FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/JgBci2pV"]
[Date "2024.12.20"]
[Round "-"]
[White "IgorK2016"]
[Black "Andrey-2015-pr"]
[Result "0-1"]
[GameId "JgBci2pV"]
[UTCDate "2024.12.20"]
[UTCTime "14:41:58"]
[WhiteElo "1252"]
[BlackElo "1343"]
[WhiteRatingDiff "-18"]
[BlackRatingDiff "+38"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 1.22] } 1... b5?! { (1.22 → 2.00) Inaccuracy. e6 was best. } { [%eval 2.0] } (1... e6 2. Ba6 Nxa6 3. b4 Bxb4 4. Qf3 Bxd2 5. Qxf7 Kxf7 6. Nxd2) 2. Bxb5 { [%eval 1.19] } 2... d6?? { (1.19 → Mate in 14) Checkmate is now unavoidable. e6 was best. } { [%eval #14] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxe8 { [%eval #14] } 3... Qxe8 { [%eval #13] } 4. Qh5?? { (Mate in 13 → 0.05) Lost forced checkmate sequence. Qg4 was best. } { [%eval 0.05] } (4. Qg4 Bxg4 5. Kd1 Bxd1 6. e4 Bxc2 7. Na3 Bxe4 8. Nh3 Bxg2) 4... Qa4?? { (0.05 → 2.22) Blunder. Qc6 was best. } { [%eval 2.22] } (4... Qc6 5. Qxf7 Qxg2 6. Qxf8 Qxh1 7. Qxg8 Qxh2 8. Qxh8 Qxg1 9. Qxc8) 5. Qxh7 { [%eval 2.16] } 5... Qxa2?? { (2.16 → Mate in 13) Checkmate is now unavoidable. Qxc2 was best. } { [%eval #13] } (5... Qxc2 6. Qxc2) 6. Qxg7?? { (Mate in 13 → -0.64) Lost forced checkmate sequence. Rxa2 was best. } { [%eval -0.64] } (6. Rxa2 Rxh7 7. Rxa7 Rxa7 8. g4 Bxg4 9. Kd1 Bxd1 10. h4 Bxc2 11. Rh2 Bxb1) 6... Qxb2?? { (-0.64 → 3.11) Blunder. Qxa1 was best. } { [%eval 3.11] } (6... Qxa1) 7. Qxf7?? { (3.11 → Mate in 20) Checkmate is now unavoidable. Bxb2 was best. } { [%eval #-20] } (7. Bxb2 Bxg7) 7... Qxc2 { [%eval -9.57] } 8. Qxe7? { (-9.57 → Mate in 18) Checkmate is now unavoidable. Qxg8 was best. } { [%eval #-18] } (8. Qxg8 Qxc1) 8... Qxd2?? { (Mate in 18 → Mate in 11) Lost forced checkmate sequence. Qxc1 was best. } { [%eval #11] } (8... Qxc1 9. Qxf8 Rxh2 10. Qxg8 Rxh1 11. Qxc8 Rxg1 12. Qxc7 Qxc7 13. Rxa7 Rxe1 14. Rxa8) 9. Qxd6?? { (Mate in 11 → Mate in 9) Lost forced checkmate sequence. Nxd2 was best. } { [%eval #-9] } (9. Nxd2 Nxe7 10. Rxa7 Rxa7 11. Ba3 Rxa3 12. f4 Rxe3 13. h4 Rxe1 14. Nb3 Rxg1) 9... Qxe3?? { (Mate in 9 → Mate in 10) Lost forced checkmate sequence. Qxd6 was best. } { [%eval #10] } (9... Qxd6 10. Rxa7 Qxh2 11. Rxa8 Qxh1 12. Rxb8 Qxg2 13. Rxc8 Qxg1 14. Rxf8 Qxe1 15. Rxg8) 10. Qxc7?? { (Mate in 10 → Mate in 8) Lost forced checkmate sequence. fxe3 was best. } { [%eval #-8] } (10. fxe3 cxd6 11. Rxa7 Rxa7 12. g4 Bxg4 13. Nf3 Rxh2 14. Rxh2 Bxf3 15. e4 Bxe4) 10... Qxf2?? { (Mate in 8 → Mate in 9) Lost forced checkmate sequence. Qxe1 was best. } { [%eval #9] } (10... Qxe1 11. Rxa7 Rxh2 12. Rxa8 Rxg2 13. Rxb8 Rxf2 14. Qxc8 Qxc1 15. Qxc1 Bg7 16. Rxg8) 11. Qxa7?? { (Mate in 9 → Mate in 7) Lost forced checkmate sequence. Kxf2 was best. } { [%eval #-7] } (11. Kxf2 Rxh2 12. Qxb8 Rxh1 13. Qxc8 Rxc8 14. Rxa7 Rxg1 15. Kxg1 Rxc1 16. g3 Rxb1) 11... Qxg2 { [%eval #-7] } 12. Qxb8 { [%eval #-6] } 12... Qxh2?? { (Mate in 6 → Mate in 7) Lost forced checkmate sequence. Rxa1 was best. } { [%eval #7] } (12... Rxa1 13. Qxc8 Qxh1 14. Qxf8 Qxg1 15. Qxg8 Qxe1 16. Qxh8 Qxc1 17. Qxa1 Qxb1 18. Qxb1#) 13. Qxc8?? { (Mate in 7 → Mate in 5) Lost forced checkmate sequence. Qxa8 was best. } { [%eval #-5] } (13. Qxa8 Qxh1 14. Qxh1 Rxh1 15. Nc3 Rxg1 16. Ra7 Rxe1 17. Ra2 Rxc1 18. Ra4 Rxc3) 13... Qxh1?? { (Mate in 5 → Mate in 6) Lost forced checkmate sequence. Rxc8 was best. } { [%eval #6] } (13... Rxc8 14. Rxh2 Rxc1 15. Rxh8 Rxe1 16. Rxg8 Rxg1 17. Rxg1 Ba3 18. Nxa3#) 14. Qxf8 { [%eval #6] } 14... Qxg1 { [%eval #5] } 15. Qxg8?? { (Mate in 5 → 0.00) Lost forced checkmate sequence. Rxa8 was best. } { [%eval 0.0] } (15. Rxa8 Qxe1 16. Qxg8 Qxc1 17. Qxh8 Qxb1 18. Qb2 Qxb2 19. Ra1 Qxa1#) 15... Qxe1?? { (0.00 → Mate in 4) Checkmate is now unavoidable. Qxg8 was best. } { [%eval #4] } (15... Qxg8 16. Rxa8 Qxa8 17. Bh6 Rxh6 18. Kd2 Qa3 19. Nxa3 Rh5 20. Nb1 Rh4 21. Kc2) 16. Qxh8 { [%eval #4] } 16... Qxc1 { [%eval #3] } 17. Qxa8?? { (Mate in 3 → Mate in 1) Lost forced checkmate sequence. Rxa8 was best. } { [%eval #-1] } (17. Rxa8 Qxb1 18. Qb2 Qxb2 19. Ra1 Qxa1#) 17... Qxb1 { [%eval #-1] } 18. Rxb1# { Game ends by variant rule. } 0-1

