FEN
[Event "rated blitz game"]
[Site "https://lichess.org/GKxWpYHU"]
[Date "2025.10.17"]
[Round "-"]
[White "Mr_Sandbar"]
[Black "hastingshastings"]
[Result "1/2-1/2"]
[GameId "GKxWpYHU"]
[UTCDate "2025.10.17"]
[UTCTime "23:45:48"]
[WhiteElo "747"]
[BlackElo "962"]
[WhiteRatingDiff "+10"]
[BlackRatingDiff "-17"]
[WhiteTitle "BOT"]
[Variant "Standard"]
[TimeControl "300+4"]
[ECO "A00"]
[Opening "Van Geet Opening"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. Nc3 { [%eval -0.04] } { A00 Van Geet Opening } 1... g6 { [%eval 0.38] } 2. Nh3?! { (0.38 → -0.55) Inaccuracy. d4 was best. } { [%eval -0.55] } (2. d4 d5 3. e4 dxe4 4. Nxe4 Nf6 5. Nxf6+ exf6 6. Nf3 Bg7) 2... Bg7 { [%eval -0.4] } 3. Nd5?! { (-0.40 → -1.21) Inaccuracy. d4 was best. } { [%eval -1.21] } (3. d4 d5 4. Nf4 c6 5. g3 Nh6 6. Bg2 Nf5 7. e3 O-O) 3... c6 { [%eval -1.25] } 4. Rg1?? { (-1.25 → -5.05) Blunder. Nc3 was best. } { [%eval -5.05] } (4. Nc3 d5 5. d4 Qb6 6. e3 Bxh3 7. gxh3 e6 8. Ne2 Ne7 9. c3 O-O) 4... cxd5 { [%eval -4.91] } 5. Nf4 { [%eval -5.26] } 5... e6 { [%eval -4.83] } 6. Nxd5 { [%eval -5.8] } 6... exd5 { [%eval -5.84] } 7. h4 { [%eval -6.05] } 7... h5 { [%eval -5.92] } 8. f4 { [%eval -6.72] } 8... b6 { [%eval -6.25] } 9. c4 { [%eval -6.43] } 9... Bb7 { [%eval -6.37] } 10. cxd5 { [%eval -6.5] } 10... a5 { [%eval -6.0] } 11. a3 { [%eval -6.52] } 11... Bxd5 { [%eval -6.68] } 12. Qa4 { [%eval -7.3] } 12... Nc6 { [%eval -6.89] } 13. Qxa5 { [%eval -9.79] } 13... Nxa5 { [%eval -9.52] } 14. b4 { [%eval -9.83] } 14... Nb3 { [%eval -9.55] } 15. Kd1 { [%eval -10.39] } 15... Nxa1 { [%eval -10.42] } 16. a4 { [%eval -10.73] } 16... Bb3+ { [%eval -10.62] } 17. Ke1 { [%eval -10.87] } 17... Qxh4+ { [%eval -10.47] } 18. g3 { [%eval -10.49] } 18... Qh2 { [%eval -10.09] } 19. Bh3?! { (-10.09 → Mate in 2) Checkmate is now unavoidable. Rg2 was best. } { [%eval #-2] } (19. Rg2 Qh1 20. e3 Nc2+ 21. Kf2 Kf8 22. Rg1 Qd5 23. Bb5 Rc8) 19... Qxh3?! { (Mate in 2 → -11.23) Lost forced checkmate sequence. Qxg1+ was best. } { [%eval -11.23] } (19... Qxg1+ 20. Bf1 Qxg3#) 20. Rh1?! { (-11.23 → Mate in 4) Checkmate is now unavoidable. d4 was best. } { [%eval #-4] } (20. d4 Bxd4 21. a5 Nc2+ 22. Kd1 Kf8 23. b5 Ne3+ 24. Ke1) 20... Qxh1+ { [%eval #-5] } 21. Kf2 { [%eval #-4] } 21... Bd4+ { [%eval #-4] } 22. e3 { [%eval #-4] } 22... Bc5 { [%eval #-6] } 23. g4 { [%eval #-4] } 23... hxg4 { [%eval #-3] } 24. Ba3 { [%eval #-2] } 24... O-O-O { [%eval #-3] } 25. Kg3 { [%eval #-1] } 25... Re8 { [%eval #-2] } 26. f5 { [%eval #-1] } 26... Qh5 { [%eval #-3] } 27. Kf2 { [%eval #-3] } 27... Qxf5+ { [%eval #-2] } 28. Kg2 { [%eval #-2] } 28... Bd5+ { [%eval #-1] } 29. e4 { [%eval #-1] } 29... Bxe4+ { [%eval #-1] } 30. Kg3 { [%eval #-1] } 30... Bd5 { [%eval #-1] } 31. b5 { [%eval #-1] } 31... Re2 { [%eval #-1] } 32. Bb2 { [%eval #-1] } 32... Rxd2 { [%eval #-2] } 33. a5 { [%eval #-1] } 33... Rxb2 { [%eval #-1] } 34. a6 { [%eval #-1] } 34... Kb8 { [%eval #-3] } 35. a7+ { [%eval #-3] } 35... Kxa7?? { (Mate in 3 → 0.00) Lost forced checkmate sequence. Kc7 was best. } { [%eval 0.0] } { Draw by stalemate. } (35... Kc7 36. a8=N+ Kb7 37. Nc7 Bf2#) 1/2-1/2

