FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/FHiW04Wn"]
[Date "2024.07.09"]
[Round "-"]
[White "Julia444"]
[Black "csokker99"]
[Result "0-1"]
[GameId "FHiW04Wn"]
[UTCDate "2024.07.09"]
[UTCTime "18:06:58"]
[WhiteElo "1781"]
[BlackElo "1451"]
[WhiteRatingDiff "-10"]
[BlackRatingDiff "+19"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 0.18] } 1... b5 { [%eval 0.43] } 2. Bxb5 { [%eval 0.48] } 2... h5?? { (0.48 → 2.47) Blunder. e6 was best. } { [%eval 2.47] } (2... e6 3. Bxd7 Bxd7 4. Na3 Bxa3 5. bxa3 c6 6. a4 Na6 7. Ne2) 3. Bxd7 { [%eval 1.95] } 3... Qxd7 { [%eval 3.87] } 4. Qxh5 { [%eval 3.35] } 4... Qxd2?? { (3.35 → Mate in 13) Checkmate is now unavoidable. Rxh5 was best. } { [%eval #13] } (4... Rxh5 5. Na3 Qxd2 6. Kxd2 Rxh2 7. Rxh2 Bh3 8. Rxh3 Kd7 9. b3 Nc6 10. b4) 5. Bxd2 { [%eval #14] } 5... Rxh5 { [%eval #13] } 6. g4 { [%eval #13] } 6... Rxh2 { [%eval #11] } 7. Rxh2 { [%eval #11] } 7... Bxg4 { [%eval #10] } 8. Nf3 { [%eval #10] } 8... Bxf3 { [%eval #9] } 9. Rg2 { [%eval #10] } 9... Bxg2 { [%eval #9] } 10. Kf1?? { (Mate in 9 → -2.38) Lost forced checkmate sequence. e4 was best. } { [%eval -2.38] } (10. e4 Bxe4 11. a3 Bxc2 12. Ra2 Bxb1 13. Be3 Bxa2 14. Bxa7 Rxa7 15. a4 Rxa4) 10... Bxf1 { [%eval -2.4] } 11. c4 { [%eval -2.09] } 11... Bxc4 { [%eval -2.46] } 12. Bb4?? { (-2.46 → Mate in 10) Checkmate is now unavoidable. Ba5 was best. } { [%eval #-10] } (12. Ba5 Bxa2 13. Bxc7 Bxb1 14. Bxb8 Rxb8 15. Rxb1 Rxb2 16. Rxb2 a5 17. f4 a4) 12... Bxa2 { [%eval #-10] } 13. Rxa2 { [%eval #-9] } 13... c5?? { (Mate in 9 → -3.07) Lost forced checkmate sequence. Na6 was best. } { [%eval -3.07] } (13... Na6 14. Rxa6 Rd8 15. Rxa7 f5 16. Rxc7 Rb8 17. Rxe7 Kxe7 18. Bxe7 Rxb2 19. Bxf8) 14. Rxa7?? { (-3.07 → Mate in 10) Checkmate is now unavoidable. Bxc5 was best. } { [%eval #-10] } (14. Bxc5 a6 15. Bxe7 Kxe7 16. Rxa6 Rxa6 17. Nc3 Rg6 18. f4 Nd7 19. Ne2 Ra6) 14... Rxa7 { [%eval #-10] } 15. Bxc5 { [%eval #-9] } 15... Ra3?? { (Mate in 9 → -2.71) Lost forced checkmate sequence. Ra2 was best. } { [%eval -2.71] } (15... Ra2 16. Bxe7 Rxb2 17. Bxf8 Rxb1 18. Bxg7 Nf6 19. Bxf6 Ra1 20. Bxa1 Kd8 21. e4) 16. Bxe7?? { (-2.71 → Mate in 20) Checkmate is now unavoidable. Bxa3 was best. } { [%eval #-20] } (16. Bxa3 Kd7) 16... Bxe7 { [%eval -4.93] } 17. Nxa3?? { (-4.93 → Mate in 10) Checkmate is now unavoidable. bxa3 was best. } { [%eval #-10] } (17. bxa3) 17... Bxa3 { [%eval #-10] } 18. bxa3 { [%eval #-9] } 18... Nc6 { [%eval #-9] } 19. a4 { [%eval #-8] } 19... Nd4?? { (Mate in 8 → -4.54) Lost forced checkmate sequence. Na5 was best. } { [%eval -4.54] } (19... Na5 20. f3 Kd7 21. e4 Kc6 22. e5 Nf6 23. exf6 gxf6 24. f4 Kc5 25. f5) 20. exd4 { [%eval -3.52] } 20... Kd7 { [%eval #-12] } 21. a5 { [%eval #-11] } 21... Kc7 { [%eval #-11] } 22. d5 { [%eval #-10] } 22... Kb6?? { (Mate in 10 → 0.52) Lost forced checkmate sequence. Kb7 was best. } { [%eval 0.52] } (22... Kb7 23. d6 g6 24. d7 Ne7 25. a6 Kxa6 26. d8=N Nf5 27. Nxf7 Ne3 28. fxe3) 23. axb6 { [%eval 1.73] } 23... f5 { [%eval 1.9] } 24. b7 { [%eval 1.71] } 24... f4 { [%eval 1.62] } 25. d6? { (1.62 → 0.00) Mistake. f3 was best. } { [%eval 0.0] } (25. f3) 25... g5 { [%eval 1.61] } 26. d7 { [%eval 0.38] } 26... Nh6? { (0.38 → 1.82) Mistake. Ne7 was best. } { [%eval 1.82] } (26... Ne7 27. d8=K) 27. d8=K { [%eval 1.45] } 27... Nf5 { [%eval 0.82] } 28. Ke7?? { (0.82 → Mate in 13) Checkmate is now unavoidable. Ke8 was best. } { [%eval #-13] } (28. Ke8 Nd4) 28... Nxe7 { [%eval #-14] } 29. b8=R { [%eval #-2] } 29... Ng8 { [%eval #-2] } 30. Rxg8 { [%eval #-1] } 30... g4 { [%eval #-5] } 31. Rxg4 { [%eval #-4] } 31... f3 { [%eval #-4] } 32. Rg2 { [%eval #-3] } 32... fxg2 { [%eval #-3] } 33. f4 { [%eval #-2] } 33... g1=R { [%eval #-2] } 34. f5 { [%eval #-1] } 34... Rg6 { [%eval #-1] } 35. fxg6# { Game ends by variant rule. } 0-1