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[Event "casual variant:antichess game"] [Site "https://lichess.org/EFZ6B1Sh"] [Date "2026.06.08"] [Round "-"] [White "Anamad1990"] [Black "lianthelion"] [Result "1-0"] [GameId "EFZ6B1Sh"] [UTCDate "2026.06.08"] [UTCTime "15:25:16"] [WhiteElo "1746"] [BlackElo "1500"] [WhiteTitle "WFM"] [Variant "Antichess"] [TimeControl "600+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. d3?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d6?? { (Mate in 16 → 1.84) Lost forced checkmate sequence. g5 was best. } { [%eval 1.84] } (1... g5 2. Bxg5 Bg7 3. Bxe7 Bxb2 4. Bxd8 Bxa1 5. Bxc7 Bc3 6. Nxc3) 2. Bh6? { (1.84 → 0.20) Mistake. g4 was best. } { [%eval 0.2] } (2. g4 Bxg4 3. Bh6 Nxh6 4. Qc1 Bxe2 5. Qxh6 gxh6 6. Nxe2 Qc8) 2... gxh6?! { (0.20 → 0.92) Inaccuracy. Nxh6 was best. } { [%eval 0.92] } (2... Nxh6 3. g4 Nxg4 4. Bh3 Nxf2 5. Kxf2 Bxh3 6. Nxh3 g5 7. Nxg5) 3. Nh3?? { (0.92 → -2.06) Blunder. h4 was best. } { [%eval -2.06] } (3. h4 Na6 4. Nd2 Nb4 5. Rc1 Nxc2 6. Rxc2 e6 7. Rxc7 Qxh4) 3... Bxh3 { [%eval -3.29] } 4. gxh3 { [%eval -3.14] } 4... Nf6 { [%eval -2.56] } 5. Nc3?? { (-2.56 → Mate in 16) Checkmate is now unavoidable. Na3 was best. } { [%eval #-16] } (5. Na3 Nbd7 6. Nb5 Rc8 7. Nxd6 exd6 8. h4 Ne4 9. dxe4 Qxh4 10. Qxd6 Qxh2) 5... Ne4 { [%eval #-16] } 6. Nxe4 { [%eval #-15] } 6... c5?? { (Mate in 15 → Mate in 15) Lost forced checkmate sequence. Qc8 was best. } { [%eval #15] } (6... Qc8 7. Nxd6 exd6 8. Bg2 Qxh3 9. Bxb7 Qxh2 10. Rxh2 Rg8 11. Bxa8 h5 12. Rxh5) 7. Nxc5 { [%eval #15] } 7... dxc5 { [%eval #14] } 8. d4?? { (Mate in 14 → -1.74) Lost forced checkmate sequence. b4 was best. } { [%eval -1.74] } (8. b4 cxb4 9. c3 bxc3 10. Kd2 cxd2 11. Qxd2 Qxd3 12. exd3 Bg7 13. Qxh6 Bxh6) 8... cxd4 { [%eval -1.88] } 9. Qxd4 { [%eval -1.92] } 9... Qxd4 { [%eval -0.92] } 10. f3 { [%eval -1.69] } 10... Qxb2 { [%eval -1.23] } 11. Rb1 { [%eval -1.61] } 11... Qxc2 { [%eval -1.25] } 12. Rxb7 { [%eval -1.66] } 12... Qxe2 { [%eval -0.76] } 13. Rxe7?? { (-0.76 → -3.94) Blunder. Rxa7 was best. } { [%eval -3.94] } (13. Rxa7 Qxf3 14. Rxe7 Rxa2 15. Rxf7 Rxh2 16. Rxh2 Qxf1 17. Kxf1 Kxf7 18. Rg2 Kg6) 13... Qxh2? { (-3.94 → -2.00) Mistake. Kxe7 was best. } { [%eval -2.0] } (13... Kxe7 14. Kxe2) 14. Rxf7 { [%eval -2.27] } 14... Qxh3?? { (-2.27 → Mate in 8) Checkmate is now unavoidable. Kxf7 was best. } { [%eval #8] } (14... Kxf7) 15. Rxa7?? { (Mate in 8 → -1.08) Lost forced checkmate sequence. Bxh3 was best. } { [%eval -1.08] } (15. Bxh3 Kxf7 16. Be6 Kxe6 17. Rxh6 Bxh6 18. f4 Bxf4 19. Kd2 Bxd2 20. a4 Be3) 15... Qxf3 { [%eval -1.07] } 16. Rxh7?? { (-1.07 → Mate in 7) Checkmate is now unavoidable. Rxh6 was best. } { [%eval #-7] } (16. Rxh6 Rxa7 17. Rxh7 Rxa2 18. Rxh8 Qxf1 19. Rxf8 Kxf8 20. Kxf1 Ra6 21. Kg2 Nc6) 16... Qxh1?? { (Mate in 7 → Mate in 4) Lost forced checkmate sequence. Rxh7 was best. } { [%eval #4] } (16... Rxh7 17. Rxh6 Rxa2 18. Rxh7 Qxf1 19. Kxf1 Bg7 20. Rxg7 Ke7 21. Rxe7 Nd7 22. Rxd7) 17. Rxh6?? { (Mate in 4 → -1.16) Lost forced checkmate sequence. Rxh8 was best. } { [%eval -1.16] } (17. Rxh8 Rxa2 18. Rxf8 Kxf8 19. Kd2 Rxd2 20. Be2 Rxe2#) 17... Qxf1 { [%eval -1.1] } 18. Rxh8 { [%eval -1.11] } 18... Qxe1?? { (-1.11 → Mate in 2) Checkmate is now unavoidable. Rxa2 was best. } { [%eval #2] } (18... Rxa2 19. Rxf8 Kxf8 20. Kxf1 Ra8 21. Ke2 Nc6 22. Kf3 Kf7 23. Kf2 Ke6 24. Kf3) 19. Rxf8 { [%eval #2] } 19... Kxf8 { [%eval #1] } 20. a4 { [%eval #1] } 20... Rxa4# { Game ends by variant rule. } 1-0