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[Event "rated variant:kingOfTheHill game"] [Site "https://lichess.org/EzklkRfq"] [Date "2017.11.15"] [Round "-"] [White "forge82"] [Black "BrunoBarbo"] [Result "0-1"] [GameId "EzklkRfq"] [UTCDate "2017.11.15"] [UTCTime "20:50:04"] [WhiteElo "1491"] [BlackElo "1564"] [WhiteRatingDiff "-29"] [BlackRatingDiff "+21"] [Variant "King of the Hill"] [TimeControl "120+0"] [ECO "D10"] [Opening "Slav Defense: Exchange Variation"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4 { [%eval 0.63] } 1... d5 { [%eval 0.63] } 2. c4 { [%eval 0.56] } 2... c6 { [%eval 0.88] } 3. cxd5?! { (0.88 → 0.29) Inaccuracy. Nc3 was best. } { [%eval 0.29] } { D10 Slav Defense: Exchange Variation } (3. Nc3 Nf6 4. Bf4 Bf5 5. Qb3 Nbd7 6. e3 Qb6 7. Nf3 e6 8. c5 Qxb3 9. axb3 Be7) 3... cxd5 { [%eval 0.36] } 4. Nc3 { [%eval -0.03] } 4... Nc6?! { (-0.03 → 0.53) Inaccuracy. e5 was best. } { [%eval 0.53] } (4... e5 5. e3) 5. e4 { [%eval 0.55] } 5... dxe4?! { (0.55 → 1.41) Inaccuracy. Nf6 was best. } { [%eval 1.41] } (5... Nf6 6. e5 Ne4 7. Nxe4 dxe4 8. Be3 Qa5+ 9. Qd2 Bf5 10. Qxa5 Nxa5 11. Ne2 e6 12. Nc3) 6. Nxe4?? { (1.41 → -0.70) Blunder. d5 was best. } { [%eval -0.7] } (6. d5 Bd7 7. dxc6 Bxc6 8. Qb3 Qa5 9. Bc4 e6 10. Ne2 Rd8 11. O-O Nf6 12. Bf4 Qf5) 6... e6? { (-0.70 → 0.57) Mistake. e5 was best. } { [%eval 0.57] } (6... e5 7. d5 Bb4+ 8. Nc3 Nf6 9. Bc4 Nd4 10. Be3 Qc7 11. Bxd4 O-O 12. Bxe5 Qxe5+ 13. Kf1) 7. Bb5 { [%eval 0.03] } 7... Nf6 { [%eval 0.1] } 8. Qf3?? { (0.10 → -1.80) Blunder. Nc3 was best. } { [%eval -1.8] } (8. Nc3 Bd7 9. Nf3 a6 10. Bd3 Bd6 11. O-O h6 12. Be3 O-O 13. Rc1 Nb4 14. Ne5 Nxd3) 8... Nxe4 { [%eval -1.46] } 9. Qxe4?? { (-1.46 → -4.47) Blunder. Bxc6+ was best. } { [%eval -4.47] } (9. Bxc6+ bxc6 10. Qxe4 Qd5 11. f3 f5 12. Qxd5 exd5 13. Kf2 Kd7 14. Bf4 Bb4 15. Ne2 Ba6) 9... Bd7?? { (-4.47 → -1.04) Blunder. Qa5+ was best. } { [%eval -1.04] } (9... Qa5+) 10. Ke2? { (-1.04 → -2.68) Mistake. Bc4 was best. } { [%eval -2.68] } (10. Bc4 Na5) 10... a6?? { (-2.68 → 1.14) Blunder. Qb6 was best. } { [%eval 1.14] } (10... Qb6) 11. Ke3 { [%eval 0.0] } 11... f5 { [%eval 0.0] } 12. Qf3?? { (0.00 → -7.16) Blunder. Bxc6 was best. } { [%eval -7.16] } (12. Bxc6 Bxc6 13. Qxe6+ Be7 14. Ne2 Qd6 15. Qxd6 Bxd6 16. Nc3 Kf7 17. d5 Bc5+ 18. Kf4 Bd6+) 12... Qb6 { [%eval -6.83] } 13. Bxc6 { [%eval -7.14] } 13... Bxc6 { [%eval -6.12] } 14. Qh5+?! { (-6.12 → -11.75) Inaccuracy. Qf4 was best. } { [%eval -11.75] } (14. Qf4 Bxg2 15. f3 Bxh1 16. Ne2 Qc6 17. Qg3 Bd6 18. Qh3 g5 19. Bd2 g4 20. Qh5+ Kd7) 14... g6 { [%eval -10.69] } 15. Qe2 { [%eval -14.63] } 15... Bh6+?! { (-14.63 → -7.67) Inaccuracy. Rd8 was best. } { [%eval -7.67] } (15... Rd8 16. Qc4 Bb5 17. Qxb5+ axb5 18. Nf3 Qc6 19. Ng5 Qxg2 20. f4 Qxh1 21. Nf3 e5 22. fxe5) 16. f4 { [%eval -8.49] } 16... Rd8 { [%eval -7.26] } 17. Nf3 { [%eval -6.9] } 17... Bxf3? { (-6.90 → -3.58) Mistake. e5 was best. } { [%eval -3.58] } (17... e5) 18. Qxf3?? { (-3.58 → -13.75) Blunder. Kxf3 was best. } { [%eval -13.75] } (18. Kxf3 Kf7) 18... Qxd4+ { [%eval -12.5] } 19. Ke2 { [%eval -12.17] } 19... Ke7 { [%eval -10.46] } 20. Be3 { [%eval -16.28] } 20... Qc4+ { [%eval -14.29] } 21. Kf2 { [%eval -11.75] } 21... Kf6? { (-11.75 → -5.04) Mistake. e5 was best. } { [%eval -5.04] } (21... e5) 22. Rac1 { [%eval -4.72] } 22... Qe4?? { (-4.72 → -0.61) Blunder. Qb4 was best. } { [%eval -0.61] } (22... Qb4 23. Rhd1) 23. Qxe4 { [%eval -1.53] } 23... fxe4 { [%eval -2.54] } 24. Bd4+?? { (-2.54 → -24.97) Blunder. Rc5 was best. } { [%eval -24.97] } (24. Rc5 Rd3) 24... Kf5?? { (-24.97 → 4.23) Blunder. Rxd4 was best. } { [%eval 4.23] } (24... Rxd4) 25. Be5?? { (4.23 → Mate in 8) Checkmate is now unavoidable. Rc5+ was best. } { [%eval #-8] } (25. Rc5+ Rd5) 25... Bxf4?! { (Mate in 8 → -22.03) Lost forced checkmate sequence. Rd2+ was best. } { [%eval -22.03] } (25... Rd2+ 26. Ke1 Bxf4 27. Bg7 e3 28. Rc4 e5 29. Rf1 Rd4 30. Rxd4 exd4 31. Rxf4+ Kxf4 32. Bxd4) 26. Bxf4?! { (-22.03 → Mate in 3) Checkmate is now unavoidable. Bxh8 was best. } { [%eval #-3] } (26. Bxh8) 26... Kxf4 { [%eval #-2] } 27. Rc5 { [%eval #-2] } 27... Rd5 { [%eval #-2] } 28. Rxd5 { [%eval #-2] } 28... exd5 { [%eval #-1] } 29. Rd1 { [%eval #-1] } 29... Ke5# { Game ends by variant rule. } 0-1