FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/F0AXZkRq"]
[Date "2020.05.26"]
[Round "-"]
[White "chrisrapid"]
[Black "CaptinZap"]
[Result "0-1"]
[GameId "F0AXZkRq"]
[UTCDate "2020.05.26"]
[UTCTime "14:48:58"]
[WhiteElo "1068"]
[BlackElo "1191"]
[WhiteRatingDiff "-21"]
[BlackRatingDiff "+19"]
[Variant "Antichess"]
[TimeControl "60+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 b5) 1... b5 { [%eval #-15] } 2. Bxb5 { [%eval #-15] } 2... Bb7?? { (Mate in 15 → 3.56) Lost forced checkmate sequence. Nf6 was best. } { [%eval 3.56] } (2... Nf6 3. Bxd7 Nxe4 4. Bxe8 Nxf2 5. Kxf2 Qxd2 6. Bxf7 Qxc1 7. Qxc1 Rg8 8. Bxg8 Ba6 9. Bxh7) 3. Bxd7 { [%eval 3.03] } 3... Bxe4 { [%eval 3.23] } 4. Bxe8 { [%eval 2.57] } 4... Bxg2?? { (2.57 → Mate in 15) Checkmate is now unavoidable. Qxe8 was best. } { [%eval #15] } (4... Qxe8) 5. Bxf7 { [%eval #15] } 5... Bxh1 { [%eval #15] } 6. Bxg8 { [%eval #15] } 6... Qxd2 { [%eval #10] } 7. Bxh7 { [%eval #12] } 7... Qxc2 { [%eval #11] } 8. Bxc2 { [%eval #11] } 8... Rxh2 { [%eval #10] } 9. Nf3?? { (Mate in 10 → Mate in 9) Lost forced checkmate sequence. Be4 was best. } { [%eval #-9] } (9. Be4 Bxe4 10. Bf4 Bxb1 11. Bxc7 Bxa2 12. Bxb8 Rxb8 13. Rxa2 Rxb2 14. Rxa7 Rbxf2 15. Rxe7 Bxe7) 9... Rxf2 { [%eval #-9] } 10. Kxf2 { [%eval #-8] } 10... Bxf3 { [%eval #-8] } 11. Qxf3 { [%eval #-7] } 11... a6 { [%eval #-7] } 12. Qxf8 { [%eval #-5] } 12... Ra7 { [%eval #-6] } 13. Qxe7 { [%eval #-5] } 13... Ra8 { [%eval #-5] } 14. Qxg7 { [%eval #-4] } 14... Nc6 { [%eval #-4] } 15. Qxc7 { [%eval #-3] } 15... Rc8?? { (Mate in 3 → Mate in 7) Lost forced checkmate sequence. Ne7 was best. } { [%eval #7] } (15... Ne7 16. Qxe7 Rd8 17. Qxd8 a5 18. Qxa5#) 16. Qxc6 { [%eval #7] } 16... Rxc6 { [%eval #6] } 17. Nc3?? { (Mate in 6 → Mate in 4) Lost forced checkmate sequence. Bf5 was best. } { [%eval #-4] } (17. Bf5 Rxc1 18. Na3 Rxa1 19. b4 Rxa2 20. Nc4 Rxf2 21. Na3 Rxf5 22. Nb5 axb5#) 17... Rxc3 { [%eval #-4] } 18. bxc3 { [%eval #-3] } 18... a5 { [%eval #-3] } 19. Ba3 { [%eval #-1] } 19... a4 { [%eval #-1] } 20. Bxa4# { Game ends by variant rule. } 0-1
