FEN
[Event "Antichess Arena"]
[Site "https://lichess.org/IMiAIwRe"]
[Date "2020.12.23"]
[Round "-"]
[White "ThibautH"]
[Black "Jisu101"]
[Result "1-0"]
[GameId "IMiAIwRe"]
[UTCDate "2020.12.23"]
[UTCTime "12:54:05"]
[WhiteElo "1436"]
[BlackElo "1512"]
[WhiteRatingDiff "+24"]
[BlackRatingDiff "-15"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. g4 was best. } { [%eval #-15] } (1. g4 f6) 1... f5?? { (Mate in 15 → -4.01) Lost forced checkmate sequence. b5 was best. } { [%eval -4.01] } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxc8 Nxf2 5. Kxf2 Qxd2 6. Nxd2) 2. exf5 { [%eval -3.78] } 2... e5?? { (-3.78 → Mate in 16) Checkmate is now unavoidable. b5 was best. } { [%eval #16] } (2... b5 3. Bxb5 e6 4. Bxd7 Nxd7 5. fxe6 Ba3 6. bxa3 Qg5 7. exd7) 3. fxe6 { [%eval #16] } 3... dxe6 { [%eval #15] } 4. Ba6 { [%eval #15] } 4... Qxd2 { [%eval #13] } 5. Qxd2 { [%eval #13] } 5... bxa6 { [%eval #11] } 6. Qd7 { [%eval #11] } 6... Kxd7 { [%eval #10] } 7. Bh6 { [%eval #10] } 7... gxh6 { [%eval #9] } 8. b4 { [%eval #9] } 8... Bxb4 { [%eval #8] } 9. Nc3 { [%eval #10] } 9... Bxc3 { [%eval #9] } 10. h4?? { (Mate in 9 → -3.67) Lost forced checkmate sequence. Kf1 was best. } { [%eval -3.67] } (10. Kf1 Bxa1 11. c3 Bxc3 12. Ke1 Bxe1 13. Ne2 Bxf2 14. Nd4 Bxd4 15. Rg1 Bxg1 16. a4 Bxh2) 10... Bxe1 { [%eval -3.66] } 11. Rxe1 { [%eval -2.13] } 11... Ke8?? { (-2.13 → Mate in 7) Checkmate is now unavoidable. e5 was best. } { [%eval #7] } (11... e5) 12. Rxe6 { [%eval #7] } 12... Bxe6 { [%eval #6] } 13. c4 { [%eval #8] } 13... Bxc4 { [%eval #7] } 14. f4?? { (Mate in 7 → 0.00) Lost forced checkmate sequence. Nh3 was best. } { [%eval 0.0] } (14. Nh3 Bxa2 15. Rb1 Bxb1 16. h5 Ne7 17. Ng5 hxg5 18. f4 gxf4 19. g3 fxg3 20. h6 Nbc6#) 14... Bxa2 { [%eval 0.0] } 15. f5?? { (0.00 → -2.00) Blunder. Nf3 was best. } { [%eval -2.0] } (15. Nf3 Bb1 16. Rxb1 Nd7 17. Rb8 Rxb8 18. Ne1 Rb6 19. Nf3 Rb8) 15... Be6 { [%eval -2.18] } 16. fxe6 { [%eval -2.24] } 16... Nd7?? { (-2.24 → Mate in 8) Checkmate is now unavoidable. Ne7 was best. } { [%eval #8] } (16... Ne7 17. g3) 17. exd7 { [%eval #8] } 17... Kxd7 { [%eval #7] } 18. h5?? { (Mate in 7 → 0.00) Lost forced checkmate sequence. Nh3 was best. } { [%eval 0.0] } (18. Nh3 Ne7 19. h5 Ng6 20. hxg6 hxg6 21. Ng5 hxg5 22. Rxh8 Rxh8 23. g4 Rh5 24. gxh5 gxh5#) 18... Ne7?? { (0.00 → Mate in 5) Checkmate is now unavoidable. Rf8 was best. } { [%eval #5] } (18... Rf8 19. g3 Rf3 20. Nxf3 Ne7 21. Rf1 Nc8 22. g4 a5 23. Rf2 a4 24. Rh2 Ne7 25. Rf2) 19. Rh4?? { (Mate in 5 → -7.87) Lost forced checkmate sequence. Nf3 was best. } { [%eval -7.87] } (19. Nf3 Kc6 20. Ng5 hxg5 21. Rh4 gxh4 22. g3 hxg3 23. h6 Rab8#) 19... Rhf8 { [%eval -5.36] } 20. Rf4 { [%eval -8.7] } 20... Rxf4 { [%eval -7.49] } 21. g4? { (-7.49 → Mate in 8) Checkmate is now unavoidable. Nf3 was best. } { [%eval #-8] } (21. Nf3 Rxf3 22. gxf3 Nc6 23. f4 Rg8 24. f5 a5 25. f6 a4 26. f7 Rg7 27. f8=K a3) 21... Rxg4 { [%eval #-8] } 22. Ne2 { [%eval #-7] } 22... Rg3 { [%eval #-9] } 23. Nxg3 { [%eval #-8] } 23... Nf5 { [%eval #-8] } 24. Nxf5 { [%eval #-7] } 24... Ke7 { [%eval #-7] } 25. Nxe7 { [%eval #-4] } 25... Rc8?? { (Mate in 4 → Mate in 9) Lost forced checkmate sequence. c6 was best. } { [%eval #9] } (25... c6 26. Nxc6 Rc8 27. Nxa7 Rc6 28. Nxc6 a5 29. Nxa5#) 26. Nxc8 { [%eval #9] } 26... c6 { [%eval #6] } 27. Nxa7 { [%eval #6] } 27... a5 { [%eval #5] } 28. Nxc6 { [%eval #5] } 28... a4 { [%eval #4] } 29. Ne5 { [%eval #4] } 29... a3 { [%eval #3] } 30. Ng6?? { (Mate in 3 → 0.00) Lost forced checkmate sequence. Nf3 was best. } { [%eval 0.0] } (30. Nf3 a2 31. Ng5 hxg5 32. h6 g4#) 30... hxg6 { [%eval 0.0] } 31. hxg6 { [%eval 0.0] } 31... a2 { [%eval 0.0] } 32. g7 { [%eval 0.0] } 32... a1=Q?? { (0.00 → Mate in 6) Checkmate is now unavoidable. a1=B was best. } { [%eval #6] } (32... a1=B 33. g8=K Bh8 34. Kxh8 h5 35. Kg7 h4 36. Kf6 h3 37. Kg5 h2 38. Kg4 h1=K 39. Kf4) 33. g8=B { [%eval #6] } 33... Qa8 { [%eval #1] } 34. Bd5 { [%eval #1] } 34... Qxd5# { Game ends by variant rule. } 1-0