FEN
[Event "beardred1107 Arena"]
[Site "https://lichess.org/Hfa8Anws"]
[Date "2025.01.18"]
[Round "-"]
[White "beardred1107"]
[Black "shieannon"]
[Result "0-1"]
[GameId "Hfa8Anws"]
[UTCDate "2025.01.18"]
[UTCTime "16:44:10"]
[WhiteElo "1387"]
[BlackElo "1585"]
[WhiteRatingDiff "-15"]
[BlackRatingDiff "+23"]
[Variant "Atomic"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. Nf3 { [%eval 3.82] } 1... f6 { [%eval 3.56] } 2. Nc3 { [%eval 3.59] } 2... Nc6?? { (3.59 → 20.25) Blunder. c6 was best. } { [%eval 20.25] } (2... c6 3. e3 e6 4. Nd4 Nh6 5. Ncb5 Ng4 6. f4 cxb5 7. Nb5) 3. Nd5 { [%eval 19.92] } 3... e6 { [%eval 20.46] } 4. Nxc7 { [%eval 20.51] } 4... Ne7 { [%eval 15.61] } 5. b3 { [%eval 14.08] } 5... Nf5 { [%eval 15.01] } 6. e3 { [%eval 13.82] } 6... Bb4 { [%eval 15.23] } 7. c3 { [%eval 14.23] } 7... Nxe3?! { (14.23 → Mate in 4) Checkmate is now unavoidable. Nh6 was best. } { [%eval #4] } (7... Nh6 8. g4) 8. cxb4?! { (Mate in 4 → 26.67) Lost forced checkmate sequence. Qh5+ was best. } { [%eval 26.67] } (8. Qh5+ g6 9. Bb5 Kf8 10. Qh6+ Ke7 11. Bxd7#) 8... O-O?! { (26.67 → Mate in 3) Checkmate is now unavoidable. g6 was best. } { [%eval #3] } (8... g6 9. Ba3) 9. Qg4 { [%eval #18] } 9... g5 { [%eval #3] } 10. Qg3?! { (Mate in 3 → 24.06) Lost forced checkmate sequence. Qh5 was best. } { [%eval 24.06] } (10. Qh5 h6 11. Qg6+ Kh8 12. Qg7#) 10... e5?! { (24.06 → Mate in 4) Checkmate is now unavoidable. h5 was best. } { [%eval #4] } (10... h5 11. Qd6) 11. d4?! { (Mate in 4 → 24.85) Lost forced checkmate sequence. Qd3 was best. } { [%eval 24.85] } (11. Qd3 f5 12. Qd5+ Kg7 13. Qf7+ Kh6 14. Qxh7#) 11... exd4?! { (24.85 → Mate in 3) Checkmate is now unavoidable. g4 was best. } { [%eval #3] } (11... g4 12. Bh6) 12. f3?! { (Mate in 3 → 17.00) Lost forced checkmate sequence. Bxg5+ was best. } { [%eval 17.0] } (12. Bxg5+ Kf7 13. Qg7+ Ke6 14. Qxd7#) 12... Rfe8+ { [%eval 16.54] } 13. Kd2?? { (16.54 → Mate in 7) Checkmate is now unavoidable. Be3 was best. } { [%eval #-7] } (13. Be3) 13... Re2+ { [%eval #-6] } 14. Kc3 { [%eval #-6] } 14... Rc8+ { [%eval #-7] } 15. Qc7 { [%eval #-7] } 15... Rc2+ { [%eval #-6] } 16. Kb4 { [%eval #-4] } 16... Rc4+ { [%eval #-4] } 17. Ka3 { [%eval #-2] } 17... Ra4+ { [%eval #-1] } 18. Kb2 { [%eval #-1] } 18... Rxa2# { Game ends by variant rule. } 0-1