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[Event "rated variant:atomic game"] [Site "https://lichess.org/Gc96MxTn"] [Date "2025.04.29"] [Round "-"] [White "slavKO91"] [Black "a_the_is_t_prakhar"] [Result "0-1"] [GameId "Gc96MxTn"] [UTCDate "2025.04.29"] [UTCTime "13:29:45"] [WhiteElo "1181"] [BlackElo "964"] [WhiteRatingDiff "-19"] [BlackRatingDiff "+27"] [Variant "Atomic"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 1.68] } 1... d5 { [%eval 2.23] } 2. Qh5?? { (2.23 → -3.18) Blunder. Nh3 was best. } { [%eval -3.18] } (2. Nh3 f6 3. f3 c6 4. d4 Na6 5. b4 g6 6. a4 Nh6) 2... g6 { [%eval -2.01] } 3. Qe5?? { (-2.01 → -16.05) Blunder. Nc3 was best. } { [%eval -16.05] } (3. Nc3 b5 4. Qh4 f6 5. e5 e6 6. Bd3 c5 7. Nf3 c4) 3... e6?? { (-16.05 → 8.75) Blunder. dxe4 was best. } { [%eval 8.75] } (3... dxe4 4. d4 e5 5. Nf3 f6 6. Bh6 Nxh6 7. Na3 c6 8. O-O-O) 4. Qg5?? { (8.75 → -5.87) Blunder. Qxc7 was best. } { [%eval -5.87] } (4. Qxc7 b5 5. d4 h5 6. Nc3 Bh6 7. Bxh6 Ne7 8. g3 O-O 9. Nge2 f5) 4... f6 { [%eval -6.53] } 5. Qg3 { [%eval -7.15] } 5... dxe4?? { (-7.15 → 8.23) Blunder. e5 was best. } { [%eval 8.23] } (5... e5 6. d4) 6. d4?? { (8.23 → -4.29) Blunder. Qxc7 was best. } { [%eval -4.29] } (6. Qxc7 a6 7. d4 h5 8. Ne2 e5 9. h3 Bh6 10. f4 e4 11. g4 h4) 6... Nc6?? { (-4.29 → 9.36) Blunder. e5 was best. } { [%eval 9.36] } (6... e5 7. Nc3) 7. Bb5?? { (9.36 → 0.23) Blunder. Qxc7 was best. } { [%eval 0.23] } (7. Qxc7 a6) 7... Qe7?? { (0.23 → Mate in 2) Checkmate is now unavoidable. e5 was best. } { [%eval #2] } (7... e5 8. d5) 8. Nf3?? { (Mate in 2 → -0.73) Lost forced checkmate sequence. Qd6 was best. } { [%eval -0.73] } (8. Qd6 Bh6 9. Qxe7#) 8... a6?? { (-0.73 → Mate in 2) Checkmate is now unavoidable. e5 was best. } { [%eval #2] } (8... e5 9. Ng5) 9. Bxc6?? { (Mate in 2 → Mate in 5) Lost forced checkmate sequence. Qd6 was best. } { [%eval #-5] } (9. Qd6 axb5 10. Qxe7#) 9... Qb4+ { [%eval #-4] } 10. c3 { [%eval #-4] } 10... Qe7?? { (Mate in 4 → -0.69) Lost forced checkmate sequence. Qc4 was best. } { [%eval -0.69] } (10... Qc4 11. Bh6 Bd6 12. Kd1 Qe2+ 13. Kc1 Qxb2#) 11. O-O?? { (-0.69 → -5.83) Blunder. Qh4 was best. } { [%eval -5.83] } (11. Qh4 Bh6 12. Bxh6 e5 13. Qxf6 Nh6 14. Ng5 Ng4 15. f3 h5 16. d5 Nxh2) 11... b6?? { (-5.83 → -0.70) Blunder. e5 was best. } { [%eval -0.7] } (11... e5 12. Qh3) 12. Re1?? { (-0.70 → -4.12) Blunder. Bh6 was best. } { [%eval -4.12] } (12. Bh6 Bxh6) 12... e5 { [%eval -4.38] } 13. dxe5? { (-4.38 → -8.91) Mistake. h3 was best. } { [%eval -8.91] } (13. h3 Bxh3 14. Ng5 fxg5 15. Bg5 Qf7 16. f3 Qc4 17. Re2 Kd7 18. b3 Qd3) 13... Qxe1?? { (-8.91 → -1.12) Blunder. Qe2 was best. } { [%eval -1.12] } (13... Qe2 14. Rxe2) 14. Bf4?? { (-1.12 → -5.76) Blunder. Qh4 was best. } { [%eval -5.76] } (14. Qh4 Bc5) 14... Bc5? { (-5.76 → -3.30) Mistake. Nh6 was best. } { [%eval -3.3] } (14... Nh6 15. Bxh6 Bh3 16. Qxh3 Bd6 17. h4 Bg3 18. Kh1 Bxf2 19. Na3 O-O-O 20. Re1) 15. Be3?? { (-3.30 → -10.14) Blunder. Nd4 was best. } { [%eval -10.14] } (15. Nd4) 15... Bd6?? { (-10.14 → -2.28) Blunder. Nh6 was best. } { [%eval -2.28] } (15... Nh6) 16. Bf4?? { (-2.28 → -12.61) Blunder. Qe5+ was best. } { [%eval -12.61] } (16. Qe5+ Bxe5 17. Nd4 Be6 18. a4 Bd5 19. f3 Nh6 20. g4 O-O 21. Na3 Rfe8) 16... Bc5?? { (-12.61 → -3.69) Blunder. Bxf4 was best. } { [%eval -3.69] } (16... Bxf4 17. Nd2) 17. Nd4 { [%eval -3.75] } 17... Bh3 { [%eval -3.54] } 18. gxh3?! { (-3.54 → -4.68) Inaccuracy. Qxh3 was best. } { [%eval -4.68] } (18. Qxh3 Nh6) 18... Ne7? { (-4.68 → -2.47) Mistake. Nh6 was best. } { [%eval -2.47] } (18... Nh6 19. Kh1) 19. Nd2?! { (-2.47 → -3.42) Inaccuracy. Na3 was best. } { [%eval -3.42] } (19. Na3) 19... Nf5 { [%eval -3.57] } 20. Re1+ { [%eval -3.3] } 20... Kf7?? { (-3.30 → Mate in 3) Checkmate is now unavoidable. Ne3 was best. } { [%eval #3] } (20... Ne3 21. Bh6) 21. N2f3?? { (Mate in 3 → -5.06) Lost forced checkmate sequence. Re8 was best. } { [%eval -5.06] } (21. Re8 h5 22. Rf8+ Ke7 23. Rxf6#) 21... Ne3 { [%eval -5.22] } 22. Bxe3?? { (-5.22 → Mate in 1) Checkmate is now unavoidable. Nh4 was best. } { [%eval #-1] } (22. Nh4) 22... Bxf2# { Game ends by variant rule. } 0-1