FEN
[Event "rated variant:kingOfTheHill game"]
[Site "https://lichess.org/ISPskiFu"]
[Date "2024.04.14"]
[Round "-"]
[White "Xitmoves"]
[Black "Ford_Crown_Vic"]
[Result "0-1"]
[GameId "ISPskiFu"]
[UTCDate "2024.04.14"]
[UTCTime "21:30:38"]
[WhiteElo "2013"]
[BlackElo "2215"]
[WhiteRatingDiff "-6"]
[BlackRatingDiff "+3"]
[Variant "King of the Hill"]
[TimeControl "30+0"]
[ECO "D08"]
[Opening "Queen's Gambit Declined: Albin Countergambit"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. d4 { [%eval 0.74] } 1... e5 { [%eval 0.95] } 2. c4?! { (0.95 → 0.32) Inaccuracy. dxe5 was best. } { [%eval 0.32] } (2. dxe5 d6 3. e4 Nd7 4. f4 dxe5 5. Nf3 Bd6 6. Bb5 f6) 2... d5?? { (0.32 → 2.24) Blunder. exd4 was best. } { [%eval 2.24] } { D08 Queen's Gambit Declined: Albin Countergambit } (2... exd4 3. Nf3 Nf6 4. e3 d5 5. exd4 Bb4+ 6. Nc3 O-O 7. Bg5) 3. cxd5?? { (2.24 → -0.68) Blunder. dxe5 was best. } { [%eval -0.68] } (3. dxe5) 3... Qxd5 { [%eval -0.76] } 4. Nf3 { [%eval -1.06] } 4... Qd8?? { (-1.06 → 3.08) Blunder. e4 was best. } { [%eval 3.08] } (4... e4 5. Nc3) 5. Nc3?! { (3.08 → 1.78) Inaccuracy. Nxe5 was best. } { [%eval 1.78] } (5. Nxe5) 5... exd4 { [%eval 1.15] } 6. Nxd4 { [%eval 1.17] } 6... Nc6 { [%eval 1.51] } 7. Nxc6 { [%eval 1.12] } 7... bxc6?? { (1.12 → 3.97) Blunder. Qxd1+ was best. } { [%eval 3.97] } (7... Qxd1+ 8. Kxd1) 8. e4?? { (3.97 → 0.87) Blunder. Qxd8+ was best. } { [%eval 0.87] } (8. Qxd8+) 8... Qxd1+ { [%eval 0.97] } 9. Kxd1 { [%eval 0.83] } 9... Nf6?! { (0.83 → 1.96) Inaccuracy. Bc5 was best. } { [%eval 1.96] } (9... Bc5 10. Bf4) 10. Bc4 { [%eval 2.48] } 10... c5?? { (2.48 → 5.65) Blunder. Bb4 was best. } { [%eval 5.65] } (10... Bb4) 11. Bg5? { (5.65 → 3.35) Mistake. Ke2 was best. } { [%eval 3.35] } (11. Ke2 Bd6 12. f4 Nxe4 13. Nxe4 Bb7 14. Nxd6+ cxd6 15. Kd3 Kd7 16. Be3 Rhe8 17. b4 Rxe3+) 11... Ke7?? { (3.35 → 7.38) Blunder. Ng4 was best. } { [%eval 7.38] } (11... Ng4 12. Ke2) 12. Bxf6+?? { (7.38 → 2.79) Blunder. e5 was best. } { [%eval 2.79] } (12. e5 Be6 13. exf6+ gxf6 14. Ke2 fxg5 15. Kf3 Bf5 16. Rae1+ Kf6 17. Nd5+ Kg7 18. h4 Bd6) 12... Kxf6 { [%eval 2.32] } 13. f4 { [%eval 2.84] } 13... Bd6?! { (2.84 → 4.21) Inaccuracy. Bb7 was best. } { [%eval 4.21] } (13... Bb7 14. Kd2) 14. Re1?? { (4.21 → 0.46) Blunder. Nd5+ was best. } { [%eval 0.46] } (14. Nd5+) 14... g5?? { (0.46 → 9.00) Blunder. Bxf4 was best. } { [%eval 9.0] } (14... Bxf4 15. e5+) 15. e5+ { [%eval 8.42] } 15... Kf5 { [%eval 9.41] } 16. Bd3+ { [%eval 9.23] } 16... Ke6 { [%eval 12.48] } 17. Bc4+ { [%eval 9.55] } 17... Kf5 { [%eval 8.94] } 18. g4+ { [%eval 9.35] } 18... Kxf4 { [%eval 15.98] } 19. Kd2 { [%eval 10.35] } 19... Bxe5 { [%eval 30.68] } 20. Rf1+?? { (30.68 → 3.15) Blunder. Re4+ was best. } { [%eval 3.15] } (20. Re4+ Kf3 21. Rf1+ Kg2 22. Rxe5 Re8 23. Rxe8 Bb7 24. Rxa8 Kxh2 25. Ke3 Kg3 26. Bd5 Bxd5) 20... Kxg4 { [%eval 2.61] } 21. Kd3?? { (2.61 → -8.07) Blunder. h3+ was best. } { [%eval -8.07] } (21. h3+ Kh4 22. Bxf7 Bb7 23. Nd5 Bxd5 24. Bxd5 c6 25. Bxc6 Rad8+ 26. Ke3 Rd4 27. Rad1 Rhd8) 21... Bf5+ { [%eval -8.07] } 22. Ne4 { [%eval -15.24] } 22... Rad8+ { [%eval -13.8] } 23. Ke3?! { (-13.80 → Mate in 8) Checkmate is now unavoidable. Ke2 was best. } { [%eval #-8] } (23. Ke2 Bxe4) 23... Bd4+?! { (Mate in 8 → -16.12) Lost forced checkmate sequence. Bf4+ was best. } { [%eval -16.12] } (23... Bf4+ 24. Rxf4+ gxf4+ 25. Ke2 Bxe4 26. Be6+ fxe6 27. Rg1+ Kf5 28. Rg5+ Kxg5 29. a3 Kf5 30. b3) 24. Kd3?! { (-16.12 → Mate in 3) Checkmate is now unavoidable. Ke2 was best. } { [%eval #-3] } (24. Ke2 Bxe4) 24... Rhe8?! { (Mate in 3 → -14.85) Lost forced checkmate sequence. Bf2+ was best. } { [%eval -14.85] } (24... Bf2+ 25. Ke2 Kf4 26. Nxf2 Ke5#) 25. Rxf5?! { (-14.85 → Mate in 2) Checkmate is now unavoidable. h3+ was best. } { [%eval #-2] } (25. h3+ Kxh3) 25... Be5+?? { (Mate in 2 → -6.17) Lost forced checkmate sequence. Kxf5 was best. } { [%eval -6.17] } (25... Kxf5 26. Be6+ Ke5#) 26. Ke3?? { (-6.17 → Mate in 3) Checkmate is now unavoidable. Nd6 was best. } { [%eval #-3] } (26. Nd6 Bxd6) 26... Kxf5 { [%eval #-3] } 27. Rf1+ { [%eval #-2] } 27... Bf4+ { [%eval #-1] } 28. Rxf4+ { [%eval #-1] } 28... Ke5# { Game ends by variant rule. } 0-1

