FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/DjkinjTo"]
[Date "2026.02.13"]
[Round "-"]
[White "stifmeister2207"]
[Black "Jarklen"]
[Result "0-1"]
[GameId "DjkinjTo"]
[UTCDate "2026.02.13"]
[UTCTime "00:59:48"]
[WhiteElo "1920"]
[BlackElo "1606"]
[WhiteRatingDiff "-10"]
[BlackRatingDiff "+16"]
[Variant "Antichess"]
[TimeControl "300+1"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. g3 { [%eval 0.0] } 1... d5?? { (0.00 → Mate in 15) Checkmate is now unavoidable. Nh6 was best. } { [%eval #15] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. g4 { [%eval #25] } 2... Bxg4 { [%eval 10.77] } 3. e4?? { (10.77 → -0.49) Blunder. c4 was best. } { [%eval -0.49] } (3. c4 Bxe2 4. Nxe2 dxc4 5. Qa4 Qxd2 6. Kxd2 Nc6 7. Qxc6 bxc6) 3... dxe4 { [%eval -0.44] } 4. Qxg4 { [%eval -0.84] } 4... Qxd2 { [%eval -0.81] } 5. Qxg7 { [%eval -1.22] } 5... Qxc1 { [%eval -1.0] } 6. Qxh7?? { (-1.00 → -4.50) Blunder. Qxh8 was best. } { [%eval -4.5] } (6. Qxh8 Qxb2) 6... Qxb1?? { (-4.50 → Mate in 17) Checkmate is now unavoidable. Rxh7 was best. } { [%eval #17] } (6... Rxh7 7. Ke2 Rxh2 8. Rxh2 Qxb2 9. Rh3 Qxb1 10. Rxb1 b5 11. Rxb5 Bh6 12. Rxh6) 7. Rxb1 { [%eval #17] } 7... Rxh7 { [%eval #16] } 8. Nf3 { [%eval #16] } 8... Rxh2 { [%eval -0.75] } 9. Rxh2 { [%eval #15] } 9... exf3 { [%eval #14] } 10. Ba6 { [%eval #14] } 10... bxa6 { [%eval #13] } 11. Ke2 { [%eval #13] } 11... fxe2 { [%eval #12] } 12. Rf1 { [%eval #12] } 12... exf1=K { [%eval #8] } 13. Rh6?? { (Mate in 8 → -4.47) Lost forced checkmate sequence. Rh4 was best. } { [%eval -4.47] } (13. Rh4 Kxf2 14. Rb4 Bg7 15. Rxb8 Bxb2 16. Rxe8 Rxe8 17. c3 Bxc3 18. a4 Bd4) 13... Nxh6?? { (-4.47 → Mate in 10) Checkmate is now unavoidable. Kxf2 was best. } { Black offers draw } { [%eval #10] } (13... Kxf2 14. Rxa6 Nxa6 15. a4 Nb8 16. c4 Nf6 17. c5 Kd7 18. b4 Nc6 19. a5) 14. b4 { [%eval #10] } 14... Kxf2 { [%eval #9] } 15. b5 { [%eval #9] } 15... axb5 { [%eval #8] } 16. c4 { [%eval #8] } 16... bxc4 { [%eval #7] } 17. a4 { [%eval #7] } 17... Nd7 { [%eval #6] } 18. a5 { [%eval #6] } 18... Rb8 { [%eval #5] } 19. a6 { [%eval #5] } 19... Rb7 { [%eval #4] } 20. axb7 { [%eval #4] } 20... Ne5 { [%eval #3] } 21. b8=K?? { (Mate in 3 → -7.69) Lost forced checkmate sequence. b8=Q was best. } { [%eval -7.69] } (21. b8=Q Nd3 22. Qxe8 Bg7 23. Qxf7 Nxf7#) 21... a5?? { (-7.69 → -2.03) Blunder. Nd7 was best. } { [%eval -2.03] } (21... Nd7) 22. Kxc7 { [%eval -2.17] } 22... Nc6 { [%eval -1.98] } 23. Kxc6 { [%eval -2.69] } 23... Kd7 { [%eval -2.49] } 24. Kxd7 { [%eval -2.18] } 24... Bg7 { [%eval -2.18] } 25. Kxe7 { [%eval -2.1] } 25... Nf5 { [%eval -2.1] } 26. Kxf7 { [%eval -2.1] } 26... Nh6 { [%eval -2.62] } 27. Kxg7 { [%eval -2.62] } 27... Ng8 { [%eval -2.62] } 28. Kxg8 { [%eval -2.64] } 28... a4 { [%eval -2.11] } 29. Kf7 { [%eval -2.14] } 29... a3 { [%eval -2.85] } 30. Ke6 { [%eval -2.85] } 30... a2 { [%eval -1.91] } 31. Ke5 { [%eval -1.27] } 31... c3? { (-1.27 → 0.00) Mistake. a1=R was best. } { [%eval 0.0] } (31... a1=R 32. Ke4) 32. Ke4 { [%eval 0.0] } 32... Kf3 { [%eval 0.0] } 33. Kxf3 { [%eval 0.0] } 33... a1=R { [%eval 0.0] } 34. Ke2?? { (0.00 → Mate in 2) Checkmate is now unavoidable. Kf2 was best. } { [%eval #-2] } (34. Kf2 Rg1 35. Kxg1 c2 36. Kf2 c1=K 37. Kf1 Kb2 38. Ke1 Kb3 39. Kf2 Kc2) 34... Rd1 { [%eval #-2] } 35. Kxd1 { [%eval #-1] } 35... c2 { [%eval #-1] } 36. Kxc2# { Game ends by variant rule. } 0-1
