FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/FK5mZDIr"]
[Date "2025.07.12"]
[Round "-"]
[White "Yy_Qq"]
[Black "metriels_varholt1827"]
[Result "0-1"]
[GameId "FK5mZDIr"]
[UTCDate "2025.07.12"]
[UTCTime "13:41:15"]
[WhiteElo "1452"]
[BlackElo "1369"]
[WhiteRatingDiff "-101"]
[BlackRatingDiff "+13"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... e6 { [%eval 2.54] } 2. Ba6 { [%eval 1.18] } 2... Nxa6 { [%eval 0.18] } 3. Qh5 { [%eval -0.16] } 3... d5?? { (-0.16 → Mate in 16) Checkmate is now unavoidable. Qh4 was best. } { [%eval #16] } (3... Qh4 4. Qxf7 Qxh2 5. Qxe8 Qxh1 6. Qxd7 Qxg1 7. Qxc7 Qxe1 8. Qxb7) 4. Qxf7 { [%eval #16] } 4... Kxf7 { [%eval #15] } 5. b4 { [%eval #15] } 5... Bxb4 { [%eval #11] } 6. e4?? { (Mate in 11 → 0.75) Lost forced checkmate sequence. d4 was best. } { [%eval 0.75] } (6. d4 Bxe1 7. Ba3 Bxf2 8. Ne2 Bxe3 9. Rf1 Bxd4 10. Rxf7 Bxa1 11. Rxg7 Bxg7) 6... Bxd2?? { (0.75 → Mate in 11) Checkmate is now unavoidable. dxe4 was best. } { [%eval #11] } (6... dxe4) 7. exd5?? { (Mate in 11 → Mate in 13) Lost forced checkmate sequence. Bxd2 was best. } { [%eval #-13] } (7. Bxd2 dxe4 8. Bb4 Nxb4 9. a4 Nxc2 10. Ra2 Nxe1 11. a5 Nxg2 12. Nf3 exf3) 7... Qxd5?? { (Mate in 13 → -2.22) Lost forced checkmate sequence. Bxe1 was best. } { [%eval -2.22] } (7... Bxe1 8. dxe6 Bxf2 9. exf7 Bxg1 10. Rxg1 Qg5 11. Bxg5 Ne7 12. Bxe7 Bh3 13. gxh3) 8. Bxd2?? { (-2.22 → Mate in 12) Checkmate is now unavoidable. Nxd2 was best. } { [%eval #-12] } (8. Nxd2 Qxd2 9. Kxd2 Ne7 10. Ne2 Nc5 11. Ng3 Ne4 12. Nxe4 g5 13. Nxg5 Re8) 8... Qxa2 { [%eval #-12] } 9. Rxa2 { [%eval #-11] } 9... Nb4 { [%eval #-11] } 10. Rxa7 { [%eval #-9] } 10... Rxa7 { [%eval #-9] } 11. Bxb4 { [%eval #-8] } 11... c5 { [%eval #-9] } 12. Bxc5 { [%eval #-8] } 12... b6 { [%eval #-8] } 13. Bxb6 { [%eval #-7] } 13... Rc7 { [%eval #-7] } 14. Bxc7 { [%eval #-6] } 14... e5 { [%eval #-6] } 15. Bxe5 { [%eval #-5] } 15... Ke8 { [%eval #-5] } 16. Bxg7 { [%eval #-4] } 16... Nf6 { [%eval #-5] } 17. Bxf6 { [%eval #-4] } 17... Kf8 { [%eval #-4] } 18. Bxh8 { [%eval #-3] } 18... Kg7 { [%eval #-3] } 19. Bxg7 { [%eval #-2] } 19... h6 { [%eval #-2] } 20. Bxh6 { [%eval #-1] } 20... Bh3 { [%eval #-1] } 21. gxh3# { Game ends by variant rule. } 0-1