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[Event "rated variant:antichess game"] [Site "https://lichess.org/FQJCXAdn"] [Date "2022.06.28"] [Round "-"] [White "a600ratedplayer"] [Black "akmuc"] [Result "1-0"] [GameId "FQJCXAdn"] [UTCDate "2022.06.28"] [UTCTime "16:49:45"] [WhiteElo "1405"] [BlackElo "1406"] [WhiteRatingDiff "+40"] [BlackRatingDiff "-7"] [Variant "Antichess"] [TimeControl "120+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.3] } 1... b5 { [%eval 1.41] } 2. Bxb5 { [%eval 1.64] } 2... f5?? { (1.64 → 14.31) Blunder. Ba6 was best. } { [%eval 14.31] } (2... Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2 6. Qxa7 Rxa7 7. Rxa2) 3. Bxd7 { [%eval 3.0] } 3... Qxd7?? { (3.00 → Mate in 14) Checkmate is now unavoidable. Nxd7 was best. } { [%eval #14] } (3... Nxd7 4. Qg4) 4. Qg4?? { (Mate in 14 → 5.79) Lost forced checkmate sequence. e4 was best. } { [%eval 5.79] } (4. e4 fxe4 5. g4 Qxd2 6. Qxd2 Bxg4 7. f4 exf3 8. Nxf3 Bxf3 9. Nc3 Bxh1 10. Qd8 Kxd8) 4... fxg4 { [%eval 6.04] } 5. Nf3?? { (6.04 → -1.00) Blunder. g3 was best. } { [%eval -1.0] } (5. g3 Qxd2) 5... Qxd2?! { (-1.00 → -0.37) Inaccuracy. gxf3 was best. } { [%eval -0.37] } (5... gxf3) 6. Bxd2?! { (-0.37 → -1.17) Inaccuracy. Nfxd2 was best. } { [%eval -1.17] } (6. Nfxd2) 6... gxf3 { [%eval -1.15] } 7. gxf3 { [%eval -1.22] } 7... e5?? { (-1.22 → Mate in 11) Checkmate is now unavoidable. Kf7 was best. } { [%eval #11] } (7... Kf7 8. Nc3) 8. Bb4 { [%eval #11] } 8... Bxb4 { [%eval #10] } 9. Nd2?? { (Mate in 10 → -2.34) Lost forced checkmate sequence. Rg1 was best. } { [%eval -2.34] } (9. Rg1 Bxe1 10. Rxg7 Bxf2 11. Rxc7 Bxe3 12. Rxh7 Rxh7 13. Nc3 Rxh2 14. Ne4 Rxc2 15. Rh1 Rxb2) 9... Bxd2 { [%eval -3.8] } 10. Kxd2 { [%eval -2.57] } 10... e4?! { (-2.57 → -1.66) Inaccuracy. Kf7 was best. } { [%eval -1.66] } (10... Kf7) 11. fxe4 { [%eval -1.54] } 11... Bf5 { [%eval -1.19] } 12. exf5 { [%eval -1.16] } 12... Kf7? { (-1.16 → 0.00) Mistake. Ke7 was best. } { [%eval 0.0] } (12... Ke7) 13. f6? { (0.00 → -1.22) Mistake. c4 was best. } { [%eval -1.22] } (13. c4 c6 14. c5 Ke7 15. Kd3 Kd7 16. Ke4 a6 17. f6 gxf6 18. Kd4 Ne7 19. Kc4 Nd5) 13... Kxf6 { [%eval -1.46] } 14. e4 { [%eval -1.08] } 14... Kf5? { (-1.08 → 0.34) Mistake. Ne7 was best. } { [%eval 0.34] } (14... Ne7 15. a4) 15. exf5 { [%eval 0.51] } 15... Nf6?? { (0.51 → 2.75) Blunder. h5 was best. } { [%eval 2.75] } (15... h5) 16. b4?? { (2.75 → -0.42) Blunder. Kd3 was best. } { [%eval -0.42] } (16. Kd3 Ne4) 16... c5?! { (-0.42 → 0.43) Inaccuracy. Rg8 was best. } { [%eval 0.43] } (16... Rg8 17. Kd3) 17. bxc5 { [%eval 1.19] } 17... Nc6 { [%eval 1.47] } 18. a4?? { (1.47 → Mate in 8) Checkmate is now unavoidable. Ke3 was best. } { [%eval #-8] } (18. Ke3) 18... a5?? { (Mate in 8 → 7.60) Lost forced checkmate sequence. Rab8 was best. } { [%eval 7.6] } (18... Rab8 19. a5 Nxa5 20. Rxa5 Rhe8 21. Rxa7 Ne4 22. Rxg7 Nxc5 23. Rxh7 Nd7 24. Rxd7 Re6 25. fxe6) 19. Ra3?? { (7.60 → -1.48) Blunder. Kc3 was best. } { [%eval -1.48] } (19. Kc3 Nd4) 19... Rhc8?? { (-1.48 → Mate in 10) Checkmate is now unavoidable. h5 was best. } { [%eval #10] } (19... h5 20. Rb1) 20. h4?? { (Mate in 10 → 1.14) Lost forced checkmate sequence. Rb3 was best. } { [%eval 1.14] } (20. Rb3 Nb8 21. Rxb8 Rxc5 22. Rxa8 Rxc2 23. Rxa5 Rxd2 24. h3 Rxf2 25. Ra8 Rxf5 26. Ra5 Rxa5) 20... h5?? { (1.14 → Mate in 12) Checkmate is now unavoidable. Ne8 was best. } { [%eval #12] } (20... Ne8) 21. Rg1?? { (Mate in 12 → Mate in 5) Lost forced checkmate sequence. Rb3 was best. } { [%eval #-5] } (21. Rb3 g6 22. fxg6 Rcb8 23. Rxb8 Nxb8 24. Ke3 Ne4 25. Kxe4 Nc6 26. Ke5 Nxe5 27. Re1 Nxg6) 21... Ne7 { [%eval #-5] } 22. Rxg7 { [%eval #-4] } 22... Nxf5?? { (Mate in 4 → Mate in 6) Lost forced checkmate sequence. Rxc5 was best. } { [%eval #6] } (22... Rxc5 23. Rxe7 Rxc2 24. Kxc2 Nd7 25. Rxd7 Ra7 26. Rxa7#) 23. Rb3 { [%eval #6] } 23... Nxg7 { [%eval #4] } 24. Rb8?? { (Mate in 4 → Mate in 12) Lost forced checkmate sequence. f4 was best. } { [%eval #-12] } (24. f4 Rxc5 25. Rb6 Rxc2 26. Rxf6 Rxd2 27. Rf5 Nxf5#) 24... Raxb8?? { (Mate in 12 → Mate in 3) Lost forced checkmate sequence. Rxc5 was best. } { [%eval #3] } (24... Rxc5 25. Rxa8 Rxc2 26. Rxa5 Rxd2 27. Rxh5 Ngxh5 28. f4 Nxf4 29. h5 N4xh5 30. a5 Nf4 31. a6) 25. Kd3 { [%eval #4] } 25... Rxc5 { [%eval #3] } 26. Kc4 { [%eval #4] } 26... Rxc4 { [%eval #3] } 27. f4 { [%eval #3] } 27... Rxc2 { [%eval #1] } 28. f5 { [%eval #1] } 28... Nxf5# { Game ends by variant rule. } 1-0