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[Event "rated variant:antichess game"] [Site "https://lichess.org/GuXqpUFq"] [Date "2026.02.22"] [Round "-"] [White "ks_182"] [Black "SergioElio"] [Result "0-1"] [GameId "GuXqpUFq"] [UTCDate "2026.02.22"] [UTCTime "08:40:46"] [WhiteElo "1164"] [BlackElo "1185"] [WhiteRatingDiff "-54"] [BlackRatingDiff "+32"] [Variant "Antichess"] [TimeControl "900+10"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Ba6?! { (1.19 → 2.28) Inaccuracy. e6 was best. } { [%eval 2.28] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxa6?? { (2.28 → 0.45) Blunder. Bxd7 was best. } { [%eval 0.45] } (3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2 6. Qxa7 Rxa7 7. Rxa2 Rxa2) 3... Nxa6 { [%eval 0.45] } 4. b4 { [%eval 0.59] } 4... Nxb4 { [%eval 0.29] } 5. Qe2?? { (0.29 → -4.79) Blunder. Qh5 was best. } { [%eval -4.79] } (5. Qh5 Nxa2 6. Qxh7 Rxh7 7. Rxa2 Rxh2 8. Rxa7 Rxa7 9. Rxh2 c5) 5... Nxa2 { [%eval -5.41] } 6. Rxa2 { [%eval -4.08] } 6... Rb8?? { (-4.08 → -0.35) Blunder. Qb8 was best. } { [%eval -0.35] } (6... Qb8) 7. Rxa7 { [%eval -0.79] } 7... Rxb1 { [%eval -0.79] } 8. Rxc7 { [%eval -0.22] } 8... Rxc1 { [%eval -0.04] } 9. Rxd7 { [%eval -0.15] } 9... Rxe1 { [%eval 0.12] } 10. Rxd8 { [%eval 0.61] } 10... Rxg1 { [%eval 0.53] } 11. Rxe8?? { (0.53 → Mate in 11) Checkmate is now unavoidable. Rxg1 was best. } { [%eval #-11] } (11. Rxg1 Kxd8 12. c4 Kc8 13. c5 Kb7 14. Rc1 h6 15. Qe1 Kc8 16. d3 Kb7) 11... Rxg2 { [%eval #-11] } 12. Rxe7 { [%eval #-7] } 12... Rxh2 { [%eval #-15] } 13. Rxh2 { [%eval #-14] } 13... Nxe7 { [%eval #-14] } 14. Rxh7 { [%eval #-15] } 14... Rxh7 { [%eval -3.93] } 15. Qh5 { [%eval #-13] } 15... Rxh5 { [%eval #-14] } 16. c4 { [%eval #-6] } 16... Nd5?? { (Mate in 6 → Mate in 4) Lost forced checkmate sequence. Rb5 was best. } { [%eval #4] } (16... Rb5 17. cxb5 Ng6 18. d3 Nf4 19. exf4 g5 20. fxg5 f6 21. gxf6 Be7 22. fxe7#) 17. cxd5 { [%eval #4] } 17... Rxd5 { [%eval #3] } 18. f4?? { (Mate in 3 → Mate in 8) Lost forced checkmate sequence. e4 was best. } { [%eval #-8] } (18. e4 Rxd2 19. e5 Rxf2 20. e6 fxe6#) 18... Rxd2 { [%eval #-8] } 19. f5 { [%eval #-7] } 19... Rd4?? { (Mate in 7 → 0.00) Lost forced checkmate sequence. f6 was best. } { [%eval 0.0] } (19... f6 20. e4 g6 21. fxg6 f5 22. exf5 Rd7 23. g7 Rxg7 24. f6 Bd6 25. fxg7) 20. exd4 { [%eval 0.0] } 20... Bc5?? { (0.00 → Mate in 9) Checkmate is now unavoidable. g5 was best. } { [%eval #9] } (20... g5 21. fxg6 fxg6 22. d5 Bh6 23. d6 Be3 24. d7 g5 25. d8=K g4 26. Ke7) 21. dxc5 { [%eval #9] } 21... f6 { [%eval #8] } 22. c6 { [%eval #8] } 22... g6 { [%eval #7] } 23. fxg6 { [%eval #7] } 23... f5 { [%eval #6] } 24. g7 { [%eval #6] } 24... f4 { [%eval #5] } 25. g8=Q { [%eval #5] } 25... f3 { [%eval #4] } 26. Qg1?? { (Mate in 4 → Mate in 1) Lost forced checkmate sequence. c7 was best. } { [%eval #-1] } (26. c7 f2 27. c8=Q f1=K 28. Qg2 Kxg2 29. Qh3 Kxh3#) 26... f2 { [%eval #-1] } 27. Qxf2# { Game ends by variant rule. } 0-1