FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/EIqkif7n"]
[Date "2025.11.21"]
[Round "-"]
[White "noahhezekiah"]
[Black "tree_socks"]
[Result "0-1"]
[GameId "EIqkif7n"]
[UTCDate "2025.11.21"]
[UTCTime "22:22:18"]
[WhiteElo "911"]
[BlackElo "1002"]
[WhiteRatingDiff "-51"]
[BlackRatingDiff "+22"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... a6?? { (1.19 → Mate in 20) Checkmate is now unavoidable. e6 was best. } { [%eval #20] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxa6 { [%eval #19] } 3... Rxa6 { [%eval #17] } 4. a4?? { (Mate in 17 → 1.40) Lost forced checkmate sequence. Qh5 was best. } { [%eval 1.4] } (4. Qh5 Rxa2 5. Rxa2 c5 6. Qxh7 Rxh7 7. Ra8 Rxh2 8. Rxb8 Rxg2) 4... Rxa4 { [%eval 1.14] } 5. Rxa4 { [%eval 1.61] } 5... Na6?? { (1.61 → Mate in 14) Checkmate is now unavoidable. Ba6 was best. } { [%eval #14] } (5... Ba6 6. Rxa6 Nxa6 7. c4 Nb8 8. Qc2 f6 9. Qxh7 Rxh7 10. Ne2 Rxh2 11. Rxh2) 6. Rxa6 { [%eval #14] } 6... Bxa6 { [%eval #13] } 7. Qe2?? { (Mate in 13 → 1.00) Lost forced checkmate sequence. c4 was best. } { [%eval 1.0] } (7. c4 Bxc4 8. Qb3 Bxb3 9. Kd1 Bxd1 10. Ne2 Bxe2 11. d3 Bxd3) 7... Bxe2 { [%eval 1.3] } 8. Nxe2 { [%eval 1.13] } 8... d6 { [%eval 1.58] } 9. Na3?! { (1.58 → 0.77) Inaccuracy. c4 was best. } { [%eval 0.77] } (9. c4 d5 10. cxd5 Qxd5 11. Kf1 Qxg2 12. Kxg2 g6 13. Nbc3 Kd7 14. Ng3 h5) 9... e6?! { (0.77 → 1.71) Inaccuracy. Qd7 was best. } { [%eval 1.71] } (9... Qd7 10. g4) 10. h3?! { (1.71 → 0.76) Inaccuracy. Nb1 was best. } { [%eval 0.76] } (10. Nb1 Kd7 11. Nbc3 Ne7 12. Ng3 d5 13. Nxd5 exd5 14. Nf5 Nxf5 15. b4 Bxb4) 10... Ke7?! { (0.76 → 1.39) Inaccuracy. Qd7 was best. } { [%eval 1.39] } (10... Qd7 11. b4) 11. Nc4?? { (1.39 → -0.96) Blunder. c4 was best. } { [%eval -0.96] } (11. c4 g5) 11... d5?? { (-0.96 → 4.03) Blunder. Qa8 was best. } { [%eval 4.03] } (11... Qa8) 12. Nd6?? { (4.03 → 0.54) Blunder. c3 was best. } { [%eval 0.54] } (12. c3 dxc4) 12... cxd6 { [%eval 0.45] } 13. Nc3?? { (0.45 → Mate in 10) Checkmate is now unavoidable. Rg1 was best. } { [%eval #-10] } (13. Rg1 f5) 13... e5 { [%eval #-10] } 14. Nxd5 { [%eval #-9] } 14... Qa8 { [%eval #-9] } 15. Nxe7 { [%eval #-8] } 15... Bxe7?? { (Mate in 8 → Mate in 10) Lost forced checkmate sequence. Qxg2 was best. } { [%eval #10] } (15... Qxg2 16. Nxg8 Qxh3 17. Rxh3 Rxg8 18. Rxh7 g5 19. Rxf7 Rg6 20. Rxf8 Rg8 21. Rxg8) 16. c3?? { (Mate in 10 → -1.58) Lost forced checkmate sequence. g4 was best. } { [%eval -1.58] } (16. g4 Qxh1 17. Kf1 Qxf1 18. e4 Qxh3 19. g5 Bxg5 20. d3 Qxd3 21. Bxg5 Qxe4) 16... Qxg2 { [%eval -1.38] } 17. b4 { [%eval -1.0] } 17... Qxf2 { [%eval -0.57] } 18. Kxf2 { [%eval -0.13] } 18... d5?? { (-0.13 → Mate in 8) Checkmate is now unavoidable. Nh6 was best. } { [%eval #8] } (18... Nh6 19. Re1) 19. c4?? { (Mate in 8 → 2.04) Lost forced checkmate sequence. Rg1 was best. } { [%eval 2.04] } (19. Rg1 Bxb4 20. Rxg7 Bxc3 21. Rxf7 Bxd2 22. Rxh7 Bxc1 23. Rxh8 Bxe3 24. Rxg8 Bxf2) 19... dxc4?? { (2.04 → Mate in 6) Checkmate is now unavoidable. Bxb4 was best. } { [%eval #6] } (19... Bxb4) 20. d3?? { (Mate in 6 → Mate in 7) Lost forced checkmate sequence. Kg3 was best. } { [%eval #-7] } (20. Kg3 Bxb4 21. d3 cxd3 22. Re1 Bxe1 23. h4 Bxg3 24. e4 Bxh4 25. Bg5 Bxg5#) 20... Bxb4 { [%eval #-7] } 21. dxc4 { [%eval #-6] } 21... Ne7?? { (Mate in 6 → Mate in 5) Lost forced checkmate sequence. Ba3 was best. } { [%eval #5] } (21... Ba3 22. Bxa3 Ne7 23. Bxe7 Rf8 24. Bxf8 h5 25. Bxg7 h4 26. Bxe5 f6 27. Bxf6#) 22. Bd2 { [%eval #6] } 22... Bxd2 { [%eval #5] } 23. Re1?? { (Mate in 5 → Mate in 7) Lost forced checkmate sequence. Kg3 was best. } { [%eval #-7] } (23. Kg3 Bxe3 24. c5 Bxc5 25. Rg1 Bxg1 26. Kf2 Bxf2 27. h4 Bxh4#) 23... Bxe1?? { (Mate in 7 → -4.31) Lost forced checkmate sequence. Bxe3 was best. } { [%eval -4.31] } (23... Bxe3 24. Kxe3 Nd5 25. cxd5 e4 26. Kxe4 f5 27. Kxf5 g5 28. Kxg5 Re8 29. Rxe8) 24. Kxe1 { [%eval -4.71] } 24... Nd5?? { (-4.71 → 0.07) Blunder. e4 was best. } { [%eval 0.07] } (24... e4 25. c5) 25. cxd5 { [%eval 0.0] } 25... Re8 { [%eval 0.3] } 26. d6 { [%eval 0.0] } 26... Re7?? { (0.00 → 3.67) Blunder. e4 was best. } { [%eval 3.67] } (26... e4 27. Kd2) 27. dxe7 { [%eval 3.38] } 27... e4?? { (3.38 → Mate in 10) Checkmate is now unavoidable. h5 was best. } { [%eval #10] } (27... h5 28. Ke2 h4 29. Kf2 f5 30. Kg2 g5 31. e4 fxe4 32. Kf1 e3 33. Ke2) 28. Kd2?? { (Mate in 10 → 4.47) Lost forced checkmate sequence. e8=R was best. } { [%eval 4.47] } (28. e8=R g5 29. Rxe4 g4 30. Rxg4 f5 31. Rg6 hxg6 32. e4 fxe4 33. Kf2 e3) 28... h5 { [%eval 4.07] } 29. Kd3?? { (4.07 → -0.14) Blunder. h4 was best. } { [%eval -0.14] } (29. h4 f5) 29... exd3 { [%eval -2.07] } 30. e8=R { [%eval -2.16] } 30... d2 { [%eval -3.1] } 31. Re6 { [%eval -2.94] } 31... fxe6 { [%eval -2.23] } 32. e4 { [%eval -2.84] } 32... d1=R { [%eval -1.97] } 33. e5 { [%eval 7.47] } 33... Rd6? { (7.47 → Mate in 9) Checkmate is now unavoidable. Rd8 was best. } { [%eval #9] } (33... Rd8 34. h4) 34. exd6 { [%eval #9] } 34... e5 { [%eval #5] } 35. d7 { [%eval #5] } 35... e4 { [%eval #4] } 36. d8=Q?? { (Mate in 4 → Mate in 3) Lost forced checkmate sequence. d8=R was best. } { [%eval #-3] } (36. d8=R e3 37. Rf8 g6 38. Rf5 gxf5 39. h4 f4#) 36... h4 { [%eval #-3] } 37. Qxh4 { [%eval #-2] } 37... g5 { [%eval #-2] } 38. Qxe4 { [%eval #-1] } 38... g4 { [%eval #-1] } 39. hxg4# { Game ends by variant rule. } 0-1
