FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/JeVIvG2k"]
[Date "2020.10.15"]
[Round "-"]
[White "krigjo"]
[Black "mhmdba321"]
[Result "1-0"]
[GameId "JeVIvG2k"]
[UTCDate "2020.10.15"]
[UTCTime "14:17:01"]
[WhiteElo "1516"]
[BlackElo "1205"]
[WhiteRatingDiff "+2"]
[BlackRatingDiff "-39"]
[Variant "Antichess"]
[TimeControl "180+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 0.97] } 1... b5 { [%eval 0.94] } 2. Bxb5 { [%eval 0.95] } 2... Nc6?? { (0.95 → Mate in 14) Checkmate is now unavoidable. Ba6 was best. } { [%eval #14] } (2... Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2 6. Qxa7 Rxa7 7. Rxa2) 3. Bxc6 { [%eval #16] } 3... dxc6 { [%eval #14] } 4. Qg4 { [%eval #15] } 4... Bxg4 { [%eval #13] } 5. Kd1 { [%eval #12] } 5... Bxd1 { [%eval #11] } 6. a3 { [%eval #13] } 6... Bxc2 { [%eval #12] } 7. Ra2 { [%eval #12] } 7... Bxb1 { [%eval #11] } 8. b3 { [%eval #11] } 8... Bxa2 { [%eval #10] } 9. a4 { [%eval #10] } 9... Bxb3 { [%eval #9] } 10. Nf3 { [%eval #9] } 10... Bxa4 { [%eval #8] } 11. Rd1 { [%eval #8] } 11... Bxd1 { [%eval #7] } 12. g3 { [%eval #7] } 12... Bxf3 { [%eval #6] } 13. g4 { [%eval #8] } 13... Bxg4 { [%eval #5] } 14. h3?? { (Mate in 5 → -0.90) Lost forced checkmate sequence. d3 was best. } { [%eval -0.9] } (14. d3 Qxd3 15. e4 Qxe4 16. h3 Bxh3 17. Bh6 Nxh6 18. f3 Qxf3#) 14... Bxh3?? { (-0.90 → Mate in 4) Checkmate is now unavoidable. Qxd2 was best. } { [%eval #4] } (14... Qxd2 15. Bxd2 Bxh3 16. Bb4 c5 17. Bxc5 Rd8 18. Bxe7 Bxe7 19. e4 Bf5 20. exf5 Bh4 21. f3) 15. d3 { [%eval #4] } 15... Qxd3 { [%eval #3] } 16. f3?? { (Mate in 3 → Mate in 13) Lost forced checkmate sequence. e4 was best. } { [%eval #-13] } (16. e4 Qxe4 17. Bh6 Nxh6 18. f3 Qxf3#) 16... Qxe3 { [%eval #-13] } 17. Bxe3 { [%eval #-12] } 17... Bg4 { [%eval #-14] } 18. Bxa7 { [%eval #-13] } 18... Bxf3?? { (Mate in 13 → Mate in 1) Lost forced checkmate sequence. Rxa7 was best. } { [%eval #1] } (18... Rxa7 19. fxg4 f5 20. gxf5 e6 21. fxe6 Kd7 22. exd7 Ra2 23. d8=K Rf2 24. Kxc7 h6 25. Kxc6) 19. Bb8 { [%eval #1] } 19... Rxb8# { Game ends by variant rule. } 1-0
