lichess.org
Donate
FEN
[Event "Halloween Antichess"] [Site "https://lichess.org/Gc7SzL8W"] [Date "2025.10.30"] [Round "-"] [White "ubrufat23"] [Black "MRE9999"] [Result "0-1"] [GameId "Gc7SzL8W"] [UTCDate "2025.10.30"] [UTCTime "11:12:08"] [WhiteElo "1534"] [BlackElo "1676"] [WhiteRatingDiff "-35"] [BlackRatingDiff "+54"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nh3?! { (0.15 → -0.48) Inaccuracy. e3 was best. } { [%eval -0.48] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... g5 { [%eval 0.0] } 2. Nxg5 { [%eval -0.35] } 2... d6?? { (-0.35 → Mate in 16) Checkmate is now unavoidable. Bg7 was best. } { [%eval #16] } (2... Bg7 3. Nxh7 Bxb2 4. Bxb2 Rxh7 5. Bd4 Rxh2 6. Bxa7 Rxa7 7. Rxh2) 3. Nxf7?? { (Mate in 16 → -0.43) Lost forced checkmate sequence. Nxh7 was best. } { [%eval -0.43] } (3. Nxh7 Rxh7 4. g4 Bxg4 5. Bg2 Bxe2 6. Bxb7 Bxd1 7. Bxa8 Bxc2) 3... Kxf7 { [%eval -0.82] } 4. d3?? { (-0.82 → Mate in 16) Checkmate is now unavoidable. g4 was best. } { [%eval #-16] } (4. g4 Bxg4 5. Rg1 Bxe2 6. Qxe2 b5 7. Qxb5 Bg7 8. Rxg7 Kxg7) 4... e5?? { (Mate in 16 → Mate in 15) Lost forced checkmate sequence. Bh3 was best. } { [%eval #15] } (4... Bh3 5. gxh3 Qd7 6. Bh6 Nxh6 7. Bg2 Qxh3 8. Bxb7 Qxd3 9. Qxd3 Ke8 10. Bxa8) 5. d4?? { (Mate in 15 → -0.46) Lost forced checkmate sequence. Bh6 was best. } { [%eval -0.46] } (5. Bh6 Nxh6 6. f4 exf4 7. e4 fxe3 8. g4 Nxg4 9. Qxg4 Bxg4 10. Kd1 Bxd1) 5... exd4 { [%eval -0.02] } 6. Qxd4 { [%eval -0.25] } 6... Qg5 { [%eval -0.04] } 7. Qxa7?? { (-0.04 → -1.94) Blunder. Bxg5 was best. } { [%eval -1.94] } (7. Bxg5) 7... Qxg2?? { (-1.94 → 0.22) Blunder. Rxa7 was best. } { [%eval 0.22] } (7... Rxa7) 8. Qxb7?! { (0.22 → -0.54) Inaccuracy. Bxg2 was best. } { [%eval -0.54] } (8. Bxg2 Rxa7) 8... Qxh2?? { (-0.54 → Mate in 12) Checkmate is now unavoidable. Qxb7 was best. } { [%eval #12] } (8... Qxb7) 9. Qxb8?? { (Mate in 12 → Mate in 10) Lost forced checkmate sequence. Rxh2 was best. } { [%eval #-10] } (9. Rxh2 Bxb7 10. Rxh7 Rxh7 11. e4 Bxe4 12. Nc3 Bxc2 13. Rb1 Rxa2 14. Nxa2 Bxb1) 9... Qxf2?? { (Mate in 10 → Mate in 11) Lost forced checkmate sequence. Rxb8 was best. } { [%eval #11] } (9... Rxb8 10. Rxh2 Rxb2 11. Rxh7 Rxh7 12. Bxb2 Rh8 13. Bxh8 Bh3 14. Bxh3 Ke6 15. Bxe6) 10. Qxc8?? { (Mate in 11 → 0.99) Lost forced checkmate sequence. Kxf2 was best. } { [%eval 0.99] } (10. Kxf2 Rxb8 11. Rxh7 Rxh7 12. Bh3 Bxh3 13. Be3 Rxb2 14. Kg3 Rxb1 15. Kxh3 Rxh3) 10... Qxe2?? { (0.99 → Mate in 17) Checkmate is now unavoidable. Qxe1 was best. } { [%eval #17] } (10... Qxe1 11. Qxc7) 11. Qxc7 { [%eval #17] } 11... Qxf1 { [%eval #9] } 12. Qxd6?? { (Mate in 9 → Mate in 7) Lost forced checkmate sequence. Kxf1 was best. } { [%eval #-7] } (12. Kxf1 Rxa2 13. Rxh7 Rxh7 14. Qxf7 Rxa1 15. Qxg8 Rxb1 16. Qxf8 Rxc1 17. Qxd6 Rxf1) 12... Qxe1?? { (Mate in 7 → Mate in 7) Lost forced checkmate sequence. Qxh1 was best. } { [%eval #7] } (12... Qxh1 13. Qxf8 Qxe1 14. Qxf7 Qxc1 15. Qxh7 Qxc2 16. Qxc2 Rxa2 17. Rxa2 Rh2 18. Qxh2) 13. Rxe1 { [%eval #7] } 13... Bxd6 { [%eval #6] } 14. Re8 { [%eval #7] } 14... Kxe8 { [%eval #6] } 15. Bf4 { [%eval #6] } 15... Rxa2 { [%eval #5] } 16. Rxa2 { [%eval #5] } 16... Bxf4 { [%eval #4] } 17. Nd2 { [%eval #4] } 17... Bxd2 { [%eval #3] } 18. c3?? { (Mate in 3 → Mate in 14) Lost forced checkmate sequence. b4 was best. } { [%eval #-14] } (18. b4 Bxb4 19. c3 Bxc3 20. Ra5 Bxa5#) 18... Bxc3 { [%eval #-14] } 19. bxc3 { [%eval -3.46] } 19... Kd7? { (-3.46 → -1.85) Mistake. h5 was best. } { [%eval -1.85] } (19... h5) 20. Rf2?? { (-1.85 → Mate in 6) Checkmate is now unavoidable. c4 was best. } { [%eval #-6] } (20. c4 Nf6 21. Ra8 Rxa8 22. c5 Ke7 23. c6 Ra1 24. c7 Ne8 25. c8=K Kd7) 20... Kd6?? { (Mate in 6 → -2.11) Lost forced checkmate sequence. Nf6 was best. } { [%eval -2.11] } (20... Nf6 21. Rxf6 h6 22. Rxh6 Rxh6 23. c4 Rd6 24. c5 Rb6 25. cxb6 Kc7 26. bxc7#) 21. Re2?? { (-2.11 → Mate in 4) Checkmate is now unavoidable. Rf6 was best. } { [%eval #-4] } (21. Rf6) 21... Ke5 { [%eval #-4] } 22. Rxe5 { [%eval #-3] } 22... Ne7 { [%eval #-3] } 23. Rxe7 { [%eval #-2] } 23... Re8?? { (Mate in 2 → Mate in 15) Lost forced checkmate sequence. Rb8 was best. } { [%eval #15] } (23... Rb8 24. Rxh7 Rb4 25. cxb4#) 24. Rxe8 { [%eval #15] } 24... h5 { [%eval #14] } 25. c4 { [%eval #14] } 25... h4 { [%eval #13] } 26. c5 { [%eval #13] } 26... h3 { [%eval #12] } 27. c6 { [%eval #12] } 27... h2 { [%eval #11] } 28. c7?? { (Mate in 11 → Mate in 4) Lost forced checkmate sequence. Re7 was best. } { [%eval #-4] } (28. Re7 h1=K 29. c7 Kg2 30. Re6 Kh3 31. c8=Q Kg4 32. Qd7 Kg3 33. Qb5 Kh3) 28... h1=Q?? { (Mate in 4 → Mate in 2) Lost forced checkmate sequence. h1=B was best. } { [%eval #2] } (28... h1=B 29. Re4 Bxe4 30. c8=N Bc6 31. Ne7 Bd5 32. Nxd5#) 29. c8=Q?? { (Mate in 2 → Mate in 1) Lost forced checkmate sequence. Ra8 was best. } { [%eval #-1] } (29. Ra8 Qxa8 30. c8=B Qxc8#) 29... Qe1 { [%eval #-1] } 30. Rxe1# { Game ends by variant rule. } 0-1