lichess.org
Donate
FEN
[Event "Hourly Antichess Arena"] [Site "https://lichess.org/EAUFyUdG"] [Date "2023.09.01"] [Round "-"] [White "nishanth1596"] [Black "anhoanghmt"] [Result "0-1"] [GameId "EAUFyUdG"] [UTCDate "2023.09.01"] [UTCTime "11:05:07"] [WhiteElo "1500"] [BlackElo "1582"] [WhiteRatingDiff "-190"] [BlackRatingDiff "+9"] [BlackBerserk "true"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... f5?? { (Mate in 15 → -3.28) Lost forced checkmate sequence. b5 was best. } { [%eval -3.28] } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxc8 Nxf2 5. Kxf2 Qxd2 6. Nxd2) 2. exf5 { [%eval -4.67] } 2... g6?? { (-4.67 → Mate in 17) Checkmate is now unavoidable. b5 was best. } { [%eval #17] } (2... b5 3. Bxb5 e6 4. Bxd7 Nxd7 5. fxe6 Ba3 6. bxa3 Qh4 7. exd7) 3. fxg6 { [%eval #17] } 3... hxg6 { [%eval #16] } 4. d4?? { (Mate in 16 → Mate in 14) Lost forced checkmate sequence. Ba6 was best. } { [%eval #-14] } (4. Ba6 bxa6 5. Na3 Rxh2 6. Rxh2 g5 7. f4 gxf4 8. g3 fxg3) 4... Rxh2 { [%eval #-14] } 5. Rxh2 { [%eval #-13] } 5... Nh6 { [%eval #-13] } 6. Bxh6 { [%eval #-11] } 6... Bxh6 { [%eval #-11] } 7. Rxh6 { [%eval #-10] } 7... d6 { [%eval #-11] } 8. Rxg6 { [%eval #-10] } 8... Bh3 { [%eval #-10] } 9. gxh3 { [%eval #-9] } 9... e5?? { (Mate in 9 → 6.20) Lost forced checkmate sequence. e6 was best. } { [%eval 6.2] } (9... e6 10. Rxe6 b5 11. Bxb5 d5 12. Rxe8 Qxe8 13. Bxe8 Nc6 14. Bxc6 Re8 15. Bxe8 c5 16. dxc5) 10. dxe5 { [%eval 3.67] } 10... dxe5 { [%eval 4.0] } 11. Qxd8 { [%eval 5.67] } 11... Kxd8 { [%eval 4.85] } 12. Rc6 { [%eval 4.51] } 12... bxc6 { [%eval 4.4] } 13. Bb5?? { (4.40 → 1.66) Blunder. Kd2 was best. } { [%eval 1.66] } (13. Kd2 Na6) 13... cxb5 { [%eval 1.58] } 14. a4?? { (1.58 → -1.53) Blunder. f4 was best. } { [%eval -1.53] } (14. f4 exf4) 14... bxa4 { [%eval -1.74] } 15. Rxa4 { [%eval -1.63] } 15... Na6 { [%eval -1.86] } 16. Rxa6 { [%eval -1.78] } 16... Rc8 { [%eval -1.6] } 17. Rxa7 { [%eval -1.92] } 17... Ra8 { [%eval -1.59] } 18. Rxa8?? { (-1.59 → Mate in 3) Checkmate is now unavoidable. Rxc7 was best. } { [%eval #-3] } (18. Rxc7 Kxc7) 18... Kc8 { [%eval #-3] } 19. Rxc8 { [%eval #-2] } 19... e4 { [%eval #-2] } 20. Rxc7 { [%eval #-1] } 20... e3 { [%eval #-1] } 21. fxe3# { Game ends by variant rule. } 0-1