FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/JnKWzZ4f"]
[Date "2022.04.20"]
[Round "-"]
[White "JonasP95"]
[Black "piongu"]
[Result "1-0"]
[GameId "JnKWzZ4f"]
[UTCDate "2022.04.20"]
[UTCTime "22:11:20"]
[WhiteElo "1789"]
[BlackElo "1819"]
[WhiteRatingDiff "+6"]
[BlackRatingDiff "-47"]
[BlackTitle "IM"]
[Variant "Antichess"]
[TimeControl "180+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. b3 { [%eval -0.14] } 1... g5?! { (-0.14 → 0.68) Inaccuracy. e6 was best. } { [%eval 0.68] } (1... e6 2. Ba3 Bxa3 3. Nxa3 Qh4 4. Nb5 Qxf2 5. Nxa7 Rxa7 6. Kxf2) 2. f4? { (0.68 → -0.85) Mistake. a4 was best. } { [%eval -0.85] } (2. a4 c6) 2... gxf4 { [%eval -0.97] } 3. e3?? { (-0.97 → Mate in 16) Checkmate is now unavoidable. Na3 was best. } { [%eval #-16] } (3. Na3 f3 4. exf3 b5 5. Nxb5 a6 6. Nxc7 Qxc7 7. Bxa6 Rxa6) 3... fxe3 { [%eval #-16] } 4. dxe3 { [%eval #-15] } 4... e5?? { (Mate in 15 → Mate in 13) Lost forced checkmate sequence. b5 was best. } { [%eval #13] } (4... b5 5. Qxd7 Nxd7 6. Bxb5 c6 7. Bxc6 Bb7 8. Bxd7 Bxg2 9. Bxe8 Bxh1 10. Bxf7 Qd6 11. Bxg8) 5. Qxd7 { [%eval #12] } 5... Nxd7 { [%eval #11] } 6. Ba6 { [%eval #11] } 6... bxa6 { [%eval #10] } 7. b4 { [%eval #10] } 7... Bxb4 { [%eval #9] } 8. Nc3 { [%eval #9] } 8... Bxc3 { [%eval #8] } 9. h3 { [%eval #9] } 9... Bxe1 { [%eval #8] } 10. c3 { [%eval #8] } 10... Bxc3 { [%eval #7] } 11. Bd2?? { (Mate in 7 → -6.84) Lost forced checkmate sequence. Ne2 was best. } { [%eval -6.84] } (11. Ne2 Bxa1 12. Nc3 Bxc3 13. Bd2 Bxd2 14. Rb1 Bxe3 15. Rb7 Bxb7 16. a4 Bxg2 17. a5 Bxh3#) 11... Bxd2?? { (-6.84 → Mate in 7) Checkmate is now unavoidable. Bxa1 was best. } { [%eval #7] } (11... Bxa1 12. Bc3 Bxc3 13. g4 Ne7 14. e4 Rb8 15. g5 a5 16. g6 fxg6 17. Rh2 h5 18. a3) 12. Rf1 { [%eval #7] } 12... Bxe3 { [%eval #6] } 13. Rxf7 { [%eval #6] } 13... Bxg1 { [%eval #5] } 14. Rxg1 { [%eval #5] } 14... Kxf7 { [%eval #4] } 15. h4 { [%eval #4] } 15... Qxh4 { [%eval #3] } 16. a4 { [%eval #3] } 16... Qxa4 { [%eval #2] } 17. Rd1 { [%eval #2] } 17... Qxd1 { [%eval #1] } 18. g4 { [%eval #1] } 18... Qxg4# { Game ends by variant rule. } 1-0