FEN
[Event "rated variant:kingOfTheHill game"]
[Site "https://lichess.org/Geg2aHKl"]
[Date "2025.06.04"]
[Round "-"]
[White "Liam-Alexander"]
[Black "Felisinde"]
[Result "1-0"]
[GameId "Geg2aHKl"]
[UTCDate "2025.06.04"]
[UTCTime "15:10:38"]
[WhiteElo "1142"]
[BlackElo "1440"]
[WhiteRatingDiff "+54"]
[BlackRatingDiff "-9"]
[Variant "King of the Hill"]
[TimeControl "30+0"]
[ECO "C40"]
[Opening "King's Pawn Game: Damiano Defense"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4 { [%eval 0.61] } 1... e5 { [%eval 0.75] } 2. Nf3 { [%eval 0.98] } 2... f6? { (0.98 → 2.26) Mistake. f5 was best. } { [%eval 2.26] } { C40 King's Pawn Game: Damiano Defense } (2... f5 3. d4 fxe4 4. Nxe5 Nf6 5. Bg5 Be7 6. Nc3 d5 7. f3) 3. Ke2? { (2.26 → 0.76) Mistake. d4 was best. } { [%eval 0.76] } (3. d4 d6 4. Bc4 c6 5. Nc3 b5 6. Nxb5 Nd7 7. Nc3 Nb6) 3... Bc5 { [%eval 1.14] } 4. d4 { [%eval 1.62] } 4... d6?? { (1.62 → 4.89) Blunder. Bb6 was best. } { [%eval 4.89] } (4... Bb6 5. a4) 5. dxc5 { [%eval 4.56] } 5... dxc5 { [%eval 5.33] } 6. Qxd8+ { [%eval 5.02] } 6... Kxd8 { [%eval 4.75] } 7. Nxe5?? { (4.75 → 1.21) Blunder. Be3 was best. } { [%eval 1.21] } (7. Be3 b6) 7... fxe5 { [%eval 1.68] } 8. Bf4?? { (1.68 → -3.61) Blunder. Be3 was best. } { [%eval -3.61] } (8. Be3 b6) 8... Nd7?? { (-3.61 → 2.91) Blunder. exf4 was best. } { [%eval 2.91] } (8... exf4 9. g3) 9. Bxe5?? { (2.91 → -4.90) Blunder. Bg3 was best. } { [%eval -4.9] } (9. Bg3) 9... Nxe5 { [%eval -5.42] } 10. Ke3 { [%eval -5.63] } 10... Ke7 { [%eval -6.07] } 11. Kf4?? { (-6.07 → Mate in 4) Checkmate is now unavoidable. f4 was best. } { [%eval #-4] } (11. f4 Nf6) 11... Ke6 { [%eval #-4] } 12. Bc4+ { [%eval #-4] } 12... Kf6 { [%eval #-3] } 13. Rd1 { [%eval #-2] } 13... Be6 { [%eval #-5] } 14. Bxe6 { [%eval #-2] } 14... Kxe6?! { (Mate in 2 → -22.70) Lost forced checkmate sequence. Ng6+ was best. } { [%eval -22.7] } (14... Ng6+ 15. Ke3 Ke5#) 15. c4?! { (-22.70 → Mate in 2) Checkmate is now unavoidable. Kg3 was best. } { [%eval #-2] } (15. Kg3 Nf6) 15... Ne7 { [%eval #-4] } 16. Nc3 { [%eval #-2] } 16... Rad8 { [%eval #-4] } 17. Nd5 { [%eval #-2] } 17... Rxd5?? { (Mate in 2 → Mate in 2) Lost forced checkmate sequence. N5g6+ was best. } { [%eval #2] } (17... N5g6+ 18. Kg5 Ke5#) 18. exd5+ { [%eval #1] } 18... Kf6 { [%eval #1] } 19. Ke4# { Game ends by variant rule. } 1-0
