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[Event "rated variant:antichess game"] [Site "https://lichess.org/K6cmbHQE"] [Date "2025.12.24"] [Round "-"] [White "Drhamzeh"] [Black "banane_verte"] [Result "0-1"] [GameId "K6cmbHQE"] [UTCDate "2025.12.24"] [UTCTime "23:12:36"] [WhiteElo "1781"] [BlackElo "1813"] [WhiteRatingDiff "-5"] [BlackRatingDiff "+20"] [BlackTitle "FM"] [Variant "Antichess"] [TimeControl "300+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. c3?? { (0.15 → -1.80) Blunder. e3 was best. } { [%eval -1.8] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... Nc6?? { (-1.80 → 0.54) Blunder. e5 was best. } { [%eval 0.54] } (1... e5 2. a3 Bxa3 3. Rxa3 Qg5 4. Rxa7 Rxa7 5. Qb3 Qxd2 6. Nxd2) 2. d4 { [%eval 0.62] } 2... Nxd4 { [%eval 0.69] } 3. Qxd4 { [%eval 0.81] } 3... g6?! { (0.81 → 1.49) Inaccuracy. c6 was best. } { [%eval 1.49] } (3... c6 4. Qxg7 Bxg7 5. e4 Bxc3 6. bxc3 Rb8 7. Na3 Qa5 8. Bh6) 4. Qxd7?? { (1.49 → -1.46) Blunder. Qxa7 was best. } { [%eval -1.46] } (4. Qxa7 Rxa7 5. g3 Rxa2 6. Rxa2 g5 7. Bxg5 e5 8. Bxd8 Kxd8) 4... Kxd7 { [%eval -0.8] } 5. Bh6?! { (-0.80 → -1.91) Inaccuracy. h4 was best. } { [%eval -1.91] } (5. h4 Kc6) 5... Nxh6 { [%eval -1.59] } 6. g4?? { (-1.59 → -6.16) Blunder. Kd2 was best. } { [%eval -6.16] } (6. Kd2 Nf5) 6... Nxg4 { [%eval -3.67] } 7. h4?? { (-3.67 → Mate in 16) Checkmate is now unavoidable. h3 was best. } { [%eval #-16] } (7. h3 Nxf2) 7... Nxf2 { [%eval #-16] } 8. Kxf2 { [%eval #-15] } 8... g5 { [%eval #-15] } 9. hxg5 { [%eval #-14] } 9... Rg8?? { (Mate in 14 → Mate in 12) Lost forced checkmate sequence. e5 was best. } { [%eval #12] } (9... e5 10. Rxh7 Qxg5 11. Rxf7 Qxg1 12. Rxf8 Qxf2 13. Rxc8 Raxc8 14. e4 Qxb2 15. Ba6) 10. Rxh7 { [%eval #12] } 10... Rxg5 { [%eval #11] } 11. Rxf7 { [%eval #11] } 11... Rxg1 { [%eval #10] } 12. Rxe7?? { (Mate in 10 → Mate in 8) Lost forced checkmate sequence. Kxg1 was best. } { [%eval #-8] } (12. Kxg1 Qe8 13. Rxf8 Qxf8 14. Kh2 Qxf1 15. Nd2 Qxa1 16. b3 Qxa2 17. Ne4 Qxb3) 12... Qxe7 { [%eval #-8] } 13. Kxg1 { [%eval #-7] } 13... Qxe2 { [%eval #-7] } 14. Bxe2 { [%eval #-6] } 14... b5 { [%eval #-6] } 15. Bxb5 { [%eval #-5] } 15... Bb7 { [%eval #-5] } 16. Bxd7 { [%eval #-4] } 16... Bc6 { [%eval #-5] } 17. Bxc6 { [%eval #-4] } 17... a5 { [%eval #-4] } 18. Bxa8 { [%eval #-3] } 18... c6 { [%eval #-3] } 19. Bxc6 { [%eval #-2] } 19... a4 { [%eval #-2] } 20. Bxa4 { [%eval #-1] } 20... Ba3 { [%eval #-1] } 21. Nxa3# { Game ends by variant rule. } 0-1