [%eval #-2] } (28. b4 Qxb4 29. b7 Qxb7#) 28... Qh2 { [%eval #-4] } 29. b4 { [%eval #-1] } 29... Qc7 { [%eval #-1] } 30. bxc7# { Game ends by variant rule. } 0-1