FEN
[Event "rated variant:kingOfTheHill game"]
[Site "https://lichess.org/FjjkRATB"]
[Date "2024.01.11"]
[Round "-"]
[White "hajeko"]
[Black "Njze"]
[Result "0-1"]
[GameId "FjjkRATB"]
[UTCDate "2024.01.11"]
[UTCTime "11:35:20"]
[WhiteElo "2419"]
[BlackElo "2062"]
[WhiteRatingDiff "-11"]
[BlackRatingDiff "+10"]
[WhiteTitle "CM"]
[Variant "King of the Hill"]
[TimeControl "30+0"]
[ECO "B30"]
[Opening "Sicilian Defense: Old Sicilian"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4 { [%eval 0.67] } 1... c5 { [%eval 0.88] } 2. Nf3 { [%eval 0.76] } 2... Nc6 { [%eval 1.08] } { B30 Sicilian Defense: Old Sicilian } 3. c3?? { (1.08 → -0.77) Blunder. d4 was best. } { [%eval -0.77] } (3. d4 cxd4 4. c3 e6 5. cxd4 d5 6. e5 f6 7. Nc3 Bd7) 3... e5?? { (-0.77 → 1.07) Blunder. d5 was best. } { [%eval 1.07] } (3... d5 4. e5 Bg4 5. Bb5 Bxf3 6. Qxf3 e6 7. d4 cxd4 8. cxd4 Ne7 9. Nc3 a6 10. Bxc6+) 4. d4 { [%eval 0.69] } 4... cxd4 { [%eval 0.59] } 5. cxd4 { [%eval 0.6] } 5... d6? { (0.60 → 2.27) Mistake. exd4 was best. } { [%eval 2.27] } (5... exd4 6. Nxd4 Nf6 7. Be3 Bb4+ 8. Nc3 d5 9. Bb5 Qd6 10. Ke2 Bxc3 11. bxc3 Ke7 12. Bxc6) 6. Bc4 { [%eval 1.69] } 6... Nf6 { [%eval 1.92] } 7. dxe5 { [%eval 2.12] } 7... dxe5 { [%eval 2.3] } 8. Qxd8+ { [%eval 2.0] } 8... Kxd8 { [%eval 2.4] } 9. Bxf7?? { (2.40 → -1.74) Blunder. Ke2 was best. } { [%eval -1.74] } (9. Ke2 Bd6 10. Nc3 Be6 11. Bxe6 fxe6 12. Be3 Ke7 13. Nb5 Rhd8 14. Nxd6 Kxd6 15. Rhd1+ Ke7) 9... Kc7?? { (-1.74 → 1.96) Blunder. Bb4+ was best. } { [%eval 1.96] } (9... Bb4+ 10. Bd2) 10. Nc3?! { (1.96 → 1.36) Inaccuracy. Ke2 was best. } { [%eval 1.36] } (10. Ke2 b6 11. Bc4 Bg4 12. Be3 Rd8 13. Nc3 Bc5 14. Bxc5 bxc5 15. Ke3 Bxf3 16. Nb5+ Kb7) 10... Bb4?! { (1.36 → 2.48) Inaccuracy. Bg4 was best. } { [%eval 2.48] } (10... Bg4 11. h3) 11. Bd2? { (2.48 → 1.00) Mistake. Ke2 was best. } { [%eval 1.0] } (11. Ke2 Rf8 12. Nd5+ Nxd5 13. exd5 Rxf7 14. Rd1 Rxf3 15. Kxf3 Bf5 16. dxc6 Bc2 17. Be3 Rf8+) 11... Rf8?? { (1.00 → 3.62) Blunder. Bg4 was best. } { [%eval 3.62] } (11... Bg4 12. Rc1) 12. Bb3?? { (3.62 → 0.92) Blunder. Nd5+ was best. } { [%eval 0.92] } (12. Nd5+) 12... Bd7?? { (0.92 → 4.15) Blunder. Bg4 was best. } { [%eval 4.15] } (12... Bg4 13. Rc1 Rad8 14. h3 Bxf3 15. gxf3 Ba5 16. Rg1 Nh5 17. Nd5+ Kd6 18. Bxa5 Nxa5 19. Rg5) 13. O-O-O? { (4.15 → 1.96) Mistake. Rc1 was best. } { [%eval 1.96] } (13. Rc1 Bc5 14. Na4 Bd6 15. Ke2 Rad8 16. Rhd1 Kb8 17. h3 Be8 18. Bd5 Ne7 19. Nc3 Bc7) 13... Rad8?? { (1.96 → 4.75) Blunder. Bxc3 was best. } { [%eval 4.75] } (13... Bxc3 14. Bxc3) 14. Nd5+ { [%eval 4.56] } 14... Nxd5 { [%eval 3.92] } 15. Bxd5?? { (3.92 → 0.28) Blunder. exd5 was best. } { [%eval 0.28] } (15. exd5 Bh3 16. dxc6 Bxd2+ 17. Rxd2 Bxg2 18. Ng5 Bxh1 19. Ne6+ Kc8 20. cxb7+ Bxb7 21. Nxd8 Rxd8) 15... Bc5 { [%eval 0.06] } 16. Be3?? { (0.06 → -1.92) Blunder. Bg5 was best. } { [%eval -1.92] } (16. Bg5 Rc8) 16... Bxe3+ { [%eval -1.5] } 17. fxe3 { [%eval -1.56] } 17... Nb4 { [%eval -1.38] } 18. a3 { [%eval -1.51] } 18... Nxd5 { [%eval -2.07] } 19. Rxd5 { [%eval -1.68] } 19... Bc6 { [%eval -0.9] } 20. Rxe5?? { (-0.90 → -8.15) Blunder. Rc5 was best. } { [%eval -8.15] } (20. Rc5 a5) 20... Rfe8?? { (-8.15 → 0.00) Blunder. Rd3 was best. } { [%eval 0.0] } (20... Rd3) 21. Rxe8 { [%eval 0.0] } 21... Rxe8 { [%eval 0.0] } 22. Rd1 { [%eval 0.0] } 22... Rxe4?? { (0.00 → 2.36) Blunder. Bxe4 was best. } { [%eval 2.36] } (22... Bxe4 23. Rd4 Bxf3 24. Kd2 Bxg2 25. Kc3 Rxe3+ 26. Kc4 b5+ 27. Kxb5 Re1 28. Kc4 Rc1+ 29. Kd3) 23. Kc2?? { (2.36 → -3.95) Blunder. Rd3 was best. } { [%eval -3.95] } (23. Rd3) 23... Rxe3 { [%eval -3.71] } 24. Kd2?? { (-3.71 → -9.92) Blunder. Rd4 was best. } { [%eval -9.92] } (24. Rd4 Bxf3 25. Kd2 Rb3 26. Kc2 Bd1+ 27. Rxd1 Re3 28. a4 b6 29. Rd4 Kc6 30. Rd8 Kc5) 24... Re4?? { (-9.92 → 14.80) Blunder. Rxf3 was best. } { [%eval 14.8] } (24... Rxf3 25. Ke2 Rf4 26. Ke3 Re4+ 27. Kf2 g5 28. Rd2 h6 29. h3 Bb5 30. a4 Bxa4 31. Kf3) 25. Kd3?? { (14.80 → Mate in 6) Checkmate is now unavoidable. Kc3 was best. } { [%eval #-6] } (25. Kc3) 25... Kd6 { [%eval #-5] } 26. Kc3+ { [%eval #-5] } 26... Ke6 { [%eval #-4] } 27. Rd4 { [%eval #-4] } 27... Re3+ { [%eval #-4] } 28. Kc4 { [%eval #-4] } 28... Bxf3 { [%eval #-4] } 29. Rd5 { [%eval #-4] } 29... Re4+ { [%eval #-3] } 30. Rd4 { [%eval #-1] } 30... Ke5# { Game ends by variant rule. } 0-1
