FEN
[Event "CAT aka Anti Dog Arena"]
[Site "https://lichess.org/FVteAikk"]
[Date "2021.08.16"]
[Round "-"]
[White "Otis-Lillie"]
[Black "Lucy2007"]
[Result "0-1"]
[GameId "FVteAikk"]
[UTCDate "2021.08.16"]
[UTCTime "19:51:15"]
[WhiteElo "1377"]
[BlackElo "1364"]
[WhiteRatingDiff "-17"]
[BlackRatingDiff "+60"]
[Variant "Antichess"]
[TimeControl "240+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 0.97] } 1... b5 { [%eval 0.36] } 2. Bxb5 { [%eval 1.53] } 2... Ba6?! { (1.53 → 2.46) Inaccuracy. e6 was best. } { [%eval 2.46] } (2... e6 3. Bxd7 Kxd7 4. b4 Bxb4 5. Qg4 Bxd2 6. Qxg7 Bxe3 7. Qxh8) 3. Bxd7 { [%eval 1.68] } 3... Qxd7?? { (1.68 → 7.55) Blunder. Nxd7 was best. } { [%eval 7.55] } (3... Nxd7 4. d3 Bxd3 5. Qxd3 Rb8 6. Qxh7 Rxh7 7. b4 Rxb4 8. c4) 4. Qh5?? { (7.55 → 0.71) Blunder. Ke2 was best. } { [%eval 0.71] } (4. Ke2 Qxd2 5. Bxd2 Bxe2 6. Nxe2 Kd8 7. Ba5 Nd7 8. Bxc7 Kxc7) 4... Qxd2 { [%eval 2.72] } 5. Qxh7?? { (2.72 → Mate in 21) Checkmate is now unavoidable. Kxd2 was best. } { [%eval #-21] } (5. Kxd2 f6) 5... Rxh7?? { (Mate in 21 → 3.06) Lost forced checkmate sequence. Qxe1 was best. } { [%eval 3.06] } (5... Qxe1 6. Qxg7 Qxf2 7. Qxf8 Kxf8 8. Ne2 Rxh2 9. Rxh2 Qxe2 10. c4 Bxc4 11. g4 Qxb2 12. Rxb2) 6. Kxd2?! { (3.06 → 2.30) Inaccuracy. Bxd2 was best. } { [%eval 2.3] } (6. Bxd2 Rxh2) 6... Rxh2 { [%eval 2.44] } 7. Rxh2 { [%eval 2.12] } 7... Bd3 { [%eval 2.23] } 8. cxd3 { [%eval 2.8] } 8... Nh6 { [%eval 3.39] } 9. Rxh6 { [%eval 3.75] } 9... gxh6 { [%eval 3.63] } 10. Kc3?! { (3.63 → 2.59) Inaccuracy. Nh3 was best. } { [%eval 2.59] } (10. Nh3 Nd7 11. Nc3 f6 12. Ne2 Kf7 13. Kc3 c6 14. d4 Kg6 15. a3 Kg5 16. Nxg5 hxg5) 10... e5 { [%eval 3.08] } 11. Kb4? { (3.08 → 1.28) Mistake. Kd2 was best. } { [%eval 1.28] } (11. Kd2 a5) 11... Bxb4 { [%eval 1.96] } 12. d4?? { (1.96 → Mate in 8) Checkmate is now unavoidable. Bd2 was best. } { [%eval #-8] } (12. Bd2 Bxd2) 12... exd4 { [%eval #-8] } 13. exd4 { [%eval #-7] } 13... Bc3?? { (Mate in 7 → Mate in 9) Lost forced checkmate sequence. f5 was best. } { [%eval #9] } (13... f5 14. Bxh6 f4 15. Bxf4 a6 16. Bxc7 Ra7 17. Bxb8 Rc7 18. Bxc7 Kd8 19. Bxd8 Ba5 20. Bxa5#) 14. Nxc3?? { (Mate in 9 → Mate in 7) Lost forced checkmate sequence. Bxh6 was best. } { [%eval #-7] } (14. Bxh6 Bxb2 15. Nd2 Bxd4 16. Rb1 Bxf2 17. Rxb8 Bxg1 18. Rxe8 Rxe8 19. Be3 Bxe3 20. Ne4 Rxe4) 14... c5?? { (Mate in 7 → Mate in 10) Lost forced checkmate sequence. f5 was best. } { [%eval #10] } (14... f5 15. Bxh6 f4 16. Bxf4 Nd7 17. Bxc7 Nc5 18. dxc5 Rb8 19. Bxb8 Kd7 20. Bxa7 Kd6 21. cxd6#) 15. dxc5?? { (Mate in 10 → Mate in 6) Lost forced checkmate sequence. Bxh6 was best. } { [%eval #-6] } (15. Bxh6 cxd4 16. b3 dxc3 17. Bf4 Na6 18. Bd2 cxd2 19. Re1 dxe1=K 20. Ne2 Kxe2 21. a4 Kxf2) 15... Kd7?? { (Mate in 6 → 7.75) Lost forced checkmate sequence. Kf8 was best. } { [%eval 7.75] } (15... Kf8 16. Bxh6 Na6 17. Bxf8 Nxc5 18. Bxc5 Rd8 19. Bxa7 Rd5 20. Nxd5 f6 21. Nxf6#) 16. Bxh6 { [%eval 9.95] } 16... Kd6 { [%eval 9.79] } 17. cxd6 { [%eval 10.44] } 17... f5?! { (10.44 → Mate in 9) Checkmate is now unavoidable. Nd7 was best. } { [%eval #9] } (17... Nd7 18. Nh3) 18. d7 { [%eval #12] } 18... Nxd7 { [%eval #10] } 19. Bf8 { [%eval #11] } 19... Nxf8 { [%eval #10] } 20. Rd1?? { (Mate in 10 → Mate in 4) Lost forced checkmate sequence. f4 was best. } { [%eval #-4] } (20. f4 Nh7 21. Nf3 Ng5 22. Nxg5 Rf8 23. g4 fxg4 24. f5 Rxf5 25. b4 Rxg5 26. Nb5 Rxb5) 20... Rd8 { [%eval #-4] } 21. Rxd8 { [%eval #-3] } 21... f4 { [%eval #-3] } 22. Rxf8 { [%eval #-2] } 22... a5 { [%eval #-2] } 23. Rxf4 { [%eval #-1] } 23... a4 { [%eval #-1] } 24. Rxa4# { Game ends by variant rule. } 0-1

