FEN
[Event "rated bullet game"]
[Site "https://lichess.org/IuV2tsPx"]
[Date "2015.07.31"]
[Round "-"]
[White "blue13"]
[Black "golelepi"]
[Result "1/2-1/2"]
[GameId "IuV2tsPx"]
[UTCDate "2015.07.31"]
[UTCTime "17:34:39"]
[WhiteElo "1949"]
[BlackElo "1836"]
[WhiteRatingDiff "-3"]
[BlackRatingDiff "+4"]
[Variant "Standard"]
[TimeControl "0+1"]
[ECO "A00"]
[Opening "Hungarian Opening"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. g3 { [%eval -0.04] } { A00 Hungarian Opening } 1... Nc6 { [%eval -0.01] } 2. Bg2 { [%eval -0.05] } 2... b6 { [%eval 0.33] } 3. Nf3 { [%eval 0.33] } 3... Bb7 { [%eval 0.24] } 4. O-O { [%eval 0.24] } 4... e5?! { (0.24 → 1.32) Inaccuracy. Nf6 was best. } { [%eval 1.32] } (4... Nf6 5. d3 e6 6. e4 d6 7. c4 Be7 8. Nc3 e5 9. Nd5 O-O 10. b3 Re8 11. Bb2 h6 12. Rc1 a5 13. d4 exd4 14. Nxd4) 5. c3? { (1.32 → 0.08) Mistake. Nxe5 was best. } { [%eval 0.08] } (5. Nxe5 d5 6. Nxc6 Bxc6 7. d4 Be7 8. c4 Nf6 9. Re1 Qd7 10. cxd5 Bxd5 11. Bxd5 Nxd5 12. e4 Nf6 13. Bf4 Rd8 14. d5 O-O) 5... e4 { [%eval 0.6] } 6. Ne1 { [%eval 0.12] } 6... d5 { [%eval 0.01] } 7. a3 { [%eval -0.41] } 7... f5 { [%eval -0.22] } 8. d3 { [%eval -0.27] } 8... Bd6 { [%eval 0.08] } 9. dxe4 { [%eval -0.23] } 9... fxe4? { (-0.23 → 0.92) Mistake. dxe4 was best. } { [%eval 0.92] } (9... dxe4 10. Nd2 Nf6 11. Nc4 Be7 12. Nc2 Ba6 13. N2e3 Qxd1 14. Rxd1 O-O 15. b3 Rad8 16. Rxd8 Rxd8 17. Nxf5 Bxc4 18. Nxe7+ Nxe7 19. bxc4) 10. c4?! { (0.92 → 0.20) Inaccuracy. Qxd5 was best. } { [%eval 0.2] } (10. Qxd5 Nf6 11. Qe6+ Qe7 12. Qxe7+ Bxe7 13. Nc2 O-O-O 14. Nd2 Ne5 15. Nb3 c5 16. Bf4 Ng6 17. Bh3+ Nd7 18. Be3 Bd5 19. Nd2 Kb7) 10... Nf6? { (0.20 → 1.60) Mistake. dxc4 was best. } { [%eval 1.6] } (10... dxc4 11. Nd2 Nf6 12. Nxc4 Be7 13. Bg5 Ng4 14. Bf4 g5 15. Bd2 O-O 16. Nc2 Nd4 17. N2e3 Nf6 18. a4 Nd5 19. a5 b5 20. Nxd5) 11. cxd5 { [%eval 1.57] } 11... Ne7 { [%eval 1.59] } 12. Nc3 { [%eval 1.71] } 12... Nexd5 { [%eval 1.59] } 13. Nxe4 { [%eval 1.79] } 13... Nxe4 { [%eval 1.79] } 14. Bxe4 { [%eval 1.95] } 14... O-O?? { (1.95 → 4.58) Blunder. c6 was best. } { [%eval 4.58] } (14... c6 15. Qc2 Qc7 16. Bg5 Nf6 17. Nf3 O-O-O 18. Nd4 Nxe4 19. Bxd8 Rxd8 20. Qxe4 c5 21. Qg4+ Qd7 22. Qxd7+ Rxd7 23. Ne6 Be5) 15. Bxd5+ { [%eval 4.5] } 15... Bxd5 { [%eval 4.6] } 16. Qxd5+ { [%eval 4.53] } 16... Kh8 { [%eval 4.56] } 17. Qd2 { [%eval 4.39] } 17... Qe7 { [%eval 4.43] } 18. b4 { [%eval 3.89] } 18... Rad8 { [%eval 4.39] } 19. Qc2 { [%eval 4.54] } 19... Be5 { [%eval 4.68] } 20. Bb2 { [%eval 4.49] } 20... Bd6 { [%eval 4.58] } 21. Rd1 { [%eval 4.79] } 21... Qf7 { [%eval 5.12] } 22. Nf3 { [%eval 4.91] } 22... Rfe8 { [%eval 5.48] } 23. e3?? { (5.48 → 1.31) Blunder. Rd2 was best. } { [%eval 1.31] } (23. Rd2 Ra8 24. Rfd1 a5 25. Ng5 Qg8 26. b5 Re7 27. Ne4 Be5 28. Rd7 Rae8 29. Bxe5 Rxe5 30. f3 Rxb5 31. Qxc7) 23... Re6?? { (1.31 → 8.40) Blunder. Qxf3 was best. } { [%eval 8.4] } (23... Qxf3 24. Rd4 Re6 25. Rh4 h6 26. Qd1 Qf7 27. Rg4 Rg6 28. Rxg6 Qxg6 29. Qd5 Kh7 30. Qc6 Rf8 31. Qc4 c5 32. Rd1 Be7 33. f4) 24. Nd4?! { (8.40 → 5.65) Inaccuracy. Ng5 was best. } { [%eval 5.65] } (24. Ng5 Qg8 25. Nxe6 Qxe6 26. e4 Re8 27. e5 Be7 28. Qxc7 a5 29. Rd6 Qg8 30. Rd7 Qf8 31. bxa5 bxa5 32. a4 h6 33. Bd4 Bd8) 24... Rg6 { [%eval 6.03] } 25. Nc6 { [%eval 5.63] } 25... Rf8 { [%eval 5.86] } 26. Qd3 { [%eval 5.51] } 26... Qe6 { [%eval 5.85] } 27. Ba1 { [%eval 5.39] } 27... Qh3 { [%eval 5.61] } 28. Nd4?? { (5.61 → Mate in 8) Checkmate is now unavoidable. Rd2 was best. } { [%eval #-8] } (28. Rd2 a5 29. f4 Bxb4 30. Nxb4 axb4 31. Rc1 c5 32. axb4 cxb4 33. Be5 Qe6 34. e4 Qg8 35. f5 Rg4 36. Qf3 h5 37. Bd4 b3) 28... Bxg3?? { (Mate in 8 → 0.00) Lost forced checkmate sequence. Rh6 was best. } { [%eval 0.0] } (28... Rh6 29. Nf3 Rxf3 30. Bxg7+ Kxg7 31. Qc3+ Kf8 32. Qh8+ Kf7 33. Qg7+ Kxg7 34. Rfe1 Qxh2+ 35. Kf1 Qxf2#) 29. fxg3 { [%eval 0.0] } 29... Rxg3+ { [%eval 0.0] } 30. hxg3 { [%eval 0.0] } 30... Qxg3+ { [%eval 0.0] } 31. Kh1 { [%eval 0.0] } 31... Qh3+ { [%eval 0.0] } 32. Kg1 { [%eval 0.0] } 32... Qg3+ { [%eval 0.0] } 33. Kh1 { [%eval 0.0] } 33... Qh3+ { [%eval 0.0] } 34. Kg1 { [%eval 0.0] } 34... Qg3+ { [%eval 0.0] } 35. Kh1 { [%eval 0.0] } { The game is a draw. } 1/2-1/2