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[Event "rated variant:antichess game"] [Site "https://lichess.org/HTYKYpQd"] [Date "2026.03.28"] [Round "-"] [White "vihaanbala2017"] [Black "Gaureshkumar"] [Result "0-1"] [GameId "HTYKYpQd"] [UTCDate "2026.03.28"] [UTCTime "16:23:22"] [WhiteElo "811"] [BlackElo "1072"] [WhiteRatingDiff "-5"] [BlackRatingDiff "+9"] [Variant "Antichess"] [TimeControl "360+10"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d5?? { (Mate in 16 → -0.38) Lost forced checkmate sequence. b5 was best. } { [%eval -0.38] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. exd5 { [%eval 0.0] } 2... Qxd5 { [%eval 0.0] } 3. Ba6 { [%eval 0.46] } 3... Qxd2?? { (0.46 → Mate in 13) Checkmate is now unavoidable. Qxg2 was best. } { [%eval #13] } (3... Qxg2 4. Bxb7 Bxb7 5. Qe2 Qxg1 6. Rxg1 Bg2 7. Rxg2 g5 8. Rxg5) 4. Bxb7 { [%eval #13] } 4... Qxe1 { [%eval #12] } 5. Bxc8?? { (Mate in 12 → Mate in 13) Lost forced checkmate sequence. Qxe1 was best. } { [%eval #-13] } (5. Qxe1 Bxb7 6. Qxe7 Bxg2 7. Qxf7 Kxf7 8. Nc3 Bxh1 9. b4 Bxb4 10. Bg5 Bxc3) 5... Qxg1 { [%eval #-13] } 6. Qxg1 { [%eval #-12] } 6... Kd7?? { (Mate in 12 → 1.20) Lost forced checkmate sequence. Na6 was best. } { [%eval 1.2] } (6... Na6 7. Bxa6 Rc8 8. Bxc8 g5 9. Bxg5 Kd8 10. Bxe7 Kxc8 11. Bxf8 c5 12. Bxc5) 7. Bxd7 { [%eval 1.65] } 7... Nxd7 { [%eval 1.45] } 8. Qf1?? { (1.45 → Mate in 11) Checkmate is now unavoidable. Nd2 was best. } { [%eval #-11] } (8. Nd2 f5) 8... g5 { [%eval #-11] } 9. Bxg5 { [%eval #-10] } 9... Ndf6?? { (Mate in 10 → Mate in 11) Lost forced checkmate sequence. Rb8 was best. } { [%eval #11] } (9... Rb8 10. Bxe7 Rxb2 11. Bxf8 Rxa2 12. Rxa2 Nxf8 13. Rxa7 h5 14. Rxc7 h4 15. Rxf7) 10. Bxf6 { [%eval #11] } 10... Nxf6 { [%eval #10] } 11. g4 { [%eval #10] } 11... Nxg4 { [%eval #9] } 12. Qd3 { [%eval #9] } 12... Nxh2 { [%eval #7] } 13. Rxh2?? { (Mate in 7 → Mate in 7) Lost forced checkmate sequence. Qxh7 was best. } { [%eval #-7] } (13. Qxh7 Rxh7 14. Rxh2 Rxh2 15. a4 Rxf2 16. a5 Rxc2 17. a6 Rxb2 18. Ra3 Rxb1) 13... Bh6?? { (Mate in 7 → 7.36) Lost forced checkmate sequence. e5 was best. } { [%eval 7.36] } (13... e5 14. Rxh7 Rxh7 15. Qxh7 Rd8 16. Qxf7 Bh6 17. Qxc7 e4 18. Qxd8 Be3 19. fxe3) 14. Qxh7 { [%eval 6.76] } 14... Rxh7 { [%eval 6.71] } 15. Rxh6 { [%eval 7.0] } 15... Rxh6 { [%eval 7.68] } 16. f3?? { (7.68 → -0.88) Blunder. Nd2 was best. } { [%eval -0.88] } (16. Nd2 Rh1) 16... Rg8?? { (-0.88 → 4.38) Blunder. Re6 was best. } { [%eval 4.38] } (16... Re6 17. c4) 17. Nc3?? { (4.38 → -1.36) Blunder. Nd2 was best. } { [%eval -1.36] } (17. Nd2) 17... Rg4?? { (-1.36 → 4.99) Blunder. c5 was best. } { [%eval 4.99] } (17... c5 18. a4) 18. fxg4 { [%eval 4.72] } 18... Rh5?! { (4.72 → 6.60) Inaccuracy. Rh1 was best. } { [%eval 6.6] } (18... Rh1 19. Rxh1) 19. gxh5 { [%eval 6.92] } 19... f5 { [%eval 6.88] } 20. Ne4? { (6.88 → 3.69) Mistake. h6 was best. } { [%eval 3.69] } (20. h6 e6) 20... fxe4 { [%eval 4.37] } 21. Rf1 { [%eval 3.91] } 21... e3 { [%eval 4.3] } 22. Rf2?? { (4.30 → -2.26) Blunder. h6 was best. } { [%eval -2.26] } (22. h6 e2) 22... exf2 { [%eval -1.82] } 23. c4 { [%eval -1.88] } 23... f1=N? { (-1.88 → -0.25) Mistake. e5 was best. } { [%eval -0.25] } (23... e5 24. h6) 24. c5 { [%eval -0.29] } 24... e5 { [%eval -0.32] } 25. b4?! { (-0.32 → -1.29) Inaccuracy. h6 was best. } { [%eval -1.29] } (25. h6) 25... e4 { [%eval -0.45] } 26. a3? { (-0.45 → -1.98) Mistake. b5 was best. } { [%eval -1.98] } (26. b5 e3 27. b6 cxb6 28. cxb6 axb6 29. h6 Ng3 30. h7 Nf5 31. h8=B Nd4) 26... Ne3 { [%eval -1.85] } 27. b5?! { (-1.85 → -2.50) Inaccuracy. c6 was best. } { [%eval -2.5] } (27. c6 a5) 27... Nd1?? { (-2.50 → -0.07) Blunder. c6 was best. } { [%eval -0.07] } (27... c6 28. bxc6 Nd5 29. a4 e3 30. h6 e2 31. h7 e1=R 32. c7 Nxc7 33. a5) 28. b6?? { (-0.07 → -16.06) Blunder. a4 was best. } { [%eval -16.06] } (28. a4 a6 29. bxa6 e3 30. a7 e2 31. h6 e1=R 32. a8=K c6 33. a5 Re6) 28... cxb6 { [%eval -2.43] } 29. cxb6 { [%eval -3.23] } 29... axb6 { [%eval 0.0] } 30. a4?? { (0.00 → Mate in 13) Checkmate is now unavoidable. h6 was best. } { [%eval #-13] } (30. h6 e3 31. h7 e2 32. h8=R e1=B 33. Ra8 Bc3 34. a4 b5 35. axb5 Bg7) 30... b5 { [%eval #-13] } 31. axb5 { [%eval #-13] } 31... e3 { [%eval #-12] } 32. b6 { [%eval #-11] } 32... e2 { [%eval #-11] } 33. b7 { [%eval #-11] } 33... e1=N?? { (Mate in 11 → 0.44) Lost forced checkmate sequence. Nc3 was best. } { [%eval 0.44] } (33... Nc3 34. b8=K Nd5 35. Kc7 Nxc7 36. h6 e1=Q 37. h7 Ne6 38. h8=K Ng7 39. Kxg7) 34. b8=Q?? { (0.44 → Mate in 2) Checkmate is now unavoidable. h6 was best. } { [%eval #-2] } (34. h6 Nf3 35. h7 Nf2 36. b8=N Nd4 37. Nd7 Nf5 38. Nf8 Ng4 39. Ng6 Ng7) 34... Nb2 { [%eval #-2] } 35. Qxb2 { [%eval #-1] } 35... Ng2 { [%eval #-1] } 36. Qxg2# { Game ends by variant rule. } 0-1