FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/FEzTgJtz"]
[Date "2025.01.16"]
[Round "-"]
[White "ND97"]
[Black "KiwiQuip"]
[Result "0-1"]
[GameId "FEzTgJtz"]
[UTCDate "2025.01.16"]
[UTCTime "22:53:24"]
[WhiteElo "1890"]
[BlackElo "2118"]
[WhiteRatingDiff "-2"]
[BlackRatingDiff "+27"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. Nh3?! { (0.15 → -0.48) Inaccuracy. e3 was best. } { [%eval -0.48] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e6 { [%eval 0.02] } 2. Ng5 { [%eval -0.27] } 2... Qxg5 { [%eval -0.33] } 3. b4?! { (-0.33 → -1.14) Inaccuracy. g4 was best. } { [%eval -1.14] } (3. g4 Qxd2 4. Qxd2 Ba3 5. Nxa3 b5 6. Nxb5 a6 7. Nxc7 Nf6) 3... Bxb4 { [%eval -0.86] } 4. g4 { [%eval -0.9] } 4... Qxg4?? { (-0.90 → Mate in 13) Checkmate is now unavoidable. Bxd2 was best. } { [%eval #13] } (4... Bxd2 5. Nxd2 Qxd2 6. Qxd2 g5 7. Qxg5 Nf6 8. Qxf6 a5 9. Qxe6) 5. c3?? { (Mate in 13 → -2.15) Lost forced checkmate sequence. Bb2 was best. } { [%eval -2.15] } (5. Bb2 Bxd2 6. Bxg7 Qxg7 7. Qxd2 Qxa1 8. Qxd7 Qxb1 9. Qxe8 Qxc2) 5... Bxc3 { [%eval -2.0] } 6. dxc3?? { (-2.00 → Mate in 15) Checkmate is now unavoidable. Nxc3 was best. } { [%eval #-15] } (6. Nxc3 Qxe2 7. Nxe2 Nf6 8. Qa4 a6 9. Qxa6 Nxa6 10. Ng3 Ne4 11. Bxa6 bxa6) 6... Qxe2 { [%eval #-15] } 7. Qxe2 { [%eval #-13] } 7... e5?? { (Mate in 13 → -2.98) Lost forced checkmate sequence. g5 was best. } { [%eval -2.98] } (7... g5 8. Bxg5 Kd8 9. Bxd8 Nc6 10. Bxc7 Nd4 11. cxd4 b5 12. Qxb5 d6 13. Bxd6) 8. Qxe5 { [%eval -1.79] } 8... b5 { [%eval -1.69] } 9. Qxb5?? { (-1.69 → Mate in 11) Checkmate is now unavoidable. Qxc7 was best. } { [%eval #-11] } (9. Qxc7 g5) 9... Ba6 { [%eval #-11] } 10. Qxb8 { [%eval #-9] } 10... Rxb8 { [%eval #-9] } 11. Bxa6 { [%eval #-8] } 11... Rxb1 { [%eval #-8] } 12. Rxb1 { [%eval #-7] } 12... g5 { [%eval #-7] } 13. Bxg5 { [%eval #-6] } 13... Nf6 { [%eval #-7] } 14. Bxf6 { [%eval #-6] } 14... h5 { [%eval #-6] } 15. Bxh8 { [%eval #-5] } 15... f6 { [%eval #-5] } 16. Bxf6 { [%eval #-4] } 16... h4 { [%eval #-4] } 17. Bxh4 { [%eval #-3] } 17... Kd8 { [%eval #-3] } 18. Bxd8 { [%eval #-2] } 18... d5 { [%eval #-2] } 19. Bxc7 { [%eval #-1] } 19... d4 { [%eval #-1] } 20. cxd4# { Game ends by variant rule. } 0-1