FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/EuDgs1H9"]
[Date "2024.12.21"]
[Round "-"]
[White "shravangm"]
[Black "Gonzeux"]
[Result "1-0"]
[GameId "EuDgs1H9"]
[UTCDate "2024.12.21"]
[UTCTime "18:55:46"]
[WhiteElo "1201"]
[BlackElo "1539"]
[WhiteRatingDiff "+71"]
[BlackRatingDiff "-10"]
[Variant "Antichess"]
[TimeControl "30+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.07] } 1... Na6?? { (2.07 → Mate in 18) Checkmate is now unavoidable. b5 was best. } { [%eval #18] } (1... b5 2. Bxb5 e6 3. Bxd7 Nxd7 4. b4 Bxb4 5. Qh5 Bxd2 6. Qxh7) 2. Bxa6 { [%eval #17] } 2... bxa6 { [%eval #16] } 3. Qe2 { [%eval #16] } 3... d6 { [%eval #13] } 4. Qxa6 { [%eval #13] } 4... Bxa6 { [%eval #12] } 5. Ke2?? { (Mate in 12 → 0.38) Lost forced checkmate sequence. Kf1 was best. } { [%eval 0.38] } (5. Kf1 Bxf1 6. Nc3 Bxg2 7. Na4 Bxh1 8. e4 Bxe4 9. f4 Bxc2 10. Nc5 dxc5) 5... Bxe2 { [%eval 0.6] } 6. Nxe2 { [%eval 0.92] } 6... Qd7 { [%eval 0.76] } 7. d4 { [%eval 0.23] } 7... Qh3 { [%eval 0.0] } 8. gxh3 { [%eval 0.15] } 8... e6?? { (0.15 → Mate in 12) Checkmate is now unavoidable. Nh6 was best. } { [%eval #12] } (8... Nh6 9. Nd2) 9. d5 { [%eval #12] } 9... exd5 { [%eval #11] } 10. e4 { [%eval #11] } 10... dxe4 { [%eval #10] } 11. f3 { [%eval #10] } 11... exf3 { [%eval #9] } 12. Rf1?? { (Mate in 9 → -7.37) Lost forced checkmate sequence. Rg1 was best. } { [%eval -7.37] } (12. Rg1 fxe2 13. Rxg7 Bxg7 14. Bd2 Bxb2 15. Be3 Bxa1 16. Bxa7 Rxa7 17. a4 Rxa4) 12... fxe2 { [%eval -7.44] } 13. Rxf7 { [%eval -6.53] } 13... Kxf7 { [%eval -7.25] } 14. Bh6 { [%eval -7.55] } 14... gxh6 { [%eval -7.38] } 15. Nd2 { [%eval -7.53] } 15... e1=Q { [%eval -7.23] } 16. Rxe1 { [%eval -6.84] } 16... Be7 { [%eval -7.53] } 17. Rxe7 { [%eval -7.38] } 17... Kxe7 { [%eval -6.88] } 18. Ne4?? { (-6.88 → Mate in 18) Checkmate is now unavoidable. Nf3 was best. } { [%eval #-18] } (18. Nf3 h5) 18... Kd7 { [%eval #-19] } 19. Nxd6 { [%eval -11.85] } 19... cxd6 { [%eval -8.98] } 20. h4 { [%eval -8.76] } 20... Nf6?! { (-8.76 → -5.33) Inaccuracy. h5 was best. } { [%eval -5.33] } (20... h5 21. c4) 21. h5 { [%eval -5.32] } 21... Nxh5 { [%eval -5.33] } 22. h4 { [%eval -5.61] } 22... Nf4 { [%eval -4.46] } 23. c4?? { (-4.46 → Mate in 12) Checkmate is now unavoidable. h5 was best. } { [%eval #-12] } (23. h5 Nxh5 24. c4 d5 25. cxd5 Rhf8 26. a4 Rac8 27. b3 Ng7 28. b4 a5) 23... Nd3?? { (Mate in 12 → Mate in 3) Lost forced checkmate sequence. Nd5 was best. } { [%eval #3] } (23... Nd5 24. cxd5 h5 25. b3 Rac8 26. b4 a5 27. bxa5 Rb8 28. a6 Rhg8 29. a4) 24. c5 { [%eval #4] } 24... Nxc5 { [%eval #2] } 25. b4?? { (Mate in 2 → Mate in 9) Lost forced checkmate sequence. a4 was best. } { [%eval #-9] } (25. a4 Nxa4 26. h5 Nxb2#) 25... Nb3 { [%eval #-9] } 26. axb3 { [%eval #-8] } 26... Kc6?? { (Mate in 8 → Mate in 3) Lost forced checkmate sequence. Rac8 was best. } { [%eval #3] } (26... Rac8 27. b5 a6 28. bxa6 Rc4 29. bxc4 d5 30. cxd5 Kc6 31. dxc6 h5 32. a7) 27. b5 { [%eval #3] } 27... Kxb5 { [%eval #2] } 28. b4 { [%eval #2] } 28... Kxb4 { [%eval #1] } 29. h5 { [%eval #1] } 29... Rhg8# { Game ends by variant rule. } 1-0