FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/Ggcp1Gvp"]
[Date "2026.01.29"]
[Round "-"]
[White "rayinsadeghi95"]
[Black "SimpleChess1337"]
[Result "1-0"]
[GameId "Ggcp1Gvp"]
[UTCDate "2026.01.29"]
[UTCTime "14:34:42"]
[WhiteElo "815"]
[BlackElo "415"]
[WhiteRatingDiff "+8"]
[BlackRatingDiff "-1"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. g3 { [%eval 0.0] } 1... d5?? { (0.00 → Mate in 15) Checkmate is now unavoidable. Nh6 was best. } { [%eval #15] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. Bg2?? { (Mate in 15 → -7.12) Lost forced checkmate sequence. e4 was best. } { [%eval -7.12] } (2. e4 dxe4 3. Qg4 Bxg4 4. Kd1 Bxd1 5. a4 Bxc2 6. Na3 Bxa4) 2... Bh3 { [%eval #-23] } 3. Bxd5 { [%eval -6.53] } 3... Qxd5 { [%eval -3.6] } 4. Nxh3 { [%eval -3.0] } 4... Qxh1?? { (-3.00 → 1.66) Blunder. Qxa2 was best. } { [%eval 1.66] } (4... Qxa2 5. Rxa2 g5 6. Nxg5 Bg7 7. Rxa7 Rxa7 8. Nxh7 Rxh7 9. Rf1 Rxh2 10. Nc3) 5. Ng1?? { (1.66 → -0.51) Blunder. d3 was best. } { [%eval -0.51] } (5. d3 Qxh2) 5... Qxg1 { [%eval -0.53] } 6. c3?? { (-0.53 → -2.53) Blunder. e3 was best. } { [%eval -2.53] } (6. e3 Qxe1 7. Qxe1 Kd7 8. Qd1 h6 9. Qf3 Nc6 10. Qxc6 Kxc6 11. c3 Kd6) 6... Qxh2?? { (-2.53 → 0.73) Blunder. Qxe1 was best. } { [%eval 0.73] } (6... Qxe1 7. Qxe1) 7. Qc2?? { (0.73 → -5.38) Blunder. Qb3 was best. } { [%eval -5.38] } (7. Qb3 Qxg3) 7... Qxf2 { [%eval -4.92] } 8. Qxh7?! { (-4.92 → -6.63) Inaccuracy. Kxf2 was best. } { [%eval -6.63] } (8. Kxf2 e6) 8... Qxe1 { [%eval -6.57] } 9. Qxg7 { [%eval -6.57] } 9... Qxc1 { [%eval -5.63] } 10. Qxf7 { [%eval -6.23] } 10... Qxb1 { [%eval -5.97] } 11. Qxe7?? { (-5.97 → Mate in 9) Checkmate is now unavoidable. Rxb1 was best. } { [%eval #-9] } (11. Rxb1 Kxf7 12. c4 Rh6 13. c5 c6 14. d4 Rf6 15. d5 cxd5 16. Rf1 Rxf1) 11... Qxa1?? { (Mate in 9 → Mate in 7) Lost forced checkmate sequence. Bxe7 was best. } { [%eval #7] } (11... Bxe7 12. Rxb1 Ba3 13. bxa3 a5 14. Rxb7 Nc6 15. Rxc7 Kf8 16. Rxc6 Rh4 17. gxh4) 12. Qxc7?? { (Mate in 7 → -6.35) Lost forced checkmate sequence. Qxf8 was best. } { [%eval -6.35] } (12. Qxf8 Qxb2 13. Qxg8 Rxg8 14. c4 Qxd2 15. g4 Qxe2 16. a4 Rxg4 17. c5 Rxa4) 12... Qxa2 { [%eval -6.45] } 13. Qxb7 { [%eval -6.16] } 13... Qxb2 { [%eval -6.45] } 14. Qxa7?? { (-6.45 → Mate in 10) Checkmate is now unavoidable. Qxb8 was best. } { [%eval #-10] } (14. Qxb8) 14... Qxc3 { [%eval #-12] } 15. Qxb8 { [%eval #-10] } 15... Rxb8 { [%eval #-10] } 16. dxc3 { [%eval #-9] } 16... Rb4 { [%eval #-9] } 17. cxb4 { [%eval #-8] } 17... Bxb4 { [%eval #-8] } 18. g4 { [%eval #-7] } 18... Kd7 { [%eval #-7] } 19. g5 { [%eval #-6] } 19... Nf6 { [%eval #-6] } 20. gxf6 { [%eval #-5] } 20... Bd6 { [%eval #-6] } 21. f7 { [%eval #-5] } 21... Bf8 { [%eval #-6] } 22. e4 { [%eval #-4] } 22... Rg8?? { (Mate in 4 → -0.22) Lost forced checkmate sequence. Kc8 was best. } { [%eval -0.22] } (22... Kc8 23. e5 Bd6 24. exd6 Kc7 25. dxc7 Rg8 26. fxg8=K#) 23. fxg8=Q?? { (-0.22 → Mate in 2) Checkmate is now unavoidable. fxg8=B was best. } { [%eval #-2] } (23. fxg8=B Kd8 24. Bc4 Bb4 25. Bf7 Ba3 26. Bc4 Ke8 27. Be6 Bb4 28. Bf5 Kd8) 23... Ke7 { [%eval #-4] } 24. Qxf8 { [%eval #-3] } 24... Kxf8 { [%eval #-3] } 25. e5 { [%eval #-2] } 25... Ke8 { [%eval #-2] } 26. e6 { [%eval #-1] } 26... Ke7# { Game ends by variant rule. } 1-0

