lichess.org
Donate
FEN
[Event "rated variant:antichess game"] [Site "https://lichess.org/EPrmR1Ch"] [Date "2022.02.08"] [Round "-"] [White "pfsStatera"] [Black "MrDavid11MS"] [Result "0-1"] [GameId "EPrmR1Ch"] [UTCDate "2022.02.08"] [UTCTime "18:59:48"] [WhiteElo "928"] [BlackElo "790"] [WhiteRatingDiff "-7"] [BlackRatingDiff "+85"] [Variant "Antichess"] [TimeControl "180+1"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. f3?? { (0.15 → -4.13) Blunder. e3 was best. } { [%eval -4.13] } (1. e3 c5) 1... f6?? { (-4.13 → 0.46) Blunder. d6 was best. } { [%eval 0.46] } (1... d6 2. f4 g5 3. fxg5 Bh3 4. Nxh3 h5 5. gxh6 Bxh6 6. Ng5) 2. e3? { (0.46 → -1.12) Mistake. d3 was best. } { [%eval -1.12] } (2. d3) 2... e5?? { (-1.12 → Mate in 15) Checkmate is now unavoidable. b5 was best. } { [%eval #15] } (2... b5 3. Bxb5) 3. Ba6?? { (Mate in 15 → 3.04) Lost forced checkmate sequence. b4 was best. } { [%eval 3.04] } (3. b4 Bxb4 4. d4 exd4 5. Qxd4 Bxe1 6. Qxd7 Kxd7 7. Nc3 Bxc3 8. h3 Bxa1 9. c3 Bxc3) 3... bxa6?? { (3.04 → Mate in 14) Checkmate is now unavoidable. Nxa6 was best. } { [%eval #14] } (3... Nxa6 4. b4) 4. Ne2?? { (Mate in 14 → 0.80) Lost forced checkmate sequence. b4 was best. } { [%eval 0.8] } (4. b4 Bxb4 5. d4 Bxe1 6. dxe5 fxe5 7. Qxd7 Nxd7 8. Nc3 Bxc3 9. Nh3 Bxa1 10. c3 Bxc3) 4... Ba3 { [%eval 0.69] } 5. Nxa3 { [%eval 0.91] } 5... f5? { (0.91 → 2.59) Mistake. h6 was best. } { [%eval 2.59] } (5... h6 6. d4) 6. Nb5?! { (2.59 → 1.75) Inaccuracy. g4 was best. } { [%eval 1.75] } (6. g4 fxg4 7. fxg4 Ne7 8. g5 Kf7 9. Nf4 exf4 10. exf4 h6 11. gxh6 gxh6 12. Kf2 Ng8) 6... axb5 { [%eval 1.75] } 7. Nf4?? { (1.75 → -2.23) Blunder. g4 was best. } { [%eval -2.23] } (7. g4 fxg4) 7... exf4 { [%eval -1.74] } 8. exf4 { [%eval -2.3] } 8... Qg5?? { (-2.30 → 0.57) Blunder. g6 was best. } { [%eval 0.57] } (8... g6 9. Ke2) 9. fxg5 { [%eval 0.69] } 9... h6?? { (0.69 → 4.56) Blunder. g6 was best. } { [%eval 4.56] } (9... g6 10. Qe2) 10. gxh6 { [%eval 4.23] } 10... gxh6?? { (4.23 → Mate in 12) Checkmate is now unavoidable. Nxh6 was best. } { [%eval #12] } (10... Nxh6 11. c4) 11. g4?? { (Mate in 12 → Mate in 12) Lost forced checkmate sequence. c4 was best. } { [%eval #-12] } (11. c4 bxc4 12. b4 cxb3 13. Qxb3 Bb7 14. Qxg8 Rxg8 15. Rg1 Rxg2 16. Rxg2 Bxf3 17. Rb1 Bxg2) 11... fxg4 { [%eval #-12] } 12. fxg4 { [%eval #-11] } 12... h5 { [%eval #-11] } 13. gxh5 { [%eval #-10] } 13... Rxh5 { [%eval #-10] } 14. Qxh5 { [%eval #-9] } 14... Nf6?? { (Mate in 9 → 1.61) Lost forced checkmate sequence. d5 was best. } { [%eval 1.61] } (14... d5 15. Qxe8 Nh6 16. Qxc8 Nd7 17. Qxd7 Rh8 18. Qxd5 Rf8 19. Qxb5 a5 20. Qxa5 c5 21. Qxc5) 15. Qxe8 { [%eval 0.91] } 15... Nxe8 { [%eval 1.82] } 16. Ke2?! { (1.82 → 0.68) Inaccuracy. Rf1 was best. } { [%eval 0.68] } (16. Rf1 b4) 16... b4 { [%eval 1.18] } 17. c3 { [%eval 1.01] } 17... bxc3 { [%eval 0.88] } 18. bxc3?? { (0.88 → -2.50) Blunder. dxc3 was best. } { [%eval -2.5] } (18. dxc3 Nf6) 18... a5 { [%eval -1.72] } 19. h4?? { (-1.72 → Mate in 15) Checkmate is now unavoidable. a3 was best. } { [%eval #-15] } (19. a3 a4) 19... a4 { [%eval -4.39] } 20. h5?? { (-4.39 → Mate in 10) Checkmate is now unavoidable. a3 was best. } { [%eval #-10] } (20. a3) 20... a3?? { (Mate in 10 → 0.23) Lost forced checkmate sequence. Na6 was best. } { [%eval 0.23] } (20... Na6 21. a3 Nd6 22. Ra2 Nc4 23. Rh4 Nxd2 24. Rxd2 d5 25. Rxa4 Bg4 26. Rxg4 Rb8 27. Rxd5) 21. Bxa3 { [%eval 0.26] } 21... Rxa3 { [%eval 0.36] } 22. Rag1?? { (0.36 → Mate in 6) Checkmate is now unavoidable. Kf3 was best. } { [%eval #-6] } (22. Kf3 Rxa2 23. Rxa2 Ba6 24. Rxa6 Nxa6 25. Rh4 Nd6 26. Rc4 Nxc4 27. Kg3 Nxd2 28. c4 Nxc4) 22... Rxc3 { [%eval #-6] } 23. dxc3 { [%eval #-5] } 23... Ng7 { [%eval #-5] } 24. Rxg7 { [%eval #-4] } 24... d5 { [%eval #-4] } 25. Rxc7 { [%eval #-3] } 25... d4?? { (Mate in 3 → 2.43) Lost forced checkmate sequence. Bh3 was best. } { [%eval 2.43] } (25... Bh3 26. Rxh3 d4 27. cxd4 Nd7 28. Rxd7#) 26. cxd4?? { (2.43 → Mate in 2) Checkmate is now unavoidable. Rxc8 was best. } { [%eval #-2] } (26. Rxc8) 26... Bb7 { [%eval #-2] } 27. Rxb7 { [%eval #-1] } 27... Nd7 { [%eval #-1] } 28. Rxd7# { Game ends by variant rule. } 0-1