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[Event "rated variant:antichess game"] [Site "https://lichess.org/G7fCtTdS"] [Date "2026.01.29"] [Round "-"] [White "SimpleChess1337"] [Black "rayinsadeghi95"] [Result "0-1"] [GameId "G7fCtTdS"] [UTCDate "2026.01.29"] [UTCTime "14:38:16"] [WhiteElo "414"] [BlackElo "823"] [WhiteRatingDiff "-2"] [BlackRatingDiff "+7"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... f5?? { (Mate in 16 → -0.40) Lost forced checkmate sequence. b5 was best. } { [%eval -0.4] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. exf5 { [%eval -0.12] } 2... g6?? { (-0.12 → Mate in 17) Checkmate is now unavoidable. b5 was best. } { [%eval #17] } (2... b5 3. Bxb5 e6 4. Bxd7 Nxd7 5. fxe6 Ba3 6. bxa3 Qg5 7. exd7) 3. fxg6 { [%eval #17] } 3... hxg6 { [%eval #16] } 4. Qg4?? { (Mate in 16 → -7.14) Lost forced checkmate sequence. Ba6 was best. } { [%eval -7.14] } (4. Ba6 bxa6 5. a4 Rxh2 6. Rxh2 Bh6 7. Rxh6 Nxh6 8. Qg4 Nxg4) 4... Rxh2 { [%eval #-17] } 5. Qxg6 { [%eval -7.52] } 5... Rxg2 { [%eval -8.25] } 6. Qxe8? { (-8.25 → Mate in 10) Checkmate is now unavoidable. Bxg2 was best. } { [%eval #-10] } (6. Bxg2 b5) 6... Rxf2?? { (Mate in 10 → Mate in 14) Lost forced checkmate sequence. Qxe8 was best. } { [%eval #14] } (6... Qxe8 7. Bxg2 b5 8. Bxa8 Bb7 9. Bxb7 Qh5 10. Rxh5 Nf6 11. Rxb5 Na6 12. Bxa6) 7. Qxd8 { [%eval #20] } 7... Rxd2 { [%eval #19] } 8. Qxc8 { [%eval #19] } 8... Rxc2 { [%eval 5.61] } 9. Qxb8?? { (5.61 → 2.76) Blunder. Qxc7 was best. } { [%eval 2.76] } (9. Qxc7 Rxc1) 9... Rxb2?? { (2.76 → Mate in 8) Checkmate is now unavoidable. Rxc1 was best. } { [%eval #8] } (9... Rxc1 10. Qxc7 Rxc7 11. Ba6 bxa6 12. Nc3 Rxc3 13. bxc3 Bh6 14. Rxh6 Nxh6 15. c4) 10. Qxa8?? { (Mate in 8 → Mate in 8) Lost forced checkmate sequence. Bxb2 was best. } { [%eval #-8] } (10. Bxb2 Rxb8 11. Bg7 Bxg7 12. Nd2 Bxa1 13. Ba6 bxa6 14. Rh6 Nxh6 15. Nb1 Rxb1) 10... Rxa2?? { (Mate in 8 → Mate in 8) Lost forced checkmate sequence. Rxb1 was best. } { [%eval #8] } (10... Rxb1 11. Rxb1 b6 12. Qxa7 e5 13. Qxc7 d5 14. Qxe5 d4 15. Qxd4 b5 16. Rxb5) 11. Qxb7 { [%eval #8] } 11... Rxa1 { [%eval #7] } 12. Qxc7 { [%eval #7] } 12... Rxb1 { [%eval #6] } 13. Qxa7?? { (Mate in 6 → 0.00) Lost forced checkmate sequence. Qxd7 was best. } { [%eval 0.0] } (13. Qxd7 Rxc1 14. Qxe7 Rxe1 15. Qxa7 Rxf1 16. Nh3 Rxh1 17. Qc7 Rxh3 18. Qe7 Nxe7#) 13... Rxc1 { [%eval 0.0] } 14. Qxd7 { [%eval 0.0] } 14... Rxe1 { [%eval 0.0] } 15. Qxe7 { [%eval 0.0] } 15... Rxe7 { [%eval 0.0] } 16. Rh8?? { (0.00 → Mate in 3) Checkmate is now unavoidable. Rh7 was best. } { [%eval #-3] } (16. Rh7 Rxh7 17. Nh3 Rxh3 18. Bxh3 Bc5 19. Bg4 Bd4 20. Bf5 Be5 21. Bd3 Bf6) 16... Rh7 { [%eval #-3] } 17. Rxg8 { [%eval #-2] } 17... Rh6 { [%eval #-2] } 18. Rxf8 { [%eval #-1] } 18... Rf6 { [%eval #-1] } 19. Rxf6# { Game ends by variant rule. } 0-1