FEN
[Event "rated variant:atomic game"]
[Site "https://lichess.org/GEWuiQ9n"]
[Date "2026.03.04"]
[Round "-"]
[White "Vanntos"]
[Black "The-Climb"]
[Result "0-1"]
[GameId "GEWuiQ9n"]
[UTCDate "2026.03.04"]
[UTCTime "00:51:08"]
[WhiteElo "2383"]
[BlackElo "2466"]
[WhiteRatingDiff "-4"]
[BlackRatingDiff "+5"]
[Variant "Atomic"]
[TimeControl "60+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. Nh3 { [%eval 2.48] } 1... e5?? { (2.48 → 7.34) Blunder. h6 was best. } { [%eval 7.34] } (1... h6 2. e4 e6 3. d4 d5 4. Na3 b5 5. g3 f5 6. f4) 2. Ng5 { [%eval 9.48] } 2... f5 { [%eval 8.65] } 3. d4 { [%eval 8.72] } 3... Nc6 { [%eval 10.12] } 4. a3 { [%eval 6.9] } 4... e4 { [%eval 4.77] } 5. f3?? { (4.77 → 2.23) Blunder. e3 was best. } { [%eval 2.23] } (5. e3) 5... f4? { (2.23 → 4.56) Mistake. Na5 was best. } { [%eval 4.56] } (5... Na5 6. e3 Nc4 7. d5 d6 8. Bxc4 h6 9. Nh7 Be7 10. Nf8) 6. g3?? { (4.56 → 0.75) Blunder. e3 was best. } { [%eval 0.75] } (6. e3 Bb4+ 7. Nc3 d5 8. h4 Kf8 9. Nxh7 Be6 10. h5 fxe3 11. Bg5 e3) 6... h5?? { (0.75 → 4.29) Blunder. e3 was best. } { [%eval 4.29] } (6... e3) 7. h4?! { (4.29 → 3.08) Inaccuracy. e3 was best. } { [%eval 3.08] } (7. e3 d5) 7... d5 { [%eval 2.96] } 8. e3 { [%eval 3.78] } 8... Nh6 { [%eval 3.46] } 9. Nf7? { (3.46 → 1.61) Mistake. c3 was best. } { [%eval 1.61] } (9. c3 Na5 10. Nd2 Bd6 11. Nb3 c6 12. Nxa5 Qc7 13. Ne6 Bxe6 14. Rg1 g6) 9... Qf6 { [%eval 1.58] } 10. Bb5? { (1.58 → 0.00) Mistake. Nd6+ was best. } { [%eval 0.0] } (10. Nd6+ Bxd6) 10... Bb4+ { [%eval 0.0] } 11. c3 { [%eval 0.0] } 11... O-O { [%eval 0.41] } 12. Nd6?? { (0.41 → -2.76) Blunder. Nd8 was best. } { [%eval -2.76] } (12. Nd8 Bh3) 12... cxd6 { [%eval -2.69] } 13. Bd7?? { (-2.69 → -5.57) Blunder. g4 was best. } { [%eval -5.57] } (13. g4 exf3 14. O-O f3 15. Bd7 Bxd7 16. e4 Qa6 17. Kh1 hxg4 18. axb4 Qe2) 13... Bxd7?? { (-5.57 → 1.04) Blunder. Qa6 was best. } { [%eval 1.04] } (13... Qa6 14. Bb5) 14. axb4 { [%eval 0.5] } 14... a5?? { (0.50 → 3.09) Blunder. exf3 was best. } { [%eval 3.09] } (14... exf3 15. Qa4) 15. Qa4?? { (3.09 → 1.09) Blunder. g4 was best. } { [%eval 1.09] } (15. g4 a4) 15... b5 { [%eval 1.17] } 16. Qa3 { [%eval 1.3] } 16... b4? { (1.30 → 3.01) Mistake. Qd6 was best. } { [%eval 3.01] } (16... Qd6 17. g4 exf3 18. Kd1 Rae8 19. Qc5 hxg4 20. h5 f3 21. Qxd5 f2 22. Rf1) 17. Qa4 { [%eval 1.87] } 17... Qc6 { [%eval 2.52] } 18. Qb5?? { (2.52 → -0.30) Blunder. g4 was best. } { [%eval -0.3] } (18. g4 exf3) 18... bxc3?? { (-0.30 → 4.46) Blunder. exf3 was best. } { [%eval 4.46] } (18... exf3 19. e4 Ng4 20. O-O Qxb5 21. e5 f3 22. e6 f2+ 23. Kh1 Nh2 24. e7) 19. Qb7?! { (4.46 → 3.29) Inaccuracy. g4 was best. } { [%eval 3.29] } (19. g4 Nf7 20. Nc3 Qxb5 21. b3 exf3 22. Ba3 Rfe8 23. gxh5 f3 24. h5 f2+) 19... Qc7 { [%eval 4.07] } 20. O-O?? { (4.07 → 1.75) Blunder. Qc6 was best. } { [%eval 1.75] } (20. Qc6 Qxc6 21. g4 Nf7 22. gxh5 g6 23. h5 g5 24. h6 Kh7 25. b3 a4) 20... g6?! { (1.75 → 2.53) Inaccuracy. fxg3 was best. } { [%eval 2.53] } (20... fxg3 21. Nd2 g6 22. Qc8 Kh8 23. Qxc7 Ng4 24. Re1 a4 25. b4 a3 26. b5) 21. Nc3 { [%eval 2.0] } 21... exf3? { (2.00 → 3.85) Mistake. fxg3 was best. } { [%eval 3.85] } (21... fxg3 22. Qc8 Kh8 23. f4 Qd7 24. Qxd7 a4 25. Nb5 Nf5 26. Nd6 Rab8 27. b3) 22. Kh1 { [%eval 3.3] } 22... Kh8 { [%eval 3.27] } 23. Qxc7? { (3.27 → 1.53) Mistake. exf4 was best. } { [%eval 1.53] } (23. exf4 Qd7) 23... fxg3 { [%eval 1.83] } 24. Rf7 { [%eval 1.8] } 24... Rxf7 { [%eval 1.76] } 25. Bd2 { [%eval 1.48] } 25... Ng4? { (1.48 → 3.16) Mistake. Nf5 was best. } { [%eval 3.16] } (25... Nf5) 26. Rf1 { [%eval 2.2] } 26... Nf2+?! { (2.20 → 3.01) Inaccuracy. Nxe3 was best. } { [%eval 3.01] } (26... Nxe3 27. Rf7 Rc8 28. Rh7+ Kg8 29. Rg7+ Kf8 30. Rf7+ Ke8 31. Kg2 g5 32. Rf8+) 27. Kg2?? { (3.01 → 0.00) Blunder. Kg1 was best. } { [%eval 0.0] } (27. Kg1) 27... Rf8 { [%eval 0.0] } 28. e4?? { (0.00 → Mate in 5) Checkmate is now unavoidable. Kh2 was best. } { [%eval #-5] } (28. Kh2 Ng4+ 29. Kh1 Nf2+ 30. Kh2) 28... Rf3 { [%eval #-4] } 29. Kh2 { [%eval #-3] } 29... Rh3+ { [%eval #-2] } 30. Kg2 { [%eval #-2] } 30... Rh2+ { [%eval #-1] } 31. Kg3 { [%eval #-1] } 31... Rxh4# { Game ends by variant rule. } 0-1