FEN
[Event "rated variant:kingOfTheHill game"]
[Site "https://lichess.org/FLlsIoLG"]
[Date "2026.02.16"]
[Round "-"]
[White "Chess_switch"]
[Black "PreppoPaard"]
[Result "0-1"]
[GameId "FLlsIoLG"]
[UTCDate "2026.02.16"]
[UTCTime "16:07:49"]
[WhiteElo "2380"]
[BlackElo "2282"]
[WhiteRatingDiff "-7"]
[BlackRatingDiff "+7"]
[BlackTitle "CM"]
[BlackFideId "1087401"]
[Variant "King of the Hill"]
[TimeControl "30+0"]
[ECO "B38"]
[Opening "Sicilian Defense: Accelerated Dragon, Maróczy Bind"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4 { [%eval 0.61] } 1... c5 { [%eval 0.95] } 2. Nf3 { [%eval 0.81] } 2... Nc6 { [%eval 0.95] } 3. d4 { [%eval 0.84] } 3... cxd4 { [%eval 0.77] } 4. Nxd4 { [%eval 0.31] } 4... g6? { (0.31 → 1.74) Mistake. Nf6 was best. } { [%eval 1.74] } (4... Nf6 5. Nc3 e5 6. Ndb5 d6 7. Nd5 Nxd5 8. exd5 a6 9. Nc3) 5. c4? { (1.74 → 0.46) Mistake. Nc3 was best. } { [%eval 0.46] } (5. Nc3 d6 6. Bc4 Bg7 7. Be3 Bxd4 8. Bxd4 e5 9. Be3 Be6 10. Nb5 Ke7) 5... Bg7 { [%eval 0.91] } 6. Be3 { [%eval 1.22] } { B38 Sicilian Defense: Accelerated Dragon, Maróczy Bind } 6... Nf6?! { (1.22 → 1.90) Inaccuracy. Nh6 was best. } { [%eval 1.9] } (6... Nh6 7. Nc3 O-O 8. f3 f5 9. Qd2 Nf7 10. exf5 e6 11. fxe6 dxe6) 7. Nc3 { [%eval 1.69] } 7... d6 { [%eval 1.95] } 8. Be2 { [%eval 1.37] } 8... Bd7 { [%eval 1.79] } 9. Rc1?! { (1.79 → 1.02) Inaccuracy. f3 was best. } { [%eval 1.02] } (9. f3 Nxd4) 9... Nxd4?! { (1.02 → 1.71) Inaccuracy. O-O was best. } { [%eval 1.71] } (9... O-O 10. Nxc6 Bxc6 11. f3 a5 12. Kf2 Nd7 13. Qd2 f5 14. Nd5 e6 15. Bg5) 10. Bxd4 { [%eval 1.23] } 10... Bc6 { [%eval 1.69] } 11. f3?! { (1.69 → 0.81) Inaccuracy. Qd3 was best. } { [%eval 0.81] } (11. Qd3) 11... Nd7?? { (0.81 → 7.84) Blunder. Bh6 was best. } { [%eval 7.84] } (11... Bh6 12. b4 e5 13. Bf2 b6 14. O-O O-O 15. Qd3 Bxc1 16. Rxc1 Qe7 17. Qd2) 12. Bxg7 { [%eval 7.15] } 12... Rg8 { [%eval 7.37] } 13. Bd4 { [%eval 7.08] } 13... e5 { [%eval 8.07] } 14. Be3 { [%eval 8.06] } 14... Qe7 { [%eval 8.43] } 15. Qd2 { [%eval 7.84] } 15... f5 { [%eval 7.93] } 16. exf5?! { (7.93 → 5.31) Inaccuracy. Bg5 was best. } { [%eval 5.31] } (16. Bg5 Nf6) 16... gxf5 { [%eval 5.25] } 17. Nd5 { [%eval 4.94] } 17... Bxd5 { [%eval 4.4] } 18. Qxd5 { [%eval 3.69] } 18... Nb6?? { (3.69 → 12.26) Blunder. Nf6 was best. } { [%eval 12.26] } (18... Nf6 19. Qd3) 19. Bxb6 { [%eval 11.1] } 19... axb6 { [%eval 16.89] } 20. Rd1? { (16.89 → 5.53) Mistake. Qxg8+ was best. } { [%eval 5.53] } (20. Qxg8+ Qf8) 20... Kd7?! { (5.53 → 9.14) Inaccuracy. Rxg2 was best. } { [%eval 9.14] } (20... Rxg2 21. f4 Rg6 22. Kd2 Ra5 23. Qd3 Qf6 24. Kc3 Kd7 25. Bf3) 21. a3 { [%eval 6.62] } 21... Kc7 { [%eval 7.06] } 22. Kf2 { [%eval 6.61] } 22... Ra5?! { (6.61 → 15.44) Inaccuracy. Rg6 was best. } { [%eval 15.44] } (22... Rg6 23. g3 Ra5 24. Qd3 Qg5 25. Bf1 e4 26. Qe3 Qf6 27. b4 Re5 28. Qd4) 23. Qd3? { (15.44 → 5.31) Mistake. Qxg8 was best. } { [%eval 5.31] } (23. Qxg8 f4) 23... e4?? { (5.31 → Mate in 6) Checkmate is now unavoidable. d5 was best. } { [%eval #6] } (23... d5 24. b4) 24. fxe4?? { (Mate in 6 → 5.84) Lost forced checkmate sequence. Ke3 was best. } { [%eval 5.84] } (24. Ke3 Rd5 25. Qxd5 Qe5 26. Qxd6+ Kc8 27. Qxe5 Rd8 28. Rxd8+ Kxd8 29. Kd4#) 24... fxe4?? { (5.84 → Mate in 4) Checkmate is now unavoidable. Re5 was best. } { [%eval #4] } (24... Re5 25. Bf3 d5 26. Ke3 Qc5+ 27. Qd4 Kd6 28. Kf4 Rge8 29. Qxc5+ bxc5 30. Rxd5+) 25. Qe3?? { (Mate in 4 → 3.11) Lost forced checkmate sequence. Ke3 was best. } { [%eval 3.11] } (25. Ke3 Rd5 26. Qxd5 Qe5 27. Qxe5 Rg4 28. Kd4#) 25... Rf8+?! { (3.11 → 4.66) Inaccuracy. Rf5+ was best. } { [%eval 4.66] } (25... Rf5+ 26. Ke1) 26. Ke1 { [%eval 4.33] } 26... Kd7? { (4.33 → 8.21) Mistake. Rg5 was best. } { [%eval 8.21] } (26... Rg5 27. g4 Kd7 28. Rd5 Rxd5 29. cxd5 Qe5 30. Qh6 Rf6 31. Qxh7+ Qe7) 27. Kd2 { [%eval 6.55] } 27... Qe5 { [%eval 7.0] } 28. Kc2 { [%eval 6.4] } 28... Ke6?! { (6.40 → 11.26) Inaccuracy. h5 was best. } { [%eval 11.26] } (28... h5 29. Rhe1) 29. Rhf1?? { (11.26 → Mate in 2) Checkmate is now unavoidable. Bg4+ was best. } { [%eval #-2] } (29. Bg4+) 29... Qxb2+ { [%eval #-1] } 30. Kxb2 { [%eval #-1] } 30... Ke5# { Game ends by variant rule. } 0-1

