FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/F7Zs2OmI"]
[Date "2021.12.05"]
[Round "-"]
[White "lndriver"]
[Black "buldua"]
[Result "1-0"]
[GameId "F7Zs2OmI"]
[UTCDate "2021.12.05"]
[UTCTime "23:34:31"]
[WhiteElo "1020"]
[BlackElo "1115"]
[WhiteRatingDiff "+157"]
[BlackRatingDiff "-24"]
[Variant "Antichess"]
[TimeControl "300+3"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. b3 { [%eval -0.14] } 1... c6? { (-0.14 → 0.99) Mistake. e6 was best. } { [%eval 0.99] } (1... e6 2. Ba3 Bxa3 3. Nxa3 Qh4 4. Nb5 Qxf2 5. Nxa7 Rxa7 6. Kxf2) 2. g3? { (0.99 → -0.36) Mistake. d3 was best. } { [%eval -0.36] } (2. d3 g5) 2... f6?? { (-0.36 → 2.07) Blunder. e6 was best. } { [%eval 2.07] } (2... e6 3. h4 Qxh4 4. Rxh4 Na6 5. Rxh7 Rxh7 6. Bb2 e5 7. Bxe5) 3. f3?? { (2.07 → -0.21) Blunder. e4 was best. } { [%eval -0.21] } (3. e4 b5 4. Bxb5 cxb5 5. e5 fxe5 6. Ne2 g6 7. a4 bxa4 8. bxa4 a5 9. c4 Ra6) 3... b6?! { (-0.21 → 0.84) Inaccuracy. d6 was best. } { [%eval 0.84] } (3... d6 4. f4) 4. Kf2?! { (0.84 → 0.18) Inaccuracy. d3 was best. } { [%eval 0.18] } (4. d3 Kf7) 4... g6? { (0.18 → 1.55) Mistake. f5 was best. } { [%eval 1.55] } (4... f5) 5. Kg2? { (1.55 → 0.30) Mistake. d3 was best. } { [%eval 0.3] } (5. d3 b5) 5... Qc7?? { (0.30 → 4.53) Blunder. c5 was best. } { [%eval 4.53] } (5... c5) 6. c3?? { (4.53 → 1.00) Blunder. e4 was best. } { [%eval 1.0] } (6. e4) 6... Qxg3 { [%eval 1.91] } 7. Kxg3?? { (1.91 → -0.14) Blunder. hxg3 was best. } { [%eval -0.14] } (7. hxg3 Nh6) 7... Nh6?? { (-0.14 → 1.56) Blunder. f5 was best. } { [%eval 1.56] } (7... f5 8. Kg4) 8. Qc2?? { (1.56 → -0.30) Blunder. d3 was best. } { [%eval -0.3] } (8. d3 Ng4 9. fxg4 h5 10. gxh5 Rxh5 11. Bh6 Rxh6 12. Bh3 Rxh3 13. Nxh3 g5 14. Nxg5 fxg5) 8... Ng4? { (-0.30 → 0.83) Mistake. d6 was best. } { [%eval 0.83] } (8... d6 9. Qxg6 hxg6 10. h3 Bxh3 11. Kxh3 Rg8 12. Rh2 Bg7 13. c4 d5 14. cxd5 cxd5 15. Kh4) 9. Qxg6 { [%eval 0.53] } 9... Nxh2?? { (0.53 → Mate in 14) Checkmate is now unavoidable. hxg6 was best. } { [%eval #14] } (9... hxg6 10. fxg4 Rxh2 11. Kxh2 Na6 12. Nf3 g5 13. Nxg5 fxg5 14. b4 Nxb4 15. cxb4 b5 16. a4) 10. Qxh7?? { (Mate in 14 → 0.75) Lost forced checkmate sequence. Kxh2 was best. } { [%eval 0.75] } (10. Kxh2 hxg6 11. Kg3 Rxh1 12. d4 Rxg1 13. Kh4 Rxf1 14. Bh6 Bxh6 15. Nd2 Rxa1 16. Kh3 Bxd2) 10... Nxf3?? { (0.75 → Mate in 22) Checkmate is now unavoidable. Rxh7 was best. } { [%eval #22] } (10... Rxh7 11. Rxh2) 11. Kxf3?? { (Mate in 22 → 0.68) Lost forced checkmate sequence. Qxe7 was best. } { [%eval 0.68] } (11. Qxe7 Nxd2 12. Qxd7 Nxf1 13. Qxe8 Rxh1 14. Qxc8 Nxg3 15. Qxb8 Nxe2 16. Nxe2 Rxc1 17. Qxa7 Rxa7) 11... Rxh7 { [%eval 0.91] } 12. Rxh7 { [%eval 0.94] } 12... Bg7 { [%eval 0.91] } 13. Rxg7 { [%eval 1.28] } 13... Kf7? { (1.28 → 2.84) Mistake. f5 was best. } { [%eval 2.84] } (13... f5 14. Rxe7) 14. Rxf7 { [%eval 2.68] } 14... Na6?? { (2.68 → 5.46) Blunder. f5 was best. } { [%eval 5.46] } (14... f5 15. Rxf5) 15. Rxf6 { [%eval #14] } 15... exf6 { [%eval #13] } 16. c4 { [%eval #13] } 16... b5 { [%eval #11] } 17. cxb5 { [%eval #11] } 17... cxb5 { [%eval #10] } 18. Kf2?? { (Mate in 10 → 3.92) Lost forced checkmate sequence. b4 was best. } { [%eval 3.92] } (18. b4 Nxb4 19. Na3 Nxa2 20. Nxb5 Nxc1 21. Rxa7 Nxe2 22. Rxa8 Nxg1 23. Rxc8 Nxf3 24. Na3 Nxd2) 18... Bb7?? { (3.92 → Mate in 10) Checkmate is now unavoidable. Nb8 was best. } { [%eval #10] } (18... Nb8 19. d3 f5 20. Bb2 a5 21. Nd2 a4 22. bxa4 bxa4 23. Bh8 Na6 24. Ngf3 Rb8 25. Nb3) 19. Bg2?? { (Mate in 10 → 5.47) Lost forced checkmate sequence. b4 was best. } { [%eval 5.47] } (19. b4 Nxb4 20. e4 Bxe4 21. Bxb5 Bxb1 22. Bxd7 Nxa2 23. Rxa2 Bxa2 24. Bc8 Rxc8 25. d4 Rxc1) 19... Bxg2 { [%eval 6.06] } 20. Kxg2 { [%eval 6.68] } 20... Nc7 { [%eval 8.35] } 21. Kf2?! { (8.35 → 5.28) Inaccuracy. d4 was best. } { [%eval 5.28] } (21. d4) 21... Ne8 { [%eval 5.46] } 22. e4 { [%eval 5.12] } 22... f5 { [%eval 5.85] } 23. exf5 { [%eval 5.94] } 23... Nc7?! { (5.94 → 8.35) Inaccuracy. Nf6 was best. } { [%eval 8.35] } (23... Nf6 24. d4 d5 25. Kg3 Nd7 26. Bh6 Nc5 27. dxc5 Rf8 28. Bxf8 d4 29. f6 d3 30. Nd2) 24. f6 { [%eval 8.73] } 24... Re8? { (8.73 → Mate in 9) Checkmate is now unavoidable. Na6 was best. } { [%eval #9] } (24... Na6 25. d3) 25. Ke1 { [%eval #9] } 25... Rxe1 { [%eval #8] } 26. d3 { [%eval #19] } 26... Rxc1 { [%eval #15] } 27. Nd2 { [%eval #15] } 27... Rxg1 { [%eval #14] } 28. Rxg1 { [%eval 14.13] } 28... b4?! { (14.13 → Mate in 12) Checkmate is now unavoidable. a5 was best. } { [%eval #12] } (28... a5 29. b4) 29. a3 { [%eval #14] } 29... bxa3 { [%eval #12] } 30. Rb1?? { (Mate in 12 → 3.17) Lost forced checkmate sequence. d4 was best. } { [%eval 3.17] } (30. d4 Na8 31. d5 a2 32. Rb1 axb1=K 33. Nxb1 a6 34. f7 a5 35. Na3 a4 36. bxa4 d6) 30... Nd5?? { (3.17 → Mate in 7) Checkmate is now unavoidable. a5 was best. } { [%eval #7] } (30... a5) 31. Nf3?? { (Mate in 7 → 1.24) Lost forced checkmate sequence. d4 was best. } { [%eval 1.24] } (31. d4 Nxf6 32. d5 Nxd5 33. b4 Nxb4 34. Rxb4 d6 35. Rb6 axb6 36. Nb3 a2 37. Na5 bxa5#) 31... Nxf6 { [%eval 1.15] } 32. Rb2?? { (1.15 → -1.49) Blunder. b4 was best. } { [%eval -1.49] } (32. b4 d5) 32... axb2 { [%eval -2.34] } 33. d4 { [%eval -1.72] } 33... d5 { [%eval #-14] } 34. Ng5 { [%eval #-13] } 34... Nh7 { [%eval #-12] } 35. Nxh7 { [%eval #-11] } 35... a5?? { (Mate in 11 → -1.34) Lost forced checkmate sequence. b1=B was best. } { [%eval -1.34] } (35... b1=B 36. Ng5 Be4 37. Nxe4 dxe4 38. d5 e3 39. d6 e2 40. d7 e1=R 41. d8=B a5 42. Bxa5) 36. b4 { [%eval -0.82] } 36... axb4 { [%eval -0.26] } 37. Ng5 { [%eval -1.15] } 37... b1=R? { (-1.15 → 0.00) Mistake. b1=K was best. } { [%eval 0.0] } (37... b1=K 38. Nf3 Kb2 39. Ne5 Ka3 40. Nc4 dxc4 41. d5 c3 42. d6 c2 43. d7 c1=Q 44. d8=K) 38. Ne4?? { (0.00 → -1.90) Blunder. Nf3 was best. } { [%eval -1.9] } (38. Nf3 Rb3 39. Ne1 Rf3 40. Nxf3 b3 41. Nd2 b2 42. Nb3 b1=B 43. Na5 Bg6 44. Nc4 dxc4) 38... dxe4 { [%eval -2.14] } 39. d5 { [%eval -1.72] } 39... Rc1?? { (-1.72 → 0.00) Blunder. e3 was best. } { [%eval 0.0] } (39... e3 40. d6 e2 41. d7 e1=Q 42. d8=K Qf2 43. Ke8 Qf8 44. Kxf8 b3 45. Ke7 Ra1 46. Kd6) 40. d6 { [%eval 0.0] } 40... Rc7?? { (0.00 → Mate in 3) Checkmate is now unavoidable. Rc6 was best. } { [%eval #3] } (40... Rc6 41. d7 Rb6 42. d8=B b3 43. Bxb6 b2 44. Ba5 b1=B 45. Be1 Bd3 46. Bc3 Bf1 47. Bd2) 41. dxc7 { [%eval #3] } 41... e3 { [%eval #2] } 42. c8=Q { [%eval #2] } 42... e2 { [%eval #1] } 43. Qc3 { [%eval #1] } 43... bxc3# { Game ends by variant rule. } 1-0