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[Event "rated variant:antichess game"] [Site "https://lichess.org/GPnoE2id"] [Date "2025.06.17"] [Round "-"] [White "SUN_RISE2013"] [Black "RidhamShah"] [Result "1-0"] [GameId "GPnoE2id"] [UTCDate "2025.06.17"] [UTCTime "16:25:59"] [WhiteElo "1175"] [BlackElo "1406"] [WhiteRatingDiff "+272"] [BlackRatingDiff "-25"] [Variant "Antichess"] [TimeControl "240+1"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... f5?? { (Mate in 16 → -0.13) Lost forced checkmate sequence. b5 was best. } { [%eval -0.13] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. exf5 { [%eval -0.12] } 2... b5 { [%eval 0.08] } 3. Bxb5 { [%eval -0.72] } 3... g6?? { (-0.72 → Mate in 17) Checkmate is now unavoidable. e6 was best. } { [%eval #17] } (3... e6 4. Bxd7 Nxd7 5. fxe6 Ba3 6. bxa3 Qg5 7. exd7 Qxg2 8. dxc8=Q) 4. fxg6 { [%eval 7.65] } 4... hxg6 { [%eval #16] } 5. Bxd7 { [%eval #16] } 5... Qxd7 { [%eval #14] } 6. Qh5?? { (Mate in 14 → 6.85) Lost forced checkmate sequence. g4 was best. } { [%eval 6.85] } (6. g4 Qxg4 7. Qxg4 Bxg4 8. Kd1 Bxd1 9. a4 Bxc2 10. Na3 Bxa4 11. b3 Bxb3) 6... Rxh5?? { (6.85 → Mate in 16) Checkmate is now unavoidable. gxh5 was best. } { [%eval #16] } (6... gxh5 7. h4) 7. d4?? { (Mate in 16 → 1.15) Lost forced checkmate sequence. Ke2 was best. } { [%eval 1.15] } (7. Ke2 Qxd2 8. Nxd2 Rxh2 9. Rxh2 Bh3 10. Rxh3 Nd7 11. c4 Nb8 12. Rh6 Bxh6) 7... Rxh2?? { (1.15 → Mate in 25) Checkmate is now unavoidable. Qxd4 was best. } { [%eval #25] } (7... Qxd4 8. g4) 8. Rxh2 { [%eval #26] } 8... Qxd4 { [%eval 3.83] } 9. Rh6?? { (3.83 → -1.01) Blunder. g4 was best. } { [%eval -1.01] } (9. g4 Bxg4) 9... Nxh6 { [%eval -1.07] } 10. Bxh6 { [%eval -1.13] } 10... Qxb2 { [%eval -0.97] } 11. Bxf8 { [%eval -0.84] } 11... Qxa2?? { (-0.84 → Mate in 7) Checkmate is now unavoidable. Qxc2 was best. } { [%eval #7] } (11... Qxc2 12. Bxe7 Qxb1 13. Rxb1 Kxe7 14. Rxb8 Rxb8 15. Kd2 Bh3 16. gxh3 Ke6 17. Kc3) 12. Bxe7?? { (Mate in 7 → Mate in 8) Lost forced checkmate sequence. Rxa2 was best. } { [%eval #-8] } (12. Rxa2 Kxf8 13. Rxa7 Rxa7 14. g4 Bxg4 15. Kd1 Bxd1 16. Nd2 Bxc2 17. Ne4 Bxe4) 12... Kxe7?? { (Mate in 8 → -0.60) Lost forced checkmate sequence. Qxc2 was best. } { [%eval -0.6] } (12... Qxc2 13. Rxa7 Qxf2 14. Rxa8 Qxg1 15. Rxb8 Kxe7 16. Rxc8 Qxg2 17. Rxc7 g5 18. Rxe7) 13. Rxa2 { [%eval -0.91] } 13... Na6?? { (-0.91 → Mate in 6) Checkmate is now unavoidable. Bh3 was best. } { [%eval #6] } (13... Bh3 14. Rxa7) 14. Rxa6 { [%eval #6] } 14... Bxa6 { [%eval #5] } 15. c4 { [%eval #5] } 15... Bxc4 { [%eval #4] } 16. Nc3?? { (Mate in 4 → Mate in 6) Lost forced checkmate sequence. Kf1 was best. } { [%eval #-6] } (16. Kf1 Bxf1 17. Nd2 Bxg2 18. Ne4 Bxe4 19. Nf3 Bxf3#) 16... Bf1?? { (Mate in 6 → 0.42) Lost forced checkmate sequence. Bb5 was best. } { [%eval 0.42] } (16... Bb5 17. Nxb5 a6 18. Nxc7 Rc8 19. Nxa6 Rc7 20. Nxc7 Ke6 21. Nxe6 g5 22. Nxg5#) 17. Kxf1 { [%eval 0.9] } 17... Rf8?? { (0.90 → Mate in 5) Checkmate is now unavoidable. Kd6 was best. } { [%eval #5] } (17... Kd6 18. Nd1) 18. f4 { [%eval #5] } 18... Rxf4 { [%eval #4] } 19. Ne4 { [%eval #4] } 19... Rxf1 { [%eval #3] } 20. Nf6?? { (Mate in 3 → 0.00) Lost forced checkmate sequence. g3 was best. } { [%eval 0.0] } (20. g3 Rxg1 21. Nf6 Kxf6 22. g4 Rxg4#) 20... Kxf6?? { (0.00 → Mate in 2) Checkmate is now unavoidable. Rxf6 was best. } { [%eval #2] } (20... Rxf6 21. Nf3 Rxf3 22. gxf3 Ke6 23. f4 g5 24. fxg5 Kd7 25. g6 c5 26. g7) 21. Nf3?? { (Mate in 2 → 0.00) Lost forced checkmate sequence. g3 was best. } { [%eval 0.0] } (21. g3 Rxg1 22. g4 Rxg4#) 21... Rxf3 { [%eval 0.0] } 22. gxf3 { [%eval 0.0] } 22... Kf7 { [%eval 0.0] } 23. f4 { [%eval 0.0] } 23... g5 { [%eval 0.0] } 24. fxg5 { [%eval 0.05] } 24... Kf6?? { (0.05 → Mate in 5) Checkmate is now unavoidable. Ke7 was best. } { [%eval #5] } (24... Ke7) 25. gxf6 { [%eval #5] } 25... c6 { [%eval #4] } 26. f7 { [%eval #4] } 26... a5 { [%eval #3] } 27. f8=Q { [%eval #4] } 27... c5 { [%eval #3] } 28. Qxc5 { [%eval #3] } 28... a4 { [%eval #2] } 29. Qc2 { [%eval #2] } 29... a3 { [%eval #1] } 30. Qb2 { [%eval #1] } 30... axb2# { Game ends by variant rule. } 1-0