FEN
[Event "casual variant:antichess game"]
[Site "https://lichess.org/J3rONNhI"]
[Date "2025.12.09"]
[Round "-"]
[White "Luzff999"]
[Black "tamarozi99"]
[Result "0-1"]
[GameId "J3rONNhI"]
[UTCDate "2025.12.09"]
[UTCTime "12:29:14"]
[WhiteElo "1500"]
[BlackElo "1309"]
[BlackTitle "NM"]
[Variant "Antichess"]
[TimeControl "300+5"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... f5?? { (Mate in 16 → -0.40) Lost forced checkmate sequence. b5 was best. } { [%eval -0.4] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. exf5 { [%eval -0.12] } 2... e6?? { (-0.12 → Mate in 16) Checkmate is now unavoidable. b5 was best. } { [%eval #16] } (2... b5 3. Bxb5 e6 4. Bxd7 Nxd7 5. fxe6 Ba3 6. bxa3 Qg5 7. exd7) 3. fxe6 { [%eval #16] } 3... dxe6 { [%eval #14] } 4. d4?? { (Mate in 14 → Mate in 14) Lost forced checkmate sequence. b4 was best. } { [%eval #-14] } (4. b4 Bxb4 5. Qg4 Bxd2 6. Qxg7 Bxc1 7. Qxh7 Rxh7 8. Na3 Rxh2) 4... Qxd4 { [%eval #-14] } 5. Qxd4 { [%eval #-13] } 5... Bc5?? { (Mate in 13 → Mate in 14) Lost forced checkmate sequence. g5 was best. } { [%eval #14] } (5... g5 6. Bxg5 a5 7. Qxh8 Kd8 8. Qxg8 e5 9. Qxh7 b5 10. Bxb5) 6. Qxc5?? { (Mate in 14 → Mate in 14) Lost forced checkmate sequence. Qxg7 was best. } { [%eval #-14] } (6. Qxg7 Bxf2 7. Qxc7 Bxg1 8. Qxh7 Rxh7 9. Rxg1 Rxh2 10. g3 Rxc2 11. Bh6 Rxb2) 6... Bd7?? { (Mate in 14 → Mate in 13) Lost forced checkmate sequence. g5 was best. } { [%eval #13] } (6... g5 7. Bxg5 Nf6 8. Bxf6 Nc6 9. Bxh8 b5 10. Qxc6 Kf7 11. Qxc7 Bd7) 7. Qxa7 { [%eval #13] } 7... Rxa7 { [%eval #12] } 8. Bh6 { [%eval #12] } 8... Rxa2 { [%eval #10] } 9. Rxa2 { [%eval #10] } 9... Nxh6 { [%eval #9] } 10. Ba6?? { (Mate in 9 → 3.28) Lost forced checkmate sequence. Ra4 was best. } { [%eval 3.28] } (10. Ra4 Bxa4 11. Nc3 Bxc2 12. b3 Bxb3 13. Bc4 Bxc4 14. Kf1 Bxf1 15. Ne4 Bxg2) 10... bxa6?? { (3.28 → Mate in 8) Checkmate is now unavoidable. Nxa6 was best. } { [%eval #8] } (10... Nxa6 11. Rxa6 bxa6 12. Ne2 Ng4 13. h3 Nxf2 14. Kxf2 Ke7 15. Kf3 Rd8 16. Na3) 11. Rxa6 { [%eval #8] } 11... Nxa6 { [%eval #7] } 12. b4 { [%eval #7] } 12... Nxb4 { [%eval #6] } 13. g4 { [%eval #8] } 13... Nxc2 { [%eval #7] } 14. Nf3?? { (Mate in 7 → 1.73) Lost forced checkmate sequence. g5 was best. } { [%eval 1.73] } (14. g5 Nxe1 15. gxh6 gxh6 16. Nf3 Nxf3 17. Rd1 Nxh2 18. Rxd7 Kxd7 19. f3 Nxf3) 14... Nxe1?? { (1.73 → Mate in 6) Checkmate is now unavoidable. Nxg4 was best. } { [%eval #6] } (14... Nxg4 15. Ng5) 15. Rxe1?? { (Mate in 6 → -1.75) Lost forced checkmate sequence. Nxe1 was best. } { [%eval -1.75] } (15. Nxe1 Nxg4 16. h3 Nxf2 17. Rf1 Nxh3 18. Rg1 Nxg1 19. Nf3 Nxf3 20. Nd2 Nxd2#) 15... Nxg4 { [%eval -1.53] } 16. Rxe6 { [%eval -1.43] } 16... Nxh2 { [%eval -1.13] } 17. Rxe8?? { (-1.13 → Mate in 5) Checkmate is now unavoidable. Nxh2 was best. } { [%eval #-5] } (17. Nxh2 Bxe6 18. Nf1 Bd5 19. f4 h5 20. f5 g6 21. fxg6 Bf3 22. g7 Rh6) 17... Rxe8?? { (Mate in 5 → -0.25) Lost forced checkmate sequence. Nxf3 was best. } { [%eval -0.25] } (17... Nxf3 18. Rxh8 h5 19. Rxh5 Ng5 20. Rxg5 g6 21. Rxg6 Bc6 22. Rxc6#) 18. Nxh2 { [%eval -1.14] } 18... Bg4?? { (-1.14 → 1.71) Blunder. h5 was best. } { [%eval 1.71] } (18... h5 19. Nf1) 19. Nxg4 { [%eval 1.85] } 19... h6 { [%eval 2.06] } 20. Nxh6 { [%eval 2.0] } 20... gxh6 { [%eval 1.31] } 21. Nc3? { (1.31 → -0.16) Mistake. f4 was best. } { [%eval -0.16] } (21. f4 Rb8 22. Nd2 Rd8 23. Nc4 c5 24. f5 Rc8 25. Nd6 h5 26. Nxc8 h4) 21... Re4?? { (-0.16 → Mate in 10) Checkmate is now unavoidable. Rd8 was best. } { [%eval #10] } (21... Rd8) 22. Nxe4 { [%eval #10] } 22... c5 { [%eval #8] } 23. Nxc5 { [%eval #8] } 23... h5 { [%eval #7] } 24. f3?? { (Mate in 7 → 0.00) Lost forced checkmate sequence. Nd3 was best. } { [%eval 0.0] } (24. Nd3 h4 25. Ne1 h3 26. Nd3 h2 27. Nf4 h1=N 28. f3 Ng3 29. Ne2 Nxe2) 24... h4 { [%eval 0.0] } 25. Ne4 { [%eval 0.0] } 25... h3 { [%eval 0.0] } 26. Ng5?? { (0.00 → Mate in 5) Checkmate is now unavoidable. Nd2 was best. } { [%eval #-5] } (26. Nd2 h2 27. f4 h1=K 28. Nb3 Kg2 29. f5 Kf3 30. f6 Ke4 31. Nd4 Kxd4) 26... h2 { [%eval #-5] } 27. f4 { [%eval #-4] } 27... h1=R { [%eval #-4] } 28. Nh3 { [%eval #-3] } 28... Rxh3 { [%eval #-3] } 29. f5 { [%eval #-2] } 29... Rg3 { [%eval #-2] } 30. f6 { [%eval #-1] } 30... Rg7 { [%eval #-1] } 31. fxg7# { Game ends by variant rule. } 0-1