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[Event "rated variant:antichess game"] [Site "https://lichess.org/GoyH3uKz"] [Date "2025.01.07"] [Round "-"] [White "IdoWerde"] [Black "shravangm"] [Result "0-1"] [GameId "GoyH3uKz"] [UTCDate "2025.01.07"] [UTCTime "14:04:09"] [WhiteElo "1206"] [BlackElo "1272"] [WhiteRatingDiff "-5"] [BlackRatingDiff "+31"] [Variant "Antichess"] [TimeControl "120+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. f3?! { (0.15 → -0.85) Inaccuracy. e3 was best. } { [%eval -0.85] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... f5?! { (-0.85 → -0.03) Inaccuracy. e6 was best. } { [%eval -0.03] } (1... e6 2. e3 b5 3. Bxb5 a5 4. Bxd7 Bxd7 5. Ne2 Ba3 6. bxa3) 2. Nc3?? { (-0.03 → -2.76) Blunder. g4 was best. } { [%eval -2.76] } (2. g4 fxg4 3. fxg4 g6 4. Kf2 Kf7 5. Qe1 a6 6. b3 c6) 2... d5 { [%eval -2.37] } 3. Nxd5 { [%eval -2.81] } 3... Qxd5 { [%eval -2.02] } 4. e4?? { (-2.02 → Mate in 14) Checkmate is now unavoidable. g4 was best. } { [%eval #-14] } (4. g4 Qxa2) 4... Qxa2?? { (Mate in 14 → -1.61) Lost forced checkmate sequence. fxe4 was best. } { [%eval -1.61] } (4... fxe4 5. fxe4 Qxd2 6. Kxd2 b5 7. Bxb5 Nc6 8. Bxc6 Rb8 9. Bxe8 Rxb2 10. Bxb2) 5. exf5 { [%eval -2.07] } 5... Qxb2?? { (-2.07 → Mate in 13) Checkmate is now unavoidable. Bxf5 was best. } { [%eval #13] } (5... Bxf5 6. Rxa2) 6. Rxa7?? { (Mate in 13 → Mate in 13) Lost forced checkmate sequence. Bxb2 was best. } { [%eval #-13] } (6. Bxb2 Bxf5 7. Bxg7 Bxg7 8. Rxa7 Bxc2 9. Qxc2 Rxa7 10. Qxh7 Rxh7 11. d4 Bxd4) 6... Qxc2?? { (Mate in 13 → Mate in 11) Lost forced checkmate sequence. Qxc1 was best. } { [%eval #11] } (6... Qxc1 7. Qxc1 Bxf5 8. Rxb7 Bxc2 9. Qxc2 Nd7 10. Rxc7 Ra1 11. Rxd7 Rxe1 12. Qxh7) 7. Qxc2 { [%eval #11] } 7... Bxf5 { [%eval #10] } 8. Qxf5 { [%eval #11] } 8... Rxa7 { [%eval #10] } 9. Qxf8?? { (Mate in 10 → -0.37) Lost forced checkmate sequence. Qxh7 was best. } { [%eval -0.37] } (9. Qxh7 Rxh7 10. Bb5 Rxh2 11. Bxe8 Rxg2 12. Ba4 Rxa4 13. f4 Rxf4 14. Nf3 Rxf3) 9... Kxf8 { [%eval -0.92] } 10. Ba3 { [%eval -0.78] } 10... Rxa3 { [%eval -0.49] } 11. Ba6?? { (-0.49 → -2.77) Blunder. Kf2 was best. } { [%eval -2.77] } (11. Kf2 Rxf3) 11... Rxf3? { (-2.77 → -1.28) Mistake. Rxa6 was best. } { [%eval -1.28] } (11... Rxa6) 12. Nxf3 { [%eval -0.89] } 12... bxa6 { [%eval -0.86] } 13. h3?? { (-0.86 → Mate in 8) Checkmate is now unavoidable. Ng5 was best. } { [%eval #-8] } (13. Ng5 Nf6) 13... e5 { [%eval #-8] } 14. Nxe5 { [%eval #-7] } 14... Nd7 { [%eval #-8] } 15. Nxd7 { [%eval #-7] } 15... a5?? { (Mate in 7 → 2.68) Lost forced checkmate sequence. g6 was best. } { [%eval 2.68] } (15... g6 16. Nxf8 h6 17. Nxg6 Nf6 18. Nxh8 Ng4 19. hxg4 c5 20. Rxh6 c4 21. Rxa6) 16. Nxf8 { [%eval 1.75] } 16... a4? { (1.75 → 3.29) Mistake. Ne7 was best. } { [%eval 3.29] } (16... Ne7 17. Nxh7) 17. Nxh7 { [%eval 2.86] } 17... Rxh7 { [%eval 2.35] } 18. Rg1?? { (2.35 → Mate in 5) Checkmate is now unavoidable. d4 was best. } { [%eval #-5] } (18. d4 Rxh3) 18... Rxh3 { [%eval #-5] } 19. gxh3 { [%eval #-4] } 19... a3?? { (Mate in 4 → -0.07) Lost forced checkmate sequence. Ne7 was best. } { [%eval -0.07] } (19... Ne7 20. Rxg7 Nc6 21. Rxc7 Na7 22. Rxa7 a3 23. Rxa3#) 20. Rxg7 { [%eval 0.16] } 20... a2? { (0.16 → 1.56) Mistake. Nf6 was best. } { [%eval 1.56] } (20... Nf6 21. Rxc7) 21. Rxc7? { (1.56 → 0.00) Mistake. Rxg8 was best. } { [%eval 0.0] } (21. Rxg8 c5) 21... a1=K { [%eval 0.0] } 22. Rc5 { [%eval -0.48] } 22... Ka2 { [%eval 0.0] } 23. h4 { [%eval -0.19] } 23... Kb3?? { (-0.19 → Mate in 13) Checkmate is now unavoidable. Nf6 was best. } { [%eval #13] } (23... Nf6 24. Rh5) 24. Rc4?? { (Mate in 13 → 0.00) Lost forced checkmate sequence. Rc2 was best. } { [%eval 0.0] } (24. Rc2 Kxc2 25. h5 Kxd2 26. Kxd2 Ne7 27. h6 Nc6 28. Ke2 Ne7 29. Kd3 Nc6) 24... Kxc4 { [%eval 0.0] } 25. d3 { [%eval 0.0] } 25... Kxd3 { [%eval 0.0] } 26. Ke2 { [%eval 0.0] } 26... Kxe2 { [%eval 0.0] } 27. h5 { [%eval 0.0] } 27... Nf6 { [%eval 0.0] } 28. h6 { [%eval 0.0] } 28... Ng4 { [%eval 0.0] } 29. h7 { [%eval 0.0] } 29... Ne5 { [%eval 0.0] } 30. h8=B?? { (0.00 → Mate in 2) Checkmate is now unavoidable. h8=R was best. } { [%eval #-2] } (30. h8=R Kd3 31. Rb8 Kd4 32. Rb2 Ng6 33. Rb1 Ke4 34. Rc1 Ke3 35. Rb1 Ke4) 30... Kd3 { [%eval #-2] } 31. Bxe5 { [%eval #-1] } 31... Kc3 { [%eval #-1] } 32. Bxc3# { Game ends by variant rule. } 0-1