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[Event "rated variant:antichess game"] [Site "https://lichess.org/Gw1Xmugo"] [Date "2024.03.10"] [Round "-"] [White "liotiamot"] [Black "Burov_7"] [Result "0-1"] [GameId "Gw1Xmugo"] [UTCDate "2024.03.10"] [UTCTime "07:54:27"] [WhiteElo "1254"] [BlackElo "1313"] [WhiteRatingDiff "-13"] [BlackRatingDiff "+115"] [Variant "Antichess"] [TimeControl "900+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval -0.03] } 1... b6 { [%eval 0.47] } 2. b3 { [%eval -0.07] } 2... d6?? { (-0.07 → Mate in 15) Checkmate is now unavoidable. a5 was best. } { [%eval #15] } (2... a5 3. d3 g5 4. Bxg5 Na6 5. Bxe7 Nxe7 6. b4 Nxb4 7. d4) 3. f3?? { (Mate in 15 → -1.29) Lost forced checkmate sequence. g4 was best. } { [%eval -1.29] } (3. g4 Bxg4 4. Bb2 Bxe2 5. Bxg7 Bxg7 6. Bxe2 Bxa1 7. Ba6 Nxa6) 3... Bh3 { [%eval -1.23] } 4. Nxh3 { [%eval -1.27] } 4... g5 { [%eval -1.16] } 5. Nxg5 { [%eval -1.68] } 5... Qc8?? { (-1.68 → 0.51) Blunder. h6 was best. } { [%eval 0.51] } (5... h6 6. Nxf7) 6. Nxf7 { [%eval 0.53] } 6... Kxf7 { [%eval 0.37] } 7. Bh3 { [%eval -0.07] } 7... Qxh3 { [%eval -0.21] } 8. Rg1?? { (-0.21 → -2.00) Blunder. Kf2 was best. } { [%eval -2.0] } (8. Kf2 Qxg3) 8... Qxg3 { [%eval -1.85] } 9. hxg3 { [%eval -2.07] } 9... Bh6?? { (-2.07 → -0.18) Blunder. Kg6 was best. } { [%eval -0.18] } (9... Kg6 10. Kf2) 10. d4?? { (-0.18 → -1.95) Blunder. d3 was best. } { [%eval -1.95] } (10. d3) 10... Bxc1 { [%eval -1.87] } 11. Qxc1 { [%eval -1.91] } 11... Nh6? { (-1.91 → -0.74) Mistake. Nd7 was best. } { [%eval -0.74] } (11... Nd7 12. f4) 12. Qxh6 { [%eval -1.19] } 12... Kg7?? { (-1.19 → 1.18) Blunder. Rd8 was best. } { [%eval 1.18] } (12... Rd8 13. Qxd6) 13. Qxh7 { [%eval 0.26] } 13... Kxh7 { [%eval 0.92] } 14. Nd2?! { (0.92 → 0.00) Inaccuracy. g4 was best. } { [%eval 0.0] } (14. g4 Nd7 15. Kf2 Rhb8 16. Kg3 Kg8 17. g5 c5 18. dxc5 bxc5 19. b4 cxb4 20. Nd2 b3) 14... d5?? { (0.00 → 2.50) Blunder. Nd7 was best. } { [%eval 2.5] } (14... Nd7 15. g4 Rhc8 16. Rf1 Rh8) 15. e4 { [%eval 1.85] } 15... dxe4 { [%eval 1.9] } 16. fxe4 { [%eval 2.07] } 16... e5?! { (2.07 → 2.98) Inaccuracy. Rc8 was best. } { [%eval 2.98] } (16... Rc8 17. e5 Kg6 18. Kf2 a6 19. Kg2 Ra7 20. Rad1 Rb7 21. a4 b5 22. axb5 Rxb5 23. b4) 17. dxe5 { [%eval 2.79] } 17... Kg7?? { (2.79 → Mate in 8) Checkmate is now unavoidable. Rc8 was best. } { [%eval #8] } (17... Rc8 18. Nf3) 18. Rh1 { [%eval #8] } 18... Rxh1 { [%eval #7] } 19. Nc4?? { (Mate in 7 → Mate in 7) Lost forced checkmate sequence. Kf2 was best. } { [%eval #-7] } (19. Kf2 Rxa1 20. g4 Rxa2 21. Kg3 Rxc2 22. b4 Rxd2 23. Kg2 Rxg2 24. g5 Rxg5 25. b5 Rxe5#) 19... Rxe1 { [%eval #-7] } 20. Rxe1 { [%eval #-6] } 20... Kf6?? { (Mate in 6 → 0.00) Lost forced checkmate sequence. Nd7 was best. } { [%eval 0.0] } (20... Nd7 21. Nxb6 Nxe5 22. Nxa8 Kg6 23. Nxc7 Nc4 24. bxc4 Kf5 25. exf5 a6 26. Nxa6#) 21. exf6 { [%eval 0.0] } 21... Nd7 { [%eval -0.08] } 22. Nxb6 { [%eval -0.62] } 22... Nxf6?? { (-0.62 → Mate in 6) Checkmate is now unavoidable. Nxb6 was best. } { [%eval #6] } (22... Nxb6) 23. Nxa8 { [%eval #6] } 23... Nxe4 { [%eval #5] } 24. Nxc7 { [%eval #5] } 24... Nxg3 { [%eval #4] } 25. Re2 { [%eval #4] } 25... Nxe2 { [%eval #3] } 26. Na6?? { (Mate in 3 → Mate in 7) Lost forced checkmate sequence. c3 was best. } { [%eval #-7] } (26. c3 Nxc3 27. Na6 Nxa2 28. Nb4 Nxb4#) 26... Nc3?? { (Mate in 7 → Mate in 4) Lost forced checkmate sequence. Nf4 was best. } { [%eval #4] } (26... Nf4 27. c3 Ng6 28. c4 Ne7 29. c5 Nc8 30. c6 Nb6 31. Nb4 Nd7 32. cxd7 a6 33. Nxa6#) 27. Nb4?? { (Mate in 4 → Mate in 7) Lost forced checkmate sequence. Nc5 was best. } { [%eval #-7] } (27. Nc5 Nxa2 28. b4 Nxb4 29. Ne6 Nxc2 30. Nd4 Nxd4#) 27... Nxa2 { [%eval #-7] } 28. Nxa2 { [%eval #-6] } 28... a6?? { (Mate in 6 → Mate in 7) Lost forced checkmate sequence. a5 was best. } { [%eval #7] } (28... a5 29. Nb4 axb4 30. c3 bxc3 31. b4 c2 32. b5 c1=R 33. b6 Rc7 34. bxc7#) 29. c4?? { (Mate in 7 → Mate in 2) Lost forced checkmate sequence. Nc1 was best. } { [%eval #-2] } (29. Nc1 a5 30. b4 axb4 31. c3 bxc3 32. Ne2 c2 33. Nc3 c1=B 34. Na2 Bh6 35. Nc1 Bxc1#) 29... a5 { [%eval #-2] } 30. Nb4 { [%eval #-1] } 30... axb4 { [%eval #-1] } 31. c5# { Game ends by variant rule. } 0-1