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[Event "rated variant:antichess game"] [Site "https://lichess.org/FnxSXulj"] [Date "2022.06.09"] [Round "-"] [White "bodOLO11"] [Black "k3llyd"] [Result "0-1"] [GameId "FnxSXulj"] [UTCDate "2022.06.09"] [UTCTime "03:37:39"] [WhiteElo "2106"] [BlackElo "1630"] [WhiteRatingDiff "-11"] [BlackRatingDiff "+11"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. c4 { [%eval 0.0] } 1... d5?? { (0.00 → 2.93) Blunder. b5 was best. } { [%eval 2.93] } (1... b5 2. cxb5 d6 3. b6 cxb6 4. g3 Bh3 5. Nxh3 g5 6. Nxg5) 2. cxd5 { [%eval 0.7] } 2... Qxd5 { [%eval 2.38] } 3. g4 { [%eval 0.91] } 3... Bxg4 { [%eval 2.65] } 4. Qa4 { [%eval 0.33] } 4... Qxa2?? { (0.33 → Mate in 13) Checkmate is now unavoidable. Bxe2 was best. } { [%eval #13] } (4... Bxe2 5. Kxe2 Qxd2 6. Qxe8 Qxb2 7. Qxf8 Qxc1 8. Qxg7 Qxf1 9. Qxg8) 5. Qxe8?? { (Mate in 13 → 0.60) Lost forced checkmate sequence. Qxa2 was best. } { [%eval 0.6] } (5. Qxa2 Bxe2 6. Qxa7 Bxf1 7. Qxb7 Rxa1 8. Qxb8 Rxb1 9. Qxe8 Rxb2 10. Qxf8 Rxd2 11. Qxg7 Rxf2) 5... Bxe2?? { (0.60 → Mate in 18) Checkmate is now unavoidable. Qxb1 was best. } { [%eval #18] } (5... Qxb1 6. Rxa7 Rxa7 7. Qxb8 Qxc1 8. Qxc7 Qxb2 9. Qxb7 Qxd2 10. Kxd2 Rxb7 11. Kd3 Bxe2 12. Nxe2) 6. Rxa2?? { (Mate in 18 → -1.68) Lost forced checkmate sequence. Nxe2 was best. } { [%eval -1.68] } (6. Nxe2 Qxb1 7. Rxa7 Rxa7 8. Qxf7 Qxc1 9. Qxg7 Qxe1 10. Qxh7 Qxd2 11. Qxh8 Qxe2) 6... Bxf1 { [%eval -1.33] } 7. Rxa7 { [%eval -1.48] } 7... Rxa7 { [%eval -1.4] } 8. Qxf7?? { (-1.40 → -3.66) Blunder. Kxf1 was best. } { [%eval -3.66] } (8. Kxf1) 8... Be2?? { (-3.66 → -0.31) Blunder. Nh6 was best. } { [%eval -0.31] } (8... Nh6 9. Kxf1) 9. Nxe2 { [%eval -0.29] } 9... Ra3?? { (-0.29 → 1.59) Blunder. Nd7 was best. } { [%eval 1.59] } (9... Nd7 10. Qxg8) 10. bxa3 { [%eval 1.39] } 10... Nf6?? { (1.39 → Mate in 17) Checkmate is now unavoidable. g6 was best. } { [%eval #17] } (10... g6 11. Qxg8) 11. Qxg7?? { (Mate in 17 → -1.21) Lost forced checkmate sequence. Qxe7 was best. } { [%eval -1.21] } (11. Qxe7 Bxe7 12. Rg1 Bxa3 13. Rxg7 Bxc1 14. Rxc7 Bxd2 15. Rxh7 Nxh7 16. Nxd2 Nd7 17. Nf3 Ne5) 11... Bxg7 { [%eval -1.12] } 12. h4 { [%eval -1.42] } 12... h5 { [%eval -0.96] } 13. Kd1 { [%eval -0.87] } 13... Na6 { [%eval -0.82] } 14. Kc2 { [%eval -0.6] } 14... Nb4?? { (-0.60 → 3.10) Blunder. Ra8 was best. } { [%eval 3.1] } (14... Ra8 15. Kb3 e6 16. Rh3 Rh8 17. Kc3 Nb8 18. Kb3 Rg8 19. Kc2 Re8 20. Rf3 Nbd7 21. Rxf6) 15. axb4 { [%eval 2.07] } 15... c5?? { (2.07 → 5.67) Blunder. e6 was best. } { [%eval 5.67] } (15... e6 16. Rh3 b6 17. Kc3 c5 18. bxc5 bxc5 19. Kb2 Rf8 20. Ka3 Rh8 21. Rf3 Bh6 22. Rxf6) 16. bxc5 { [%eval 5.42] } 16... b6 { [%eval 6.29] } 17. cxb6 { [%eval 4.92] } 17... Rc8?? { (4.92 → Mate in 7) Checkmate is now unavoidable. Rg8 was best. } { [%eval #7] } (17... Rg8 18. Na3) 18. d4 { [%eval #8] } 18... Rxc2 { [%eval #7] } 19. Be3 { [%eval #7] } 19... Rxe2 { [%eval #6] } 20. Bc1 { [%eval #6] } 20... Rxf2 { [%eval #5] } 21. Bb2 { [%eval #5] } 21... Rxb2 { [%eval #4] } 22. Nd2 { [%eval #5] } 22... Rxb6 { [%eval #3] } 23. Rb1?? { (Mate in 3 → Mate in 4) Lost forced checkmate sequence. Nb3 was best. } { [%eval #-4] } (23. Nb3 Rxb3 24. d5 Nxd5 25. Ra1 Bxa1#) 23... Rxb1 { [%eval #-4] } 24. Nxb1 { [%eval #-3] } 24... e5 { [%eval #-3] } 25. dxe5 { [%eval #-2] } 25... Bf8 { [%eval #-2] } 26. exf6 { [%eval #-1] } 26... Be7 { [%eval #-1] } 27. fxe7# { Game ends by variant rule. } 0-1