FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/JPalWLW6"]
[Date "2023.03.10"]
[Round "-"]
[White "PatronisingSaint"]
[Black "mj-mt"]
[Result "1-0"]
[GameId "JPalWLW6"]
[UTCDate "2023.03.10"]
[UTCTime "22:05:25"]
[WhiteElo "1912"]
[BlackElo "1500"]
[WhiteRatingDiff "+5"]
[BlackRatingDiff "-78"]
[Variant "Antichess"]
[TimeControl "300+3"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. g3 { [%eval 0.0] } 1... e6?? { (0.00 → Mate in 16) Checkmate is now unavoidable. Nh6 was best. } { [%eval #16] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. b4 { [%eval #15] } 2... Bxb4 { [%eval #15] } 3. Bg2 { [%eval #14] } 3... Bxd2 { [%eval #14] } 4. Bxb7 { [%eval #13] } 4... Bxc1 { [%eval #12] } 5. Qxd7?? { (Mate in 12 → Mate in 13) Lost forced checkmate sequence. Qxc1 was best. } { [%eval #-13] } (5. Qxc1 Bxb7 6. Kf1 Bxh1 7. Kg2 Bxg2 8. Nh3 Bxh3 9. g4 Bxg4) 5... Qxd7?? { (Mate in 13 → -1.59) Lost forced checkmate sequence. Bxd7 was best. } { [%eval -1.59] } (5... Bxd7 6. Bxa8 Qh4 7. gxh4 Ba3 8. Nxa3 Bb5 9. Nxb5 a5 10. Nxc7 e5 11. Nxe8 Nh6 12. Nxg7) 6. Bxc8 { [%eval -1.27] } 6... Qxc8 { [%eval -1.56] } 7. Na3?! { (-1.56 → -2.29) Inaccuracy. e3 was best. } { [%eval -2.29] } (7. e3) 7... Bxa3 { [%eval -2.27] } 8. Rc1 { [%eval -2.12] } 8... Bxc1 { [%eval -2.15] } 9. Kd2? { (-2.15 → -3.95) Mistake. a3 was best. } { [%eval -3.95] } (9. a3 Bxa3 10. Kd2 Ne7 11. Nh3 Kd7 12. Ke3 Bc1 13. Rxc1 Rd8 14. Ng1 Qa6 15. Kd2 Qxe2) 9... Bxd2 { [%eval -3.51] } 10. c3 { [%eval -3.88] } 10... Bxc3 { [%eval -4.0] } 11. a4 { [%eval -4.1] } 11... a5 { [%eval -3.93] } 12. e4?! { (-3.93 → -5.92) Inaccuracy. Nh3 was best. } { [%eval -5.92] } (12. Nh3 Be5) 12... f5?? { (-5.92 → Mate in 5) Checkmate is now unavoidable. Bd2 was best. } { [%eval #5] } (12... Bd2) 13. exf5 { [%eval #5] } 13... exf5 { [%eval #4] } 14. g4 { [%eval #4] } 14... fxg4 { [%eval #3] } 15. h3?? { (Mate in 3 → Mate in 14) Lost forced checkmate sequence. Nf3 was best. } { [%eval #-14] } (15. Nf3 gxf3 16. Ra1 Bxa1 17. h3 Qxh3#) 15... gxh3 { [%eval #-14] } 16. Nxh3 { [%eval #-10] } 16... Qxh3 { [%eval #-10] } 17. Rxh3 { [%eval #-9] } 17... h5 { [%eval #-12] } 18. Rxh5 { [%eval #-11] } 18... Rxh5 { [%eval #-11] } 19. f4 { [%eval #-10] } 19... g5?? { (Mate in 10 → Mate in 1) Lost forced checkmate sequence. Rh3 was best. } { [%eval #1] } (19... Rh3 20. f5 g6 21. fxg6 Bd2 22. g7 Kf8 23. gxf8=K Ne7 24. Kxe7 Nd7 25. Kxd7 Rb3 26. Kxc7) 20. fxg5 { [%eval #1] } 20... Rxg5# { Game ends by variant rule. } 1-0
